It sounds like an argument saying that:
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for whatever reasons (long standing RPG history of abstraction, easy in video games, lack of real world expertise) RPG players are fine assuming that excellent combat randomizer results are the product of excellent in fiction actions,
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that for whatever reasons (long standing RPG history of absence, railroaded decision trees in in video games that feature it at all, assumption of personal) real world expertise) players are fine assuming that excellent social influence randomizer results must be accompanied by personalized to that players perception of excellent in fiction social actions to ever be given any credit at all.
This is an old discussion. Topics previously brought up:
Player control of actions and attitudes is critical to enjoyment of play. They may not expect a certain outcome, and it may be something the Character doesn't like, but it takes the Players acceptance to have effect.
Mind control is a long standing phobia and point of contention. Even in comic super hero games, where mind control is a trope.
If characters can't use social skills, then they shouldn't be in the rules.
if Players can't help out with RP social influence then they are being bad Players. It's a form of cheating.
Some Players pose not just lazy, but terrible approaches to social influence.
It is considered too close to telepathy to help a Player describe actions that would socially influence another Players character.
If a Player likes one Players RP or TS or whatever more than anothers, they have their characters be easily swayed utterly loyal etc in service to that Player they like, yet turn around and resist with all the systems might when a Player they don't like, don't like the RP of, or something else.
Some Players use social influence to force disgusting actions on the other PLAYER, via both Players in game Characters, by passing the idea that everyone should be in this to create enjoyment for themselves AND others.
No one can decide, and if it is decided, stick to an overall approach per game of its Player Vs Player, or cooperative play.
It is or isn't cheating to rely on your own social skills, writing skills or popularity, and to have social influence without any such game stats. (stolen from Bobotron)
These do not all agree, just examples.