@tinuviel said in Battling FOMO (any game):
Most games I see these days rely on players to do much of the day-to-day storyrunning, not staff members.
That's one of those interesting things where I find people are very divided. Some players want staff to actively run a lot of things. Others (hi, I'm in that camp) want staff to run significantly less -- because when a game has a lot of staff-sanctioned plot, players inevitably start to attach less value to player-run staff, i.e. my stuff. It does suck when people don't want to do things because they feel that the stuff doesn't matter -- it's not staff run so why bother.
There's a happy middle ground and it lies somewhere around all plot is good plot, and staff and players both get access to the tools and the recognition for making things happen.
Games often die when that one staff member who ran everything burns out. I've been that person, and I know how valuable it is that players also make things happen themselves. Optimally (to me) there's always more things going on from more story runners than I know about, whether I'm staff or not.
On some level I do feel it's too easy to sit back as a player and just hold onto my popcorn while expecting staff to keep stuff running. It's obviously a commitment staff made when opening a game -- but we also need to remember that this is a hobby and no one gets paid for the work they put in. If things are going to keep staying lively and exciting, also for the story runners, things need to happen that they don't already know how will turn out, don't have to drive, don't need to do the homework for, too.
Or, well, that's how it works for me. I obviously don't speak for everyone. I do know I always seem to function best on games that have a main plot thread going but staff largely don't mind/encourage me to do all my own stuff on the side. I tell stories, that's what I do.
@il-volpe said in Battling FOMO (any game):
I do hear "We need staff-run plots!" and "Staff ran another event for Abelard, Brigid and Camille, and wouldn't include me, that's the third time this month!"
Staff obviously should get to run stuff for their personal circle too. If there's a pattern of 'friends only' every time, though, staff may have forgotten that they opened this game to the public, and some level of public accessibility is not unreasonable to expect.
Personally I try very hard to do a 50/50 split. Half the stuff I do I do for me -- this is my char's development, his story, with his buddies. The other half, I either run as narrator or through an NPC, or at most, in a low key presence as my char -- and I will schedule those, make them accessible to anyone who signs on.
It's pure selfishness. If I only play with my existing mates I don't meet new exciting people. Running stuff for others lets me feed my story telling drive and meet new playmates. Win-win.