MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. il-volpe
    3. Posts
    • Profile
    • Following 0
    • Followers 5
    • Topics 12
    • Posts 593
    • Best 233
    • Controversial 0
    • Groups 2

    Posts made by il-volpe

    • RE: 'The Magicians' mechanics with FS3

      @auspice said in 'The Magicians' mechanics with FS3:

      The overall game core is Ares. Like Evennia, Rhost, Penn, etc. The game system (for sheet/dice mechanics) is FS3.

      Huh. I would have guessed that the MU* core is Ares and the dice system with it would be FS4, but cool beans. My error.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: 'The Magicians' mechanics with FS3

      @auspice said in 'The Magicians' mechanics with FS3:

      @auspice said in 'The Magicians' mechanics with FS3:

      What you described, or some other system?

      The one I have in mind.

      Is what you have in mind what you described a little earlier in the thread?

      (I would guess so, because you said 'My plan' but also you said 'was' so maybe you have something else in mind now, possibly not using FS* at all.)

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: 'The Magicians' mechanics with FS3

      @auspice I am aware of that. I thought that Ares and its dice-mechanics were called Ares and not FS3.

      I'm not speaking of Ares, since I don't know much about it and suspect I may not wish to use it.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: 'The Magicians' mechanics with FS3

      @auspice said in 'The Magicians' mechanics with FS3:

      This system I have in mind would be perfect for plots like that.

      What you described, or some other system?

      @faraday Keeping in mind that this huge huge list of action skills is not, actually, a thing that I or anybody suggested and what I'm contemplating has, mmm, 12, is this still honestly a hairy deal?

      GoB has sheet dinos. Not like WoD sheet dinos with big blocks of maxed-out stats, but nevertheless.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: 'The Magicians' mechanics with FS3

      I can't fathom why you think a sheet would have 30 action skills for magic types. There are seven magic types, they would be action skills. If it's not actually possible to make 'magical ability' a core attribute (and maybe it's not really all that desirable?) then using the core skills to as proxies makes perfect sense for all but physical magic, which is mathy and intelligence-based, because it's physics, not phys. ed.

      I'm not talking huge lists of action skills, but rather, huge lists of background skills (which happens anyway) which are not rolled but which you need to buy to have a chance to roll without fucking up. This would make it hard as fuck to min-max, and also mean that after the game's been around for a while and you get inflated sheet dinos you can still easily write story that allows a Brakebills Freshman to do shit that the dinos cannot do, simply because she grew up speaking Cantonese at home and they haven't learned that one.

      And be consistent with the source material, where doing magic demands that you have a very broad education.

      The way it describes circumstances, yeah, everybody knows them after studying a while, but it translates to me not as 'unimportant colourful setting element to be ignored' but as 'No earthly circumstances are so difficult that characters who have Adjusting for Circumstances to 5 won't have an automatic success unless the GM says it's raining frogs or something' sort of deal.

      Btw, I've got four cores, not six.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: 'The Magicians' mechanics with FS3

      My thought was that the /roll/ might remain the same as your standard FS3 roll, (something like magical ability + Physical magic, for instance) but you need to have certain prerequisites to even try, unless you spend Luck to do a 'wild' effect.

      I wasn't even getting into the whole circumstances thing. Possibly a spell might require two rolls, one to calculate for circumstances, and another to cast, with success on the one being required for success on the other.

      It would probably be simple enough to make a version of the existent weather system that gave you a number for how difficult the circumstances are at the moment.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: 'The Magicians' mechanics with FS3

      Not having hedges as PCs is one thing. Not having them /exist/ is something else. I think the setting would lose a great deal if magic is too simple, or too Mage-style open.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: 'The Magicians' mechanics with FS3

      @auspice

      Yeah, but spells are sort of integral to the setting ('theme' if you must) -- hedges are fighting to get access to even some pretty dumb shit, written spells-wise.

      They are also complicated as fuck, yet there are numerous ways of doing the same thing ("Popper 45"). But you need weird skills. Eg, in order to cast Evnard's Black Testicles you have to know a certain amount of Old High German, have skills Finger-Wiggling 2 and Mathematics 5, and have in your possession an eight inch length of string. Tenseturd's Darkened Gonads does the same thing but takes Finger-Wiggling 3 and Figure Drawing 4, and you get a +1 if you have a stale peanut.

      But there's also the on-the-fly wild-magic stuff...

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: New forum toy!

      alt text

      My life is complete.

      posted in Announcements
      il-volpe
      il-volpe
    • 'The Magicians' mechanics with FS3

      So, how would you do it?

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • The Metaplot

      What exactly is one, in your learned opinion? Is it necessary? Desirable? What makes a good one? A bad one?

      alt text

      Has The Metatronplot been mad fun for you as often as it has screwed you up when you were trying to RP something that interested you more?

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: surreality's playlist

      Jebus, I missed or forgot a lot of Ghostwheel shenanigans.

      posted in A Shout in the Dark
      il-volpe
      il-volpe
    • RE: How low can "low stakes" be and still be compelling for RP?

      I'd suggest setting it on Newfoundland and doing that whole Norse settlers vs Beothuk conflict as well as goat preservation, 'cause that shit was pretty hilarious, but I can't see players keeping the right mindset (the Beothuk build some sort of hot air balloon out of animal stomachs and send it sailing over the Norse village, the Norse freak the fuck out. Some Norse woman comes rushing out of her hut when the Beothuk attack, tears open her dress and starts cutting her own breasts with a sword and screaming and the Beothuk are all, "Holy balls!" and run away) and it might be sort of tasteless.

      As for how low can low stakes be? Protecting your goats is totally high stakes, you could die horribly or you could be sorta-rich and comfy and socially powerful. I speculate that nobody'd think it too low stakes if you were talking about a 'Walking Dead' MU where the PCs have founded a village on an island and have to protect the few goats they've got from washed-up waterlogged zombies and weather instead of predators and weather. People can be weirdly hidebound about what they can see as exciting. (I prefer the Icelandic Settlers to the Zombie Apocalypse Survivors, myself.)

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: Good TV

      @Arkandel said in Good TV:

      GoT Season 7 Finale SPOIIIILERS.

      ... Still here?

      Did anyone else get annoyed at the kangaroo court they had for Littlefinger in there?

      Mildly. Mostly because it means I lost a long-standing bet that eventually, Robin Arryn would sit the Iron Throne.

      posted in Tastes Less Game'y
      il-volpe
      il-volpe
    • RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?

      Yes.

      That is 'Game of Bones.' It was dead when it was given to me, was resurrected, and had a pretty decent run -- sizable-enough connect numbers and scenes going on 24-7 for around two years. Lately it's quiet enough that people would probably call it dead, though a core group of dedicated players are still having fun with it.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: Which canon property/setting would be good for a MU* ?

      @surreality said in Which canon property/setting would be good for a MU* ?:

      Nightbreed. ALL THE FUCK YES. (The weirdass homebrew system I've been working on was originally to make a game along these lines.)

      Haha! I made a clumsy homebrew table-top to play Nightbreed, when I was in HS. We had fun. Want. I wonder if anybody cares about it enough to get players now.

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      I agree with @bored in the sense that I want to play pirates, but don't want to play pirates-and-mermaids.

      As for the rest, heh. Accusations of favouritism and corruption probably just go with the staff-bit and are bound to happen every so often. I made a change, it was inconvenient and made PCs less powerful, several someones evidently believed I did it to benefit a certain player, who actually had complained about it more than anyone else (because, being a friend, he felt confident I wouldn't have some sort of staff-tantrum about it). Heck, you will get, "Hey, so-and-so got X! Why can't I have X?! No faaaiiiir!" complaints, when the answer is, "The reason you didn't get X is, you didn't ask. It's stated in the chargen documentation that you may."

      To quote the great Leonard Cohen: "If these thoughts interest you for even a moment, you are lost."

      posted in Mildly Constructive
      il-volpe
      il-volpe
    • RE: Are there any active sci-fi MU*s these days?

      The BSG Universe is somewhat realistic; it's just set in the future.

      I found it weirdly distracting to see that I have an identical radio and dog-bowl to the ones used by these space people from other planets.

      posted in MU Questions & Requests
      il-volpe
      il-volpe
    • RE: Blood of Dragons

      So disrespectful!

      posted in Adver-tis-ments
      il-volpe
      il-volpe
    • 1
    • 2
    • 15
    • 16
    • 17
    • 18
    • 19
    • 29
    • 30
    • 17 / 30