@Tinuviel Got the job. Making over 6$ an hour than I am currently being paid.
Cool fact. First day of my new job is Halloween
@Tinuviel Got the job. Making over 6$ an hour than I am currently being paid.
Cool fact. First day of my new job is Halloween
@arkandel Justice League (the movie) taught us that Superman's Stache's are edited out of reality.
Way way way back in the day on Dark Metal, I was playing a City Gangrel and there was this guy checking me out I knew to be Camarilla and a Toreador. He apparently hadn't heard I was Sabbat. So my character (Cuz this was dark metal) had a manipulation of 1, she was very, very, blunt. She walks up to the guy and goes with the /stupidest/ pick up line I could think of:
Nice shoes. Wanna fuck?
The guy of course says yes and we head off to a private place... and I proceeded to go from 13th generation to 12th! Good night.
Finally getting a job back in my field of expertise, and it is work from home, so happy right now I could die. Will probably even be online more now. Yay me! Yay for my projects!
I personally love automated chargens, automation that can get people playing and empower them to spend resources (Money or xp) within the game system is imho, key to just getting the game on.
Every time Staff /must/ get involved, it's slowing things down and a barrier for RP.
So I have been on a kick lately of coding chargens that don't need staff at all, the options allow only for legal characters to be made. It frees up staff for things like... running plot, theme and setting support, etc.
Simple rules:
Give me something I can respond to. That way the scene is collaborative and moves forwards.
Don't make me wait so long I either fall asleep, get bored, or lose interest after I waited a half an hour for a 1-2 line pose.
Fuck that noise.
@Halicron said:
@faraday said:
But this: "A good RPer can turn a nod into a six-line pose."
Really? That I'd like to see
The question was a difficult one to answer, and it clearly vexes Bill in a way that's troubling the stout fellow. He pauses, pursing his lips, but checks himself before uttering a word. Dusky grey eyes the color of graveyard granite flicker across the street, to a gaggle of children and tolerant mothers watching like mother hens. Remembering the cigarette in his fingers he brings it to his lips and inhales, ash crackling in the silent wake of inquisition. He holds for a count and then like a smouldering dragon exudes twin plumes of smoke through his nostrils. The late winter's winds pick the ash up and carry it off and away, into the crisp sky overhead. He turns back to Denise, finally, and a tight smile crosses his face. His head dips a fractional amount-- the thinnest of concessions-- and then the smile disappears, and his cool gaze returns to unreadable speculation of passing pedestrians.
There's such a thing as to much purple prose. Length of pose !=quality of pose.
@Arkandel By the same token, there is nothing /wrong/ with a staffer saying: This is the theme of the game. It is what the game is built for and towards. That isn't going to change because someone or even a few someone's don't like it.
By creating characters that break the theme, they are actively trying to rebel against what the game is all about, that, in my mind, can make a person a problem player because it breaks the immersion for the people who /do/ like the theme, and play on the game for the theme, or rules, etc.
There is no such thing as a perfect game, and this is something players, and staffers need to realize. I agree with your points about leaving if it's not something you like, but trying to smash up the decorations on your way out?
That's just messed up.
@auspice I am still of the opinion that the Advertisement thread should be an initial post by the author and then locked, so the initial poster can edit it but no discussion about it. Put the discussion in other topics.
@Tyche Not going to quote all that but:
You're part of the problem.
You're 'reaction' to it is exactly part of the problem. You immediately think bullshit, and like so many others, somehow try to apply what are story elements that occurred most likely to different people, as applying all to one person.
In a way it /does/ happen to one person. Everytime my friends face something like this, it's happening to me, because similar stuff /has/ happened to me. It's happened in front of me. I've seen it. I've lived it.
Not /all/ of that, but enough of it that I know it to not all be bullshit.
Nobody is saying that the person is being attacked by a gaming company, but /that/ does /not/ justify the idea that it is /all/ bullshit.
That none of it has value.
That none of it happens.
That stuff like that doesn't happen /because you've never seen it/.
I (and others) have said that it's not written very well, nor have we said it's an issue /just/ part of the 'gaming' culture (Though it does pervade it at some level), it affects all cultures, all people, in a variety of different ways (except possibly Aboriginal people who still follow traditional ways without influence of the modern world, of which, I think there is /one/ tribe that we know about, on an island off of Africa that hasn't been influenced by modern culture because they /kill/ everyone who lands or comes close to their island).
Certainly, some cultures are worse than others when it comes to the treatment of women, but it does exist.
Or I guess every woman who has ever been harassed or assaulted must all be liars and full of bullshit according to you.
Reducing social stats is the opposite of the way we should go honestly, in my opinion, social stats need to be leaned on, and /hard/. That way someone who is an excellent writer/role-player can't just take low social stats and RP like they are the most charismatic individual in the world.
The way we make social stats worthwhile is to make them rolled more often, not less.
Eventually we are all going to have to understand that the character isn't us, and that bad things happen(tm).
Without bad things, there is no conflict, without conflict there is no drama, there is only bar RP and TS.
Fuck those people who put shit in their mouths and then hand them to cashiers. Fuck them to hell with a chainsaw coated in ebola.
I don't want to touch /anything/ that's been in a fucking random strangers mouth, at all. Ever.
@collective The only time sexuality of a character is important to me, is when someone is trying to force their idea of the characters sexuality onto me.
One time I app'd Iceman way way way before there was any young gay iceman from the past, and people kept trying to pressure me into playing him as gay. I refused. It caused me a lot of angst.
I am not straight RL, but that character, the original Iceman, was straight to me, and I was going to play him that way because that's how I saw him in my head.
Needless to say, those people trying to tell me /how/ to play /my/ FC, was one of the quickest turn offs to an FC ever.
It's why I don't like FC's anymore, to be honest, because no matter how you play it... someone is going to be upset with it.
You can't please everyone, so don't even try, but you can avoid that hassle by just making OC's.
Put in an application and resume yesterday.
Had phone interview today.
Have real interview Monday.
It's nice to feel wanted.
Anthony Varrecchia. Hate the stupid button undone on the pants in the 2nd pic, but, I think he would make a great Grizzled Alpha werewolf or other older but still kick your ass male character.
When I am thinking up a character some concepts come across as one gender or the other.
A lot of people know a lot of systems, the idea that WoD is the only system people know is one that is perpetuated by this board, a lot, because it is a WoD echo chamber for the most part.
You know what would work great for pulp adventure?
FS3.
Fate.
d20 Modern OGL.
Hero System (Just make chargen an automated walkthrough process where they can't try and build 'powers' using raw points, would work well, then get rid of Speed as an attribute, problem solved).
Savage Worlds.
5th edition SR (Cut out magic except for ritual or big bads, and cybernetics of course, as a system sr5 is actually pretty solid)
There's also a lot of games out there that /don't/ use WoD that are doing fine, we just don't hear about them much here.
@arkandel No, that's not it at all. You maybe do not play a lot of WoD, I don't know, but if you have multiple sphere's, and you are running a plot it goes something like this:
Player A: Vampire, tries to use dominate to social his way into a thing to assassinate the bad guy,
Player B: Werewolf, has a wolf blood ally who is also a locus get into the building disguised as an employee and then comes out of the Shadow inside.
Player Changeling, glamours up someone who's supposed to be there in order to get onto the invite list.
Player Mage, Telenukes the bad guy.
Player A, B, and C, can all do things to get everyone involved in the plot, but player D who could /also/ do stuff that brings people in simply does it all, because they can.
This applies to practically every plot line possible. I have /seen/ Magi bow out of plots because they couldn't just roll their 30+ dice pools and magic the win.
The only way Mage works, is on an only Mage game, because if there's one thing that being in this community for over 25 years (Egads I am old) has taught me, is that people who are genuinely interested in including others, and not playing their +sheet, are pretty damned rare.
Especially in WoD/CoD.
Some day I am going to make a pretty boy douchebag and I am going to use Ed Skrein
I would kill for an all OC comic book game, preferably with a system that is easy to get into and learn. Some of the super hero systems are pretty harsh. There are some that combat could be pretty automated for which would be a huge help.
I would kill for a Western themed game.
I would kill for a Dark Sun game, even if it used a whole different ruleset than D&D that setting is amazing.
I would kill for a pure science fiction game that everyone had to work together on, preferably original world.
I would kill for a Dresden Files game in a setting that didn't give a rats ass about Harry Dresden, and didn't try to follow the storyline of the books. Just use the world as originally presented and run with it.
@carex Uh there are plenty of games for adults who do have adult relationships when it is thematically appropriate for the characters to do so. I don't know why you would think we don't have games for adults.
The idea that any game is a game just for 'children' is pretty insulting really.