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    2. Misadventure
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    • Posts 2509
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    Best posts made by Misadventure

    • RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)

      It sounds like an argument saying that:

      1. for whatever reasons (long standing RPG history of abstraction, easy in video games, lack of real world expertise) RPG players are fine assuming that excellent combat randomizer results are the product of excellent in fiction actions,

      2. that for whatever reasons (long standing RPG history of absence, railroaded decision trees in in video games that feature it at all, assumption of personal) real world expertise) players are fine assuming that excellent social influence randomizer results must be accompanied by personalized to that players perception of excellent in fiction social actions to ever be given any credit at all.

      This is an old discussion. Topics previously brought up:

      Player control of actions and attitudes is critical to enjoyment of play. They may not expect a certain outcome, and it may be something the Character doesn't like, but it takes the Players acceptance to have effect.

      Mind control is a long standing phobia and point of contention. Even in comic super hero games, where mind control is a trope.

      If characters can't use social skills, then they shouldn't be in the rules.

      if Players can't help out with RP social influence then they are being bad Players. It's a form of cheating.

      Some Players pose not just lazy, but terrible approaches to social influence.

      It is considered too close to telepathy to help a Player describe actions that would socially influence another Players character.

      If a Player likes one Players RP or TS or whatever more than anothers, they have their characters be easily swayed utterly loyal etc in service to that Player they like, yet turn around and resist with all the systems might when a Player they don't like, don't like the RP of, or something else.

      Some Players use social influence to force disgusting actions on the other PLAYER, via both Players in game Characters, by passing the idea that everyone should be in this to create enjoyment for themselves AND others.

      No one can decide, and if it is decided, stick to an overall approach per game of its Player Vs Player, or cooperative play.

      It is or isn't cheating to rely on your own social skills, writing skills or popularity, and to have social influence without any such game stats. (stolen from Bobotron)

      These do not all agree, just examples.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Interest Gauge: City of Mist Game

      @wizz oooh, so Miami Vice plus Sunset Strip plus Hollywood plus New York That Never Sleeps, and everywhere you look, if you can see past the Veil, Things and Events are right before your eyes?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL things I love

      What we have is The Dream of a President.

      It's the sort of thing I would expect Mages or Shade the Changing Man to unravel.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Witcher MUSH Brainstorm (SPOILERS)

      I almost want a thread of just the opening inspiration for a MU*, funny or serious.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Tulpas or Roleplaying?

      @Ghost said in Tulpas or Roleplaying?:

      "Our IC baby isn't an uncoded npc object we roleplay around...
      ...
      ... it's our child."

      It's our child process.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      Hero! because if it can take 5 hours tabletop to resolve 12 seconds, imagine the fun online!

      (I say that actually liking part of the Hero game experience as played)

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What Do You Collect?

      Have you considered Sithrak Tracts? They are from Oglaf (completely not safe for work but also completely hilarious).

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      You would have to provide an argument as two why an ad with no endorsements acts as a false positive.

      As is, an ad is a piece of information. It is a service. Any commentary that buries that information reduces the value of that service.

      Any commentary contained on an ad space can be erased by removing the thread, which the creator is allowed to do, and replacing it with a new thread of the exact same ad.

      Placing a link to a commentary thread created by another (preferably forum staff) on the ad allows for the function of the ad AND the security and moderation of the commentary.

      Commentary is held to very low standards, and will not be moderated, and as such can be just as much disinformation as informative. Given this forums tendency for hyperbole, shout downs, a few vocal groups, and very realistically differing interpretations and expectations, it is not worth policing commentary. Just give it is own space.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      Wouldn't that be more like 1.6 km in your size 16 shoes?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Constructing a FAQ (and what ground to cover)

      I like FAQs to have sections that address am area of questions, either in a linear list or as a tag in a wiki.

      How do I connect to this game? (telnet, commonly used applications, less common applications)

      What are advanced client features commonly used for? (Spawns, formatting, triggers etc)

      Opening topics on roleplay online (posing, what is RP, ways that stories start in terms of player and staff creation and control, there is no winning)

      Routine topics of roleplay (how to form groups, how the game system basics work, code used by players such as xp spends or requesting plot elements, PVE and PVP play styles)

      Complex topics (cheating, complaints, advice on how to help others succeed and have fun)

      Social contract on behavior

      Game design notes (what is the purpose goals and limits of theme, code minigames, guidelines for character vs player action, why are policies the way they are in particular)

      That sort of thing, so people have an idea where they want to look, and where similar unknown topics may be at.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      Dang, my work says if you are sick, stay home. If someone complains that you seem sick, they'll send you home and often you'll get paid for it anyway.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Historical MUSHes

      @cupcake I believe that Good Society a Jane Austen roleplaying game with its expansions on magic and swordplay could form a basis for that setting.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL things I love

      Four month old kittens and their first solstice tree.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Sexual themes in roleplay

      Required reference to FATAL RPG.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      Actually I meant excoriate.

      I friend of mine had a surgeon go from her theater, to the one where her previous surgeon was, and excoriate him on his ignorance and laughable professionalism, right there in front of the other staff.

      I would accept eviscerate in the literal sense though.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: What game system would you prefer for a big-tent nWoD project?

      Because I like to make work and suck all the fun out of everything:

      Maybe it would be helpful to have a little code that:

      • Lets you input and show resolution of Aspirations
      • Lets you see your history of Aspirations
      • Lets you select from a staff and player generated list of more general short and long term aspirations
      • Lets you select aspirations that are tagged as communal in some fashion, AND have staff or someone able to see how many players are trying to see whats up at the Elm street house with those ghosts
      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL things I love

      Being able to give a friend a game my company made.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Model Policies?
      • Protect yourself.
      • Help staff to protect you and others.
      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      S/HE SAID BEING CALLED A DEMANDING, CLASS CONSCIOUS, UPTIGHT, JEWISH PALE BOYSENBERRY WAS BETTER THAN DEATH.

      I may be wrong about the boysenberry part. That may mean young or new, carefree or a masculine-feminine mix of identity, or twink behavior.

      I'm helping.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
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