@Thenomain said:
This is really what we're talking about in this thread. Not so much how to portray darkness, but how to get players to stick to theme and treat their character as a living creation that is not themselves.
Once we can work that out, we can tell people that they volunteered to play a game where bad things happen and ask them where the disconnect is.
Yeah. There's this overlap, though. Or so I believe, because I figure that some difference between WoD horror/tragedy and WoD superhero-monsters arises from the fact that the superhero ones don't get their stuff taken away?
I know nothing, I haven't played a WoD MU in years.