I like both with and without the narration. It was as Lithium described, like a callback to the noir/detective fiction it is. I was sad to find out that the narration was added because audiences didn't understand what was going on.

Posts made by Misadventure
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RE: RL things I love
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RE: Adapting FATE for MU*s
@Lotherio said in Adapting FATE for MU*s:
Sadly it seems its bleeding out of most Mu*'s, including the MUSH where it was far more common.
In games where the players are allowed to, or even pretty much required to, come up with story details and complications, NPCs etc, you run into a sort of creation fatigue. I've seen it with Stunting type things (Exalted, Weapons of the Gods, etc), with fact assertion (FATE, Adventure!), and plain ole come up with something (Powered by the Apocalypse, Star Wars FFG).
Players get tired of making up stuff. There are those few who either love it, or are just facile with it.
It's a shame, as distributed work is way better online.
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RE: Adapting FATE for MU*s
Some players have a problem giving their own or other players creations the same authority as that of staff, even if the same level of record keeping is used (either none, or strong documentation). This is a weakness that will affect FATE and Powered by the Apocalypse games online.
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RE: RL things I love
I ... would try that, and I am not one for duck. One, large, to go please?
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RE: Swashbuckling and continued success
Thanks for the discussion and thoughts!
In case anyone is wondering, I am looking at converting Blades in the Dark to Star Wars. There will be some reskinning (renaming of skills etc), and the addition of some sort of personal pool of luck that can be added post roll to both player skill checks AND the fortune rolls the game uses. Converting Turf to The Resistance that the players help build, adding Causes and Haunted by to the Vices (motives and recovery mechanic), and doing SOMETHING with races and droids. The flashback preparation scenes wil make missions (hesists) go fast, I hope. Should work out.
Scum & Villainy is an extension that helps shapes Blades towards Star Wars and Firefly, and I may steal some ideas from there.
So what to call it?
Hope in the Dark?
Not Lightsabers in the Dark.
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RE: RL Anger
Last Wednesday, my oldest friends father passed away suddenly and she is devastated.
Last Thursday my cousin, who is like a brother to me, lost his son to suicide.
Last Friday my wife dealt with her first patient that was all hers dying while she was there preparing the family.
I didn't have the heart to tell her about Las Vegas when I said good bye to her at 6am. -
RE: RL things I love
@WTFE I feel THIS is when a picture is needed. Either of the pizza, or your satisfied face after eating it. What other toppings?
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Swashbuckling and continued success
Has anyone had a RP success with the swashbuckling or pulp action feel of Indiana Jones, Three Musketeers, The Mummy franchise(maybe), Star Wars, and of course the classic swashbuckling films?
Some of it is allowing or demanding things like swinging across rooms or from ship to ship.
Some of it may be basically assuming the most basic of plans and a sense of daring will work.I've seen game rules where you gain a bonus to succeed, but the magnitude of failures either accrues or just is larger. This pulls off flashier results with a sense of risk, but I am not sure that gambling aspect works for /players/.
Anyone?
I hate the typical answer that most RPers expect that everything will proceed towards an agreeable end, even if there are setbacks.
I have read almost every swashbuckling RPG from En Garde to Flashing Blades, to 7Th Sea, as well as Exalted and Weapons of the Gods.