@crayon said:
I don't think that analogy works. Or if you wanted it to be more accurate, you could say, maybe, that our community has been placing postcard advertisements at the MUSoapbox venue (and offers the same in return to MUSoapbox), while allowing hip-hop groups to place full-on posters, something that the MUSoapbox venue doesn't allow at all.
Not really -- this board is our space for advertising. It's as big as it gets here, and you get equal space with everybody else. Your site has your 'listed game' advertising space, and then each of those games gets a subforum, and then there's this one 'other games' area on your forum. So you've come along here and used our advertising space to its fullest extent, while denying us the same privilege. If I post an advert for my game on your forum, it's not only more clicks away from the front page for your community, it's in a subforum area that's down at the bottom and named the equivalent of 'miscellaneous afterthoughts' and there's no link to it from the part of the site that people who are looking for new games are most likely going to be looking at. Your poster is up on the wall here, but on OR, most MUSHes are indeed hidden in the bin by the door. The fact that you have a special big-poster-wall doesn't change that; in fact it makes the effect worse by calling attention away from the advertising space we are allowed, and by implying, in no uncertain terms, that our shit is second-best.
it's a MU* Soapbox, in which case while the community might be overwhelmingly of a particular genre the board's intent seems broader.
Since I don't play WoD, a hell of a lot of the content here doesn't relate to me, either. I believe you are correct that the intent is broader than MUSHes/MUXen alone, and it's certainly broader than WoD, but most of the content is about WoD anyway. Nobody minded that you wanted to advertise a MUD here. They minded that you want to use our clubhouse to advertise a site which was put forth as being about text-based RPGs in general, yet enforce policies that class the favoured format of most of the users here as clearly second-best. Possibly if we had a board, hidden down at the bottom, called 'Advertisements for Games That Suck' and the mods moved your ad down there, people would see it as fair and ignore you instead of having all the snarky fun.
Some of the criticism levied towards us has been based in our lack of willingness to really become participants in this community, but part of the obstacle to that has been the general 'outsider' treatment and a lack of explicit focus coupled with a community userbase that is definitely focused.
Heh. As far as I can see, you've not posted anything that isn't advertising your own shit or defending your position. This is indeed bad form; it appears that you're trying to get something out of us (users for your site, players for your game) and not give anything back. I do this on 'Game of Thrones' fansites, but I've got the courtesy not to get into arguments about it if people complain, and in fact sometimes even apologize for treating their communities in a slightly predatory fashion.
If you want to become a participant in the community, well. Participate in the community. It is a rough-and-tumble community, and people will laugh at you and call you names and you'll have to take your licks, have a sense of humour about it, and figure out the culture. If you don't like that, stick to some other place. I think the phrase is, "There's no crying in baseball."
Oh! Thanks for the explanation. The automated systems requirement is definitely a blurry and tricky thing to really hammer down and determine a firm line on.
No; FS3 +combat does apply the damage, it is not set by hand.
It's different from a MUD in that you can more or less ignore it. Okay, you get damaged in +combat, you have minuses on your rolls and if you get hurt bad enough you can't hit shit, but it will never kill you.
More important is just. The culture of how it's used. My first RPG MU* was that Ghostwheel MOO, which was very MUD-like. Actually, that fuckin' thing was like the golden dream of heavily automated. All the exits had sizes, if you were in a mecha or riding a dragon you couldn't fit through small exits. All of your clothes were objects, and would add a line to your desc when you put them on, replacing the line of your desc that reflected that part of your body naked. You could find new clothes or armour and drop the old ones and people would find them and pick them up. You had a lockpicking skill and could find picks and open locks, and maybe find /better/ picks that would make it easier. If you swam under water for too long without a scuba-tank, you would drown and die. Code prevented you from doing anything you ICly could not do, there were McGuffins all over the place, and collecting and interacting with coded shit was a major part of the game. This, to some degree or another, is what I believe @Jeshin wants when talking about wanting automated systems.
On GoB, and the other FS3 games that I have experienced, the +combat system and +heal command are just convenient resolution-generators, no different from the +roll system (FS3 has both), except requiring one to enter fewer commands (and wait for other people to enter fewer). Interacting with it is less part of game play and more just a way to easily decide how game play shall proceed. The relationship between this code and RP is the same as the relationship between dice commands and RP on WoD MUs, but WoD MUs don't meet your criterion, and that is dumb.