Short version:
Players like to have prompts for RP.
Mysteries are a thing to RP around/through.
Two extreme opposite approaches can be described:
- There is a specific set of clues and information to reveal a specific "solution"
- Player brainstorming is used to formulate the "solution" behind the scenes
Does one approach appeal more when you are a player vs a staffer/ST?
Other thoughts:
Should players be allowed to fail in finding the "solution"? (this could happen for both extremes)
Does player mental engagement matter have value vs creating dramatic/engaging/amusing scenes ? Meaning what's the worth of actually thinking things through vs posing whatever is enjoyable? No, no one needs to present real world expertise for verisimilitude.
Does some level of verisimilitude matter, or is entertainment enough? What if entertaining is expected to result in optimal outcomes without significant relationship to those results?
This could apply to anything that has a resolution end state.
Some will value one or the other, this is asking what you, the individual, think.