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    2. Ominous
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    Posts made by Ominous

    • RE: License to Kill MUSH: Looking for Descers

      @chet said in License to Kill MUSH: Looking for Descers:

      One room object per continent, three ocean rooms, and one sea room, plus eight one room cities. That's 15 rooms to describe, and the project is complete.

      I have been giving this a thought and it's actually quite the challenge. How does one do a room description for all of Europe, aside from "It's Europe" or a CIA World Factbook entry?

      posted in Game Development
      Ominous
      Ominous
    • RE: What does Immersion mean to you in MUs?

      @haven My character's super power is crippling depression and the ability to force anyone to hear about his problems.

      posted in Game Development
      Ominous
      Ominous
    • RE: What does Immersion mean to you in MUs?

      @cura said in What does Immersion mean to you in MUs?:

      I think that's because it's less that it 'maintains the illusion of a false reality so that I can believe it exists,' and more about 'getting into an empathetic headspace where I can put myself in the fiction and thus interact with it in authentic and organic ways.'

      I would call the first "suspension of disbelief" and the second comes close to what immersion is. Suspension of disbelief is accepting that China and it's people exist while I sit here in my apartment in a Midwestern city. Immersion would be visiting Chinatown and eating at an authentic Chinese restaurant.

      posted in Game Development
      Ominous
      Ominous
    • RE: License to Kill MUSH: Looking for Descers

      @chet said in License to Kill MUSH: Looking for Descers:

      I've got a slim, neat spy opera theme MUSH ready to launch.

      What is a spy opera MUSH? Am I required to pose in arias?

      @chet said in License to Kill MUSH: Looking for Descers:

      I need a little help describing a modern day grid that is nice and tidy, nothing too big or outrageous, just continents, three oceans, the Caribbean, and a handful of cities as a base for each major affiliation class.

      Nothing too outrageous. Just a little over half of planet Earth.

      A little more detail would be nice. What's a spy opera? Are you wanting a single room or a couple of rooms per city or something like 50 rooms per city?

      posted in Game Development
      Ominous
      Ominous
    • RE: Character 'types'

      I tend towards trickster sorts with good social skills. It's wish fulfillment mainly, as I wish I was as carefree, funloving, gregarious, and charming as the characters. This in turn means I tend to suck at playing them. Apologies to everyone who has endured my boorish attempts at not being boorish. Your patience and good humor is appreciated.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: What Is Missing For You?

      alt text

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Search Broken

      Yeah, Search hasn't worked for me in over a year. It just comes up with unrelated posts.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: What Is Missing For You?

      Ars Magica

      X-Files/XCOM/Delta Green style game

      A proper DUNE-ish game with space politics/space Senate

      A tribal game with the focus on the primitive characters trying to survive the wilderness. Generally tribal character tend to be some weird 'other' race/nation in an otherwise normal setting, a stand-in for elves.

      I kind of want to combine the tribal/survival theme and Ars Magica with a bit of Mouse Guard, having the focus be on a group of knights in the remnants of humanity surrounded by a wilderness full of monsters. The knights patrol the border, escort merchants and such with the help of the last order of mages. There could be occasional forays into the lands lost to the wilderness, exploring the ruins of civilization, so people can get their dungeon crawl on too.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Interest Check: Ancient Greek RP

      alt text

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Star Wars or Starfinder?

      Traveller.
      Babylon 5.
      Mass Effect.
      Transhuman Space.
      Fading Suns.
      Dune.
      Blade Runner.
      Borderlands.

      Really anything but Star Wars, Star Trek, or D&D in space (Spelljammer and Planescape are acceptable because they are unique and haven't been done to death yet.)

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Interest Check: Ancient Greek RP

      Ancient Greece is a pretty large theme. What exactly are people looking for? Gods, Heroes, & Monsters a la Clash of the Titans, Hercules, and Xena? Warring city-state politics like in the Rome series, the Troy movie, etc? Or do people want the dangerous ancient world surrounding the tiny points of light full of adventure as in old-school D&D, Conan the Barbarian, and so on?

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Wheel of Time MU(SH|X)

      A The Black Company MU* would be fun, but I am not sure how it would work with the company constantly moving.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Roleplayer's shower thoughts

      All of my MU* shower thoughts are about game design. I don't really think about my characters outside of when I am playing then.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Favorite Minigames

      And Colossal Cave Adventure was based on Mammoth Cave and D&D. So we have Kentucky and Wisconsin to thank for MU*s.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Favorite Minigames

      @tek I also am curious about the scavenger minigame. Can you elaborate on how it functioned?

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: D&D 5E

      @arkandel As every old school D&Der knows, you take your ten foot pole and poke at the sword first, then steal it. It could be inside a gelatinous cube afterall.

      http://blogofholding.com/?p=4050

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: What's missing in MUSHdom?

      @faraday What's fun and worthwhile, though? Before Minecraft, would many of us have honestly thought that a game about digging would be one of the most popular games of all time?

      I want survival mechanics in my MUs. It was one of the main selling points of Firan for me and why I dabbled in Carrier RPI. Most normal MUs just devolve into BarP time otherwise, and I can do that in real life. Maybe it's a sign I should be RPI-ing it up instead of playing MUSHes.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: What's missing in MUSHdom?

      @faraday said in What's missing in MUSHdom?:

      Oh I agree that the struggle to survive should be a part of the game. But I think you need to address that in a fun and interesting way if you want people to engage with it. Computer games (not just MUSHes) have been trying to "force" people into menial tasks since the beginning. Players as a general rule hate it. They avoid it whenever humanly possible and they resent it when it's not possible to avoid. If you can make a survival mini-game fun for the majority of the population, or if you can figure out a way to make "foraging for berries" interesting, then as @Thenomain said, there's no reason not to go for it.

      The popularity of Minecraft, Subnautica, Day Z, Ark, and Don't Starve contradicts your supposition that players avoid menial tasks.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: D&D 5E

      D&D is better at hack-and-slash style games than RP heavy games. If we're talking settings, though, Planescape and Birthright are awesome and I would love to play on either. Ravenloft would be good too. Dark Sun already has a MU*, Armegeddon, so you would be competing for players. Midnight would be interesting, as well.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Life... in outer space!

      @arkandel
      alt text

      posted in Tastes Less Game'y
      Ominous
      Ominous
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