MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Ominous
    3. Posts
    • Profile
    • Following 0
    • Followers 2
    • Topics 8
    • Posts 1280
    • Best 542
    • Controversial 1
    • Groups 2

    Posts made by Ominous

    • RE: The 100: The Mush

      @Ghost said in The 100: The Mush:

      My original point stands. If self-centered people continue to open and run games, this hobby will eventually die. This is a pattern of behavior that I think current players should be keyed into.

      Or people can just play on servers they enjoy and let others have fun on the servers they enjoy. We get it - Blue and Seraphim's games just aren't your bag. Certainly warn others of the perceived errors and problems they have, so people are aware of what they may be getting into, but let's hold off on the torches and pitchforks, especially since it's an invitation only server.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: The 100: The Mush

      @Monogram said in The 100: The Mush:

      Dude, your obsessiveness with trying point out how 'bad' some people are reaching Crino-levels.

      It's more akin to Big Daddy Amin and his visible-from-space hate-boner for Firan.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Dragon Age: Dread Wolf's Rise

      @Thenomain said in Dragon Age: Dread Wolf's Rise:

      We call that game Chrono Trigger.

      Touche. I should have remembered that one as it is on my top ten games list.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Dragon Age: Dread Wolf's Rise

      @Kanye-Qwest said in Dragon Age: Dread Wolf's Rise:

      This, I'm reading this thing that you typed. You COULD sit on your ass in your mansion, but that would be the end of the game, since advancing the game means you have to get off your ass and talk to people so you can handle their insane bullshit for them.

      You could technically also stop playing before the end of 2 and tell yourself the mage/Templar war never happened...and now I'm wondering how many fans did just that and refuse to acknowledge it. Like it's the moon landing.

      You could also say that if they didn't have the glaring plot holes in Star Trek Into Darkness, the movie would have been over in the first 20 minutes. Stating that the poor rationale and logic of a plot is excused by the fact that the game or movie would be shorter if they didn't have the plot do what it did is not the strongest argument.

      @peasoupling said in Dragon Age: Dread Wolf's Rise:

      I'd probably say that DA:O and DA2 make better use of the gritty aspects of the setting, though in pretty different ways. Moreso than Inquisition, though it's still vaguely there. But they're all RPGs. If life was so cheap that the protagonist died to an infected knife wound or of some acute intestinal affliction on the way to Denerim, I don't think the game would do very well...

      That's what we need, George R. R. Martin making video games. No one will expect their character dying halfway through the second chapter. Then again, he is not the first one in the fantasy field to be like that. Clark Ashton Smith's short story Seven Gaeses, one of the stories that inspired the first editions of D&D (Appendix N!) has the main character slip and fall, ending the story as an anticlimax http://www.eldritchdark.com/writings/short-stories/192/the-seven-geases Sometimes the story is the story of the world, not the hero.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Dragon Age: Dread Wolf's Rise

      I agree that Dragon Age was not gritty. Then again, I spent the whole game faffing about, using the "funny" options in dialogue.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Dragon Age: Dread Wolf's Rise

      @Thenomain said in Dragon Age: Dread Wolf's Rise:

      @Three-Eyed-Crow

      Do you mean Tolkien/D&D Pastiche, or Game of Thrones/L&L Pastiche, or a Witcher Pastiche? Because it's none of these, but closest to Witcher. Videos nonwithstanding, I would say it's pre-Renaissance with heavy classism, a finicky dual-realm magic situation, racism and slavery and other forms of oppression (save little sexism, except as commentary in the Catholicism analogue)... the more I think about it, the main generic blandness is that there are humans, elves, dwarves, and dragon people as Kind Of But Not Really Muslims.

      Anyhow.

      Off to watch videos.

      Dragon Age is kinder, gentler Warhammer. You have the Warp where magic and demons come from. Dwarves can't use it. An ancient empire tried to tap into it and fucked things up, releasing swarms of evil into the world. People hate magicians what with the potential for possession and tendency towards evil, but realize that you have to keep them around, because you fight fire with fire, so they stick them into colleges. Elves once had an empire but it is ruins and they are fading away.

      The one big change they had was instead of Warhammer's soccer hooligan Orcnari, they used Blizzard's (another Warhammer pastiche) noble-savage Orcnari.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Dystopia MUX

      I took a look but nothing on the roster jumped out at me. I only saw 2 Corp characters on the roster.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: The 100: The Mush

      I played Martin and Roose. I really enjoyed the place when the focus was on survival and exploration. I even STed for the first time ever. However, the pace of the plot and the quick shift to interclan politics and war killed my interest. I was and still am playing on Arx for my politics and war needs and didn't need another.

      I never got a bad vibe from Orion or Andi, but maybe I wasn't there long enough for that.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Coming Soon: Arx, After the Reckoning

      Is the server down?

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: A new game?

      Everybody has been having dumb questions and some of those dumb questions lead the wizzes to go 'Well, that's dumb. We should change that.'

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: A new game?

      @icanbeyourmuse Evennia. It's new and uses Python to integrate the website with the server. Changes on the server update the character pages, so no more wiki updating. You can also play on the server directly on the website. They have codes many of the commands to use known Penn and MUX commands.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: A new game?

      @icanbeyourmuse Do you mean the codebase they are using or the dice resolution?

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: A new game?

      Back to topic.

      Kushiels Debut has been mentioned already, but I play there. Yes, it has lots of sex, which should be unsurprising considering the source material. If you like a sexually open theme, this is about as good as it gets without hitting Shang levels. Story can be slow, though, and depending on who you ask, closed off to people not in 'the group.' /However/ I haven't had any trouble making my own fun, using the tools I have to do my own stuff. The game is also crunchier than many L&L games, so if you want actual representation of how many troops you can field for an invasion rather than handwaving it completely, they cover that.

      The other one I play is Arx, which is in alpha. It's being run by some former Firan peeps who also frequent these boards. It is definitely on the crunchy end, keeping track of troop numbers, organization stats, money, etc. It also looks like it will be story heavy too, with planned out 'tv seasons.' It has a well-done roster , but you are free to CG characters too.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Kushiel's Debut

      @Arkandel said in Kushiel's Debut:

      @Ominous Okay, keep going...

      See my previous comments about this. I am on the side of this could have been handled better.

      Personally I feel this is all the result of bad communication all around, and I would rather not get in the middle of this. However, you postulated that if people complaining had been involved in the plot they wouldn't have any problems with how things went down. I was involved in the plot and think it could have been handled better.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Kushiel's Debut

      @Arkandel said in Kushiel's Debut:

      A plot like this was, to my understanding, never possible to include too many characters directly. It was always going to involve a few. I'd even go as far as to say some of the people complaniint the hardest now, had they been part of it, would not be championing the complaints of those who didn't - in fact I'd expect their protests to be worded similarly to what staff on KD did.

      I was involved in the plot.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: Attributes or No?

      @Packrat

      It is essentially L5R's roll & keep only they keep skill value rather than attribute value.

      My favorite stat system is Runequest 6's. All skills are two attributes added together. Though, I would eject the d% roll under vs skill value and use the computing power available to simply make every roll a ratio d% roll under.

      posted in Mildly Constructive
      Ominous
      Ominous
    • RE: Kushiel's Debut

      As a former Firan player, I am finding this to be funny, but it's time to finally weigh in on some stuff.

      @Echx said in Kushiel's Debut:

      Again: there were a LIMITED NUMBER of seats at this table. One for each Angel, minus Cassiel, plus Elua. Was the whole game supposed to be invited to this scene? Were reality and disbelief supposed to be suspended so that the entire realm could get up in this business? Should razors have been passed out as party favors at the ball so everybody could donate some blood?

      First, this quote. I'm not picking on you directly @Echx, but your post is the one that presents the easiest way of addressing the problems. Why were there a limited number of seats? It's a game. The ritual being performed is a figment of imagination, not something taken from some great grimoire of magical spells that exists in reality. They could have easily made the ritual be having everyone in the city gather around the tree and sing kumbaya, if they wanted.

      There were a limited number of seats at the table because the hosts decided that was the number of seats they wanted at the table to begin with. Those participating could have had Seconds standing by in case they passed out from blood loss to take over for them. Ta-da! I have effectively doubled the number of participants using the current design of the ritual in a manner that completely makes sense, so I'm not stretching suspension of disbelief to make it happen. And it took me all of 5 seconds to think of it.

      Did you read that bit in Skaldia's (pretty irate) mail wherein neither you, nor Aviana, nor Lanval, made any mention of looking into a way to undo the ritual, which is the only thing that happened at this scene? Seriously, how were you being shut out? The Black Cross is still a problem. Hasn't gone away. There's still piles of things to be done, glory to be won, accolades to be acquired, if people do things.

      That is baloney. I have OOCly spoken to some people involved in the Aviana side of trying to resolve this plot (I am not mentioning names since they may not want to be dragged into this), and it was pretty clear that the jobs they were doing were related to the ritual. The method they had uncovered involved something with symbols and having to locate them and unravel them in the proper manner so they don't kill you. I mean, that sounds pretty much dead on for 'trying to undo the ritual' when the responses they get for the +requests are 'this is how you undo the ritual.'

      Either way, I am having fun on KD and plan to stick around, but I have an advanced degree from Firan U in How to Make Your Own Fun.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: The 100: The Mush

      @TNP said in The 100: The Mush:

      Such as not liking the theme? Or not liking Faraday's code? Or having the attention span of a gnat? Nah, must be the game.

      That's fine. I was just curious as much of the recent conversation has been problems players have had, and you didn't even make it to the point of being a player.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: The 100: The Mush

      @Warma-Sheen said in The 100: The Mush:

      @Three-Eyed-Crow said in The 100: The Mush:

      I feel like the 'Game sucks' and 'Game is awesome' sides have been pretty evenly split here, and even in being kind of annoying about their positions in spots.

      Chalk me up for the former category. I couldn't even get out of chargen before bailing.

      That seems less an issue with the RP and more something else.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • RE: The 100: The Mush

      @Lithium Samson! I wondered where you went! I play Martin, and I was hoping to RP more with you. I didn't think the one scene we had was antagonistic, but I understand, if you joined with the expectation of someone else playing with you, that your interest waned when the someone else didn't play.

      As for too much antagonism, I didn't really encounter much o that. Then again I tend to RP with Fiona, Lip, Cookie, and Frankie, and they aren't antagonistic at all. I will agree that there is a touch of cliquishness, especially as a lot of scenes keep occurring in the PRP rooms, but it isn't near Firan levels yet.

      posted in Adver-tis-ments
      Ominous
      Ominous
    • 1
    • 2
    • 60
    • 61
    • 62
    • 63
    • 64
    • 63 / 64