Right on. Good to know; we get some cross-over.
Posts made by il-volpe
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RE: Blood of Dragons
That's a change. I thought folks who hadn't read at least the first three were discouraged from playing until they had.
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RE: MSB: The meta-discussion
@Pandora said in MSB: The meta-discussion:
A game is 'doing it right' when it doesn't wind up on WORA/MSB.
Considering how mention here draws new players, that may not be the case.
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RE: MSB: The meta-discussion
@faraday said in MSB: The meta-discussion:
Differing viewpoints are frequently ridiculed or "grilled and shredded" (as surreality pointed out) without stopping to consider that just because it doesn't work well on WoD doesn't mean it doesn't work well on any game ever.
Yeah. That's what I meant about the readership being less hidebound now. I think people have actually figured that out, and this is one reason the tone here is different? Keeping in mind that I read only a small fraction of this board, when I'm in one of those moods where I check it at all.
If WORA damaged the hobby it would be in contributing to and enforcing certain ideas about how a MUSH should be run. They're not even good for every WoD game.
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RE: MSB: The meta-discussion
Hmm. I remember characterizing WORA as being mostly about cutting loose and going off on people. The topic was MUs, but the point was not. This was fun to do sometimes, and fun to watch. I understood people to be operating under snarky WORA personas. I remember once really pissing off Thenomain and coming to the realization that I'd likely pissed off the actual person as well as his WORA-persona, and feeling bad about that, but I don't recall ever being genuinely upset with it besides that.
I think having the cross-game community was a good thing. The format, I dunno. It helped with some things, as people have observed.
I think MSB is better not because it's less vitriolic, but more because the hobby's population has become less hidebound.
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RE: Game of Bones
I'm sort of amazed. But have no intention of making such a thing. If somebody felt like making one for GoB I wouldn't stop them, but I doubt that anybody does.
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RE: Game of Bones
Does any MUSH in the world use a video ad? Hell, where would you even post it? It's certainly not something I browse youtube for.
The notion causes me to recollect the terrible novels of Dennis Upkins.
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RE: Game of Bones
I hate it when people make fucking videos to explain things that should be written down. I read several times faster than people speak and find them an infuriating waste of time even when I actually want all the information and am not simply being annoyed because I can't skim to the relevant bits.
I think the original text advert could do with an update but is sufficient to the job and answers the questions you want me to answer in a video, and that you didn't read it. Which is fine. However, neither, "I hate this theme, make an advert that tells me how this theme is not like this theme," nor "make a youtube video advert" is good advice, nor would they be if the text advert were gibberish.
Also, since you don't like GoT and think that explaining how the game is different from something it's supposed to be like will make it more appealing it's pretty clear that it's not the game for you. Doesn't seem like your advice is gonna be all that relevant to making it appeal to people who actually find a GoT game appealing.
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RE: Game of Bones
@Carex said in Game of Bones:
This season? Most people I know quit shortly after little T resolved his father issues.
You are quote-replying to a post from 2015, which would have been around the start of the season of Game of Thrones that followed the season when Tywin Lannister died.
If you wanna go off about how GoT is a four lines all waiting show and how nobody gives a fuck about Bran and how GRRM takes seven years to write a novel, have a go, though. I still love the show. It's hilarious eye-candy and grand.
GoB isn't "Game of Thrones like" - it is set in that world. But at a different time than the show/books. And it's a MUSH. That doesn't take itself all that seriously.
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RE: Game of Bones
Still alive. It'd be a good time for group apps, it's in a slump and a small group could, at this point, come along and readily push stuff in ways they want to go.
I would also like to 'hire' some RP-staff types. Ones who don't need to do and aren't expected or wanted to do any staff-y stuff besides run plots.
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RE: Help Wanted (Wiki Needed)
If you chose to use a wikidot, feel free to nab code of gobmush.wikidot.com.
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RE: Magicians Game
@Auspice said in Magicians Game:
I have some thoughts on how magic will be handled/structured, along with circumstances (will require a fairly robust weather cost, lezbehonest).
But I also need time to flesh it out.
It is my desire to horn in on this project and yap at you about how to do it.
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RE: Magicians Game
@Misadventure said in Magicians Game:
Welters somewhat reminded me of The Game in Piers Anthony's Blue Adept series. mainly in that you had an idea of what it was, but you had to adapt on the fly either towards your own strengths, or at least away from the oppositions strengths. The latter doesn't apply I think.
Sure it does. The goal is for your team to take more squares than the opposing team, and it would be better strategy to snatch away any squares that you thought were in their wheelhouse, while leaving to the last those that you felt pretty sure they'd have a tough time taking anyway.
Heh. Actually, not only an overcoming circumstances skill, but also possibly circumstances specialties, so somebody can be extra good at casting underwater or within 100 yards of an ash tree, or summat.
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RE: Magicians Game
If I were doing it, 'circumstances, adjusting for' would be a skill, and each square (and indeed, every situation in the world) would have a circumstances related difficulty modifier for casting, which the circumstances skill allows you to reduce. So to claim a square in welters you must be good enough at affecting whatever the square is made of to make something happen, know a spell to do something to that sort of thing, and be good enough at circumstances to overcome whatever odd difficulty mod has been set in place on that square.
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RE: Magicians Game
Hmm. I don't see welters as being a player-to-player duel; it's about claiming the square by making something magic happen in it, but each square is enchanted so you must cast as if it's on the moon, or tuesday at 8:23 pm in midsummer, etc.
I do wonder very much how @Auspice is gonna do the magic system, 'cause I would be unable to resist the temptation to make it right complicated.
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RE: Magicians Game
I meant that some of the staff at Brakebills are non-human magical creatures.
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RE: Magicians Game
@faraday Oh, you've helped me with custom code. Not written it for me, but answered questions so I could cope with it.
And you win, 'cause I am a sucky coder at best, and run a game. Not the greatest game ever or anything, but I think it's been a success.
@Auspice Ares looks soooooo like MOO to me. We started out in the same place.
Also, I totally want to play a non-wizard special. They do have some as staff at Brakebills in the source...
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RE: Magicians Game
'Nother thing -- you can take advantage of an element of the setting to slow down PCs magical-power increases while still letting them spend XP like mad. The characters in the books and show are mostly using spells, not just channeling their raw magical will over spheres-of-influence or whatever. These spells have insane prerequisites, so sure, you've got pyromancy level n and that's enough to cast this but you also need to speak Estonian at a y and of course manual dexterity at x to do that crazy shit with your thumbs, and you really need to be able to paint a half decent watercolour for this to work right.