I might suggest that there be a random element that can make you discover that you have or don't have sympathy with someone you thought otherwise of. This can be anything like selected interpersonal traits to just randomized stuff (like draw three playing cards, these are "traits. The closer in number to someone elses trait the more it matters. If its the same suit its a positive thing, if its the opposing suit (say hearts-spades, clubs-diamonds) its a real problem, if its just the other color uh -- its its something one doesn't care about but the other is focused on). Face cards suggest outside relationships with friends, family, exes, duty, obligation, emotional scars)
Likewise, if you want the video game funny, assume that like martial arts moves, the character commits to an action, trying to guess what the others action will be. So benevolent or not, there is chaos and competition.
I'm just making stuff up off the top of my head here.