@Quinn Well, yeah, if you want. It would be better if you behaved scandalously and caused three guys to die in duels, and then when it came time for time-warp week, posted that as your age-up story. And then skipped a round with that PC so next time we see them they're still in the kitchen making candy but it's fifty years later and the family is richer from selling the unending supply of candy made by this old woman they all just walk around and don't talk about.
Best posts made by il-volpe
-
RE: MUs That We Would Love To Make (But Won't)
-
RE: Autism and The MU* Community
@greenflashlight Yep. As a kid my 'diagnosis' was "gifted, but emotionally disturbed." My parents' divorce was blamed, though I, five years old at the time, thought it was a damn good idea and was only concerned that I might be separated from the dog. Meanwhile, I am pretty sure most of my paternal relatives believed they split because I was such a difficult child.
I had a hilariously infuriating experience in which somebody told (say, NT-splained) me that autism intervention actually made me extra racist and misogynist 'cause it focuses on the white males that are disproportionately diagnosed. In reality the interventions for the "emotionally disturbed" where where all the kids of colour and all the angry girls got thrown. And the Deaf kid who was being tortured with SEE.
-
RE: Do people still MU*?
Eh, people still MU.
It appears to have become too risky to talk about it, though, with on-MU repercussions and people leaping to claim personal attack.
What are you looking to play?
-
RE: MUs That We Would Love To Make (But Won't)
@surreality I remember it. I didn't play there, but recall looking at it with interest. It was HellMUSH. HellMOO came first and is another thing and I don't know what it's about except that it was one of the earlier LambdaMOO-spawned things so it's probably about socializing and coding.
-
RE: Real World Peeves, Disgruntlement, and Irks.
Ceramic mugs made to look like enameled steel mugs. Especially if there's a fake chip in the 'enamel.'
-
RE: Staffing Philosophy: Action vs Procedure
@Roz said:
I believe strongly that the appearance of fairness is just as important as fairness in practice.
Is this even possible? I had someone, very courteously and with the best intention of helping me not to suck, inform me that I shouldn't make policies to benefit my friends. In response to a change that everyone hated short-term, because it spread out stat points and effectively weakened all characters. And which my friend, whom they believed I was benefiting with the change, bitched about more than anyone. (Likely because, being my friend, he felt safe to bitch.)
I had somebody post on WORA about how I refused to ban someone because I 'wanted her to like' me while I was willing to ban others. The actual difference was not that I cared especially if non-banned player liked me, but that she actually corrected her irritating behaviors, and then produced other ones due to an inability to generalize, while those I banned refused to accept and comply with my rulings.
The whole balance of transparency vs privacy seems to lead to people accusing one of unfairness. Either that or one has to make any discussion one has with a player about any unwelcome behavior some sort of ugly free-for-all town-hall-meeting thing, which I am not about to do.
-
RE: MUs That We Would Love To Make (But Won't)
A party-vs-party post-apocalypse or 'Walking Dead' thing. Or party vs party vs party 'cause splitting off and founding your own little group would be a thing, but you're always competing for fuel/food/shelter, and there are good mechanics for base-building and stockpiling stuff.
-
RE: Autism and The MU* Community
@greenflashlight No. But I have this idea that a bunch of people think they are chickens with a pecking order, and I'm not giving the right signals as a dominant or submissive chicken, I'm just minding my own damn business. And some people find this arrogant, aggressive and intimidating somehow, and either look to me to boss them about and think I'm really nice for not wanting to, or they try to pick a fight to put me in my place.
I had helpless giggles when the "men's rights" dumbasses came up with "sigma male" to describe this. I think more people are getting used to the idea of equality, or at least to the idea that they can live without knowing their rank and that of everyone around them. Or maybe I just escaped from the coop mostly.
-
RE: Staffing Philosophy: Action vs Procedure
When I make rules about game-mechanicy stuff (like the one that spread everybody's points out, or whether or not we have chocolate in the world, or the tyrannical building policy) I am open about it, chat with people, often ask them to make their opinions and preferences known (unless, like with the building policy, I have no intention of heeding those preferences) and heed said preferences within what I think is reason, and explain my reasoning when I announce the decision. These things become 'rules' which are documented. Weirdly, as all-above-board as that is, some folks /still/ thought I made that sheet-nerfing ruling to benefit a pal.
When it's player-conduct stuff, there are only a couple 'rules' and while it's more detailed than "don't be a dick," what's written makes it clear that you don't have to violate a written rule to get removed from the game. This kind of thing ends up a private discussion. Of course somebody's gonna think it's unfair a lot of the time, that being the somebody who got the talking-to and his friends to whom he misrepresented the conversation. But I have no idea how to minimize that effect without making a situation where fucking up not only means you get a boring conversation with me, possibly a temp ban, etc, AND get embarrassed before the entire game.
-
RE: Dice code
Aside from people whinging it's because if you do +roll dexterity+basketwarping and the system isn't set up to say "You don't have a skill called basketwarping" then you probably won't know that your points in basketweaving were not applied. This is pretty much inevitable when you get to skills with more than one word names, as players forget if it's space, dash, or underscore on this particular game.
Now, colours...
-
RE: Critters!
@ganymede They do have tiny sex a lot in springtime.
But they spend all their XP on whatever stats it takes to dive headfirst down that long vertical tube and catch oneself from freefall at the chosen entry.
-
RE: Specific MU request
GoB was remarkably non-cliquey until kinda recently, and is still a shittonne less so than normal, in my assessment.
-
RE: Nightvale Inspired Game
Heh. That's why it would be a limited-time-only thing, not your regular PC.
@Ganymede is, in my opinion, spot-on about the too-powerful characters. I do not find them fun to GM or play. Drama is dependent upon the weaknesses of characters. Characters without weaknesses are a bore.
-
RE: Real World Peeves, Disgruntlement, and Irks.
People who just occupy shared resources. Send a print job, go to the room where the printer is, find somebody's stacked a shitload of crap in front of and on top of it, so I need to clear shit from in front of it to get close enough to the printer to find that having an object on its output tray has jammed it, and then must clear the shit off the top of it so I can open it to unjam it, and then send the job again.
-
RE: Roster Characters & WoD?
@derp Huh. Aside from my own, I've never seen a MU with anything like, "You can tweak your sheet for the first few weeks if the character doesn't turn out quite as you expected or whatever," announced anywhere.
I did it mostly to reduce chargen anxiety, prevent people from feeling like they needed to give thesis-level thought to statting up, and thus get players out of cg and into RP as fast as possible. (I firmly believe this is a priority, and while it might seem counterintuitive for a quick and lower-effort chargen to be a positive factor in player retention, I am convinced that it is. It's "charging the clicker" in trainer-jargon.)
-
RE: MUs That We Would Love To Make (But Won't)
@amethystrose I know two different people named John Wick, and keep forgetting to ask them how that's going these days.
-
RE: Critters!
Two litters. I am surprised, I thought last year it was just one 'Queen Mousie' having litter after litter.
Mum #2:
Older bebe:
Older bebe, cross about being handled:
Infink:
-
RE: Roster Characters & WoD?
@derp Huh. I've never seen it written down and players seemed surprised.
I can't remember when the last time I asked for that, but I've done so and haven't been denied, yeah.
ETA that maybe the surprising bit was that it was pretty clear that breezing sloppily through cg was okay.
-
A healthy game culture
I've got this theory that the granular and hierarchical structure of the traditional Masq-of-our-own WoD MUSH is a filthy sodden sock nourishing the trenchfoot that is traditional WoD MUSH toxic fuckery.
What, if any, organizational structures and/or created/encouraged micro-cultural elements have you seen used to in efforts to keep MU fuckery nutritious or at least neutral? Did they work?
-
RE: RL things I love
BTW, my flag-pole is like this: https://www.instructables.com/Build-you-own-Flagpole/
except it's just one top rail bolted to a big wooden gate-post. El cheap-o.