@hobos said in How can we incentivize IC failure?:
Interesting and realistic story has always been enough incentive for me to fail, but I wouldn't want to fail at something that I have designed my character to be really good at, especially if there wasn't much opportunity to do that thing.
"Wanting to shine" in this case is just... wanting to play the character you wrote.
This.
I've been accused of "just wanting to win" when what I wanted was to roll. I wrote a character with weak spots all over, and had GM fiat say he failed at one of the few things he was written and statted to be good at. To the benefit of another pc mine was declared to have behaved as if he'd botched rolling a seven-die pool six or eight times in a row.
When dice do this it's a drag (and I very much encourage people playing/running dice-pool systems to use the auto-success option) and can definitely lead to "Oh fuck this, I'm not having much fun anyway and now I've had this precious rare chance to do what my PC is good at and failed, this game isn't worth RPing the also-not-fun aftermath," departures. When it's not dice but a GM's call, of course it will inspire resentment. If you really really must do it, for pity's sake, say, "Sorry, it really is for the good of the game, thank you for taking one for the team, I'll spotlight you soon to make up for it." And do it.