You can say "The situations and behaviors you describe as damaging? That's how I describe the worst behaviors of my ex. Please be wary."
Also: if he starts wanting you to account for your change from purchases, run.
You can say "The situations and behaviors you describe as damaging? That's how I describe the worst behaviors of my ex. Please be wary."
Also: if he starts wanting you to account for your change from purchases, run.
Short version:
Players like to have prompts for RP.
Mysteries are a thing to RP around/through.
Two extreme opposite approaches can be described:
Does one approach appeal more when you are a player vs a staffer/ST?
Other thoughts:
Should players be allowed to fail in finding the "solution"? (this could happen for both extremes)
Does player mental engagement matter have value vs creating dramatic/engaging/amusing scenes ? Meaning what's the worth of actually thinking things through vs posing whatever is enjoyable? No, no one needs to present real world expertise for verisimilitude.
Does some level of verisimilitude matter, or is entertainment enough? What if entertaining is expected to result in optimal outcomes without significant relationship to those results?
This could apply to anything that has a resolution end state.
Some will value one or the other, this is asking what you, the individual, think.
Or whatever it is posdessed him, and now is getting used to pretending it's him.
The hidden playing of cards is a way to emulate predicting or reacting to your opponent's moves. It's referred to as yomi in some circles, so if anyone is looking for ways to get that feeling with something other than RAW Street Fighter, that term may help you find some inspiration.
You'll also find at least one martial arts fighting card game by the same name.
The good news is that culture is outside of direct evolution, and we can communicate across time and distance about more effective approaches to goals. It's like meta epigentics.
@simplications so avoid discussions critical of players and staffers at games? Or just of attaching any sort of suggestion as to motivation or psychology?
I will say that I understand why anyone would avoid the Hog Pit, but I will also say to characterize it in any fashion without direct knowledge seems difficult. If you want to say (these are made up numbers) that even 10% malicious unfounded statements are too many, that's fine.
How would you like to see someone make a post where they want to say X player on Y game created multiple characters in an attempt to secure RP with them after I told them I wasn't interested? Is suggesting a Queen Bee mentality too far? Is mentioning unwanted contact is for the purposes of sexual RP suspect?
I hope you see what I am asking here. I'm just asking you (though others are welcome to speak for themselves), because you are having an idea, and I'd like to see it fleshed out.
Oh /I/know this. The reasons and fairness of Alimony has long been a topic of interest to me.
In this case one person doesn't get that they OWE $30,000 on the house, so their half is -$15,000 if they want to get off the deed.
Being fair on a couple split is hard. It annoys me that in this case one party completely paid for everything, but the other party has claim to half of it all. That's what i get for being in California.
Sometimes it's "... not because they are easy, but because they are hard, ..."
Sometimes it's The Sunk cost fallacy.
I am very fond of "They were like two hummingbirds who had also never met."
@Ghost
Its been said that the human brain cannot distinguish between imagination and reality. Seems fair, given that everything is in the brain, and we can fool ourselves or be fooled for a long long time.
If you believe that people can have strong personal reactions for public images, or characters in a book or film, stands to reason it would be fairly common for there to be bleed. In a way, that IS the point, to have investment, sympathy.
It's a question of self awareness, and managing that bleed.
I'd like to suggest that even if a player is completely separate from a character, as we imagine an author or tactical player might be, there is still the reward of collaboration, and the ease of familiarity, which is still an in to a players emotions.
Be aware, and manage it.
@vulgarkitten said in RL Anger:
RL Anger: when I put on a skirt and a nice top, some lipstick and mascara and I get "Ooh what's his name?"
Answer:
"Her name, mom, what's her name."
@mr-johnson Actually, you can just post about it on your game.
Explain the goal, the positive thing you are trying to get others to join you in creating and maintaining. That will address the given player, and communicate your vision to all players including future ones.
People adapt their behaviors to the perceived norm of the space. This means a slide into toxicity. If the topic is about momentary laughs, it can laugh forever. If there is a longer term topic, eventually the toxicity impairs or cripples that discussion. Any legitimate discussion is more likely to be lost in the noise or avoided just because of where it occurs. Eventually, you'll prune out the core topic and be left with only the toxicity.
Hopefully, any long-running game keeps all player commentary and uses it as data to see what players perceive to be true. By example, if no one uses a system past some basic point, it is likely either not understood, not valuable, too complicated, or badly/incorrectly documented.
It is always good to remove anything that is blocking the value of a creation from being experienced.
I can't think of much.
I was raised by lawyers.
I was avoiding soda until I found Bundeburg Ginger Ale. I had a lovely older gentleman who ran a fast food Indian place at the mall say he would not serve large soda anymore because he felt that was irresponsible. That led me to replace soda with unsweetened iced tea.
I do not drink alcohol, it tastes nasty to me. If I can't taste it, I don't want it in my drink.
I never forget a betrayal.
I cannot read your emotional cues.
I can miss the obvious really really well.
I like cats.
I prefer proteins over carbs.
I randomly ran across this and thought it was interesting. I had just been speaking with an old friend about his playing nWoD by post as a way to fit RPGs into his busy life.
It's a phone app that links to a platform, with dice code and character sheets and so on.
https://geekandsundry.com/play-rpgs-from-your-phone-at-your-own-pace-with-rolegate/
As my friend said "It's not twenty minutes into the future yet."
I thought commentary went in another thread?