Am I the only one tickled by how the typo in the first line of the OP is so appropriate for our blessed genre?
Best posts made by Ide
-
RE: Safe Haven Harbor is seeking a few good players!
-
RE: How Do You Cure Procrastination?
Hmm, I'll get back to you on that.
-
RE: Finding roleplay
I can't say I'm surprised but I am a little saddened that it seems like these days people pretty much ignore the IC grid for spontaneous RP. Maybe it's nostalgia but I feel like some of the best RP back in the day came about wandering the grid.
edit: I want to clarify that I don't mean hanging out in bars or whatever. Just people finding interesting places on the grid and improvising scenes there playing off the environment.
-
RE: Something similar to WoD, but not quite
Seriously? I have no idea who or what the Blackstaff is, but what have they been doing the last two years? Playing cribbage?
-
RE: Cultural differences between MUDs and MUSHes
Honestly I think the difference between muds and mushes comes down to the fact that by and large on a mush there is no gameplay without other players. That's not true on 99.9% of muds. You could even say the PvE play on muds influences mud players' perceptions of each other -- when you interact with coded systems like crafting or bashing you develop a set of expectations that extends to your RP.
Uruk-hai07837 doesn't ever OOC does he?
-
RE: Does size matter? What about duration?
@SkinnyThicket said in Does size matter? What about duration?:
You know, this does remind me of the other side of this - another question, "How detailed should my writing be?" - and I find myself occasionally prompted to step outside of my comfort in the presence of almost poetic prose.
So does that imply that, when dictating the conditions of a scene, minimum times between posts might be important than maximum for some people?
Some people RP like they're writing a novel, and others like they're acting/improvising in a play (which isn't totally descriptive -- I like more of a director stance myself), and this affects posing in so many ways. It's important to recognize what kind of RPer the other person is and not get bent out of shape that they're doing it the 'wrong' way.
-
RE: Coming Soon: Arx, After the Reckoning
Arx is using a rather old fork of Evennia, no? You guys have a lot on your plate but you should port to the latest release IMO.
-
RE: Does size matter? What about duration?
Less dialog can be good, nonverbal action can be good. But where can I officially register my peeve for poses that attempt to answer to four other people's poses in the same scene. Their character's head will be whipping around smiling, smirking, winking and nodding like an understudy in the cast for the Exorcist.
Sometimes I think mu*'s need more of a formal convention of moving the spotlight to one or two PCs in a big group scene. Of course everyone's got bit in the ass by drama kings and queens hogging the spotlight so the gut instinct is to avoid that at all costs.
-
RE: Does size matter? What about duration?
When I'm in a scene I'm there to play, and personally I can't stand poses that take 15+ minutes to write. I know a lot of people don't play that way because of RL things going on, but it is what it is.
I could see a mu* integrating PbP more formally (it's already kind of there with +jobs/+bboards/@mail) which maybe would satisfy slower RPers. But I suspect those people would protest they're not actually that slow.
-
RE: Learning C++
I think your best bet after getting the basics down is to do little projects. Since you're interested in GD starting with OpenGL tutorials isn't a bad idea.
-
RE: Gateway to MUX Entry
I wrote http://wiki.tinymux.org/index.php/Quickstart a long time ago. Not sure if it's current with TMC or anything these days.
-
RE: Fantasy MU*s?
That wiki really is a turn-off. I'll +1 giving that a good edit if EC wants more players.
-
RE: Chime's MOO thread
There's a small but active MOO group on Google Groups. MOO-talk maybe? They've done some neat things lately.
Also that game Wayfar 1444. Based on a release of HellMOO's core I think.
-
RE: Outside the Box MU* Design/Theory
@BobGoblin said:
The spur of this thought line is that I see on games quite often players 'waiting' for things to happen. So what kinds of tools could we as game designers employ to encourage players to go and 'do' things. Story Hook design? Automated monsters to fight? Cargos to ship?
Improv classes.
Giving your players code is like putting your kids in front of the TV. It's not 'bad'. It's fine. But it can be better.
-
RE: Fantasy MU*s?
@Patty, in general it gives me the impression that someone studied all night for their certification in Business Process, fell asleep, woke up and opened a fantasy mu*. The 'rule of fun'. Idlenuking vanilla characters away for a month. The pages (and pages (and pages)) of generic fantasy mish-mash culture and history when the game has never had more than 35 average online (characters -- not uniques!).
-
RE: Cheap or Free Games!
There's probably at least one person in this crowd who would like a free text adventure space sim with great writing:
-
RE: Would you play a MU* replacement?
Second the rec for Evennia. It's already integrated with Django so you're halfway to a web app, but the big plus is it's a functional mush-like with both telnet and websockets ready to go.
I know technical folks like to go with their tech of choice but you'd be so far ahead of the game going with Evennia IMO you'd need an excellent reason not to use it.
But to answer the question -- hell yes!
An interesting experiment to check out btw is Ropeclient, https://github.com/voneiden/ropeclient
-
RE: Kinds of Mu*s Wanted
Wow, check this out: https://en.wikipedia.org/wiki/Slobbovia
The original mu*.