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    Posts made by Packrat

    • RE: Angel's Legacy: Seeking Help!

      @Cobaltasaurus

      Western Europe would be say, Portugal, Spain, France, the United Kingdom, Italy, Germany, maybe Austria, likely also Denmark, Norway and Sweden along with smaller nations such as Luxembourg, Belgium, the Netherlands, etc. About as many people as are in the entire USA and with roughly equivelent economic clout which makes the lack of an archangel an odd thing, likely significant to the setting somehow.

      Edit: Following the links, they are including Germany in central Europe, which is a definite possibility. Still a weirdly huge chunk of territory (population/wealth) wise to not be covered by anyone. Also rather interesting if Angel-verse history is at all matching real world history, surely Britain during the period of Pax Brittanica would have warranted an archangel wanting to have charge?

      That said in the first 3 books we see an Archangel incapacitated by somebody throwing knives into their eyes, I do not see anything which suggests a dozen sufficiently willing to risk death soldiers with high powered firearms and hatchets (for post incapacitation dismembering) could not bring down an Archangel in the right circumstances. Did Alt-Napoleon drive angels out of western Europe or something? Who knows.

      posted in A Shout in the Dark
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      Packrat
    • RE: Angel's Legacy: Seeking Help!

      @ixokai A good point, I remember running into somebody playing a British person on a MUSH once who somehow got the idea that we call ambulances 'Hospital Lorries', which was hilarious but not very accurate.

      posted in A Shout in the Dark
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      Packrat
    • RE: Angel's Legacy: Seeking Help!

      Though it does raise the question of why no Archangel controls Western Europe, which one would think would be desirable piece of real estate. Perhaps five hundred years ago it was very much not somewhere anyone cared about and they are all glaring daggers at each other over the idea of their rival moving into neutral buffer territory?

      That could lead to all sorts of proxy shenanigans and fun, along with having really, really old cities for established angels to be settled in. I mean I am in the UK and nine hundred or thousand year old buildings are rare but very much a thing, two or three hundred year old buildings are commonplace.

      posted in A Shout in the Dark
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      Packrat
    • RE: Angel's Legacy: Seeking Help!

      I do not think it specifies who, if anyone, controls Western Europe though? No archangel oversight for whatever reason could be interesting.

      posted in A Shout in the Dark
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      Packrat
    • RE: Angel's Legacy: Seeking Help!

      One thing that strikes me is that the setting is super heavy on everyone of any consequence being old, angels not even being adults until they are a century, likewise vampires being bound into service for that long. It is stated that only really buff angels can even take off without jumping from a height until they are around two hundred years old.

      A really large proportion of characters would thus not be native to the USA anyway given the timeframes involved, could somewhere in Europe work?

      posted in A Shout in the Dark
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      Packrat
    • RE: GuildHunter game? (Angels, Vampires)

      So I started reading the books, which are definitely smut though the setting is certainly cool, it seems that describing and posing pretty wings would be a very important skill in order to remain true to theme.

      Some resources!

      alt text

      Also this:

      http://helpfulharrie.tumblr.com/post/38673665799/source-uzlo-uzlolzu

      posted in A Shout in the Dark
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      Packrat
    • RE: GuildHunter game? (Angels, Vampires)

      I totally want feathery wings as well, from what I have read so far, they can even be pretty colours instead of all being white or something.

      posted in A Shout in the Dark
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      Packrat
    • RE: GuildHunter game? (Angels, Vampires)

      I guess maybe have people trend toward playing the most special/interesting/powerful vampires, along with playing up any advantages of being able to go low profile due to not having huge great feathery wings? I have not read the books though.

      posted in A Shout in the Dark
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      Packrat
    • RE: Space Lords and Ladies

      Thanks, I may take you up on that if I have no luck with mushpark, they only charge $120 a year though so I can both not care about the cost and then feel more justified in harassing them for support.

      Not to mention I know their uptime is pretty great.

      posted in Mildly Constructive
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      Packrat
    • RE: GuildHunter game? (Angels, Vampires)

      I would certainly given this a go if made, I recently read House of Shattered Wings which definitely has me on an angel kick though mentally.

      posted in A Shout in the Dark
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      Packrat
    • RE: Space Lords and Ladies

      Belatedly, thanks guys, now to get a server set up so that I can try to relearn how to code with only my own place to explode if I get it wrong.

      Mudhost.net was recommended earlier but seems to be a dead link, I know rpg works shut down, so I guess I will be going with mushpark given I have budget. Now to find out what their current sign up email address is given that nails@mushpark.com does not appear to work.

      posted in Mildly Constructive
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      Packrat
    • RE: Near- and Middle- Eastern/Persian Centric Urban Fantasy

      This does sound pretty awesome, I remember playing a character from a Zoroastrian mythology world on an Amber game years ago and it was a wealth of cool stuff that people are not normally very familiar with.

      posted in Mildly Constructive
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      Packrat
    • RE: Space Lords and Ladies

      So as a note I am actually still working on this, but (shockingly) it turns out that teaching yourself how to softcode is much harder at 33 than it was at 19.

      Are there any particularly good guides that people would recommend?

      posted in Mildly Constructive
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      Packrat
    • RE: Exalted Third Edition

      Craft is just... Weird, but oddly Martial Arts works out in play, the thing is that Martial Arts charms are actually extremely powerful in concert. A solar with a fully mastered style has a whole suite of cool as hell abilities which are quite different in style and flavour to regular charms and will basically rock the house when it comes to fighting in a particular, well, style.

      It actually ends up well worth the investment and while I am not a fan of the weirdness of character generation/xp split in general, some way to make learning a particular martial art a major investment is kind of needed. Sorcery is an odd one though, it is well worth almost any character dipping into sorcery and there is almost nothing to stop people doing so.

      posted in MU Questions & Requests
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      Packrat
    • RE: Kinds of Mu*s Wanted

      Seriously, stuff like training by shooting at targets which look like people seem minor enough, but make a huge difference to people's actual willingness to kill. Modern militaries go to huge effort to train and indoctrinate there (along with being all professional) and it makes a huge difference.

      Even just a few decades ago it was very different, I mean reading stuff written by say, Vietnam veterans, whilst I was in officer training was enough to make me sort of go 'WTF, this is Wrong, why on earth would you train people like that?'

      posted in Adver-tis-ments
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      Packrat
    • RE: Exalted Third Edition

      I ran a tabletop campaign that went well (albeit currently on hiatus), some parts of the system are plain dumb (character generation, crafting) but the social influence and combat system are, whilst crunchy, legitimately good.

      posted in MU Questions & Requests
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      Packrat
    • RE: Urban fantasy games?

      Complete inability to get guns does seem odd, I think Oxford has at least two gun shops right now IRL as an example - they only sell legal shotguns and hunting rifles (with very strict limits on what is legal, I think three shots maximum capacity?) but anyone without a criminal record has no trouble just joining a gun club if they want a licence. I just did a quick check and in Oxfordshire there is one legal gun for roughly every 24 people? Rarer than in the US but hardly impossible to get hold of.

      Running around carrying or firing guns without causing a massive freakout and police response would be another matter and pistols are flat out illegal outside of military or law enforcement, normally issued only to the equivalent of SWAT in the latter case.

      posted in Adver-tis-ments
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      Packrat
    • RE: Space Lords and Ladies

      So some notes on the current simplification I am working through and current plans regarding the fluff/politics:

      Planets are divided into a discrete number of indivisible 'Provinces', which form fiefs. A character can only rule one province directly at full efficiency. Each province is basically a mega city and its hinterland, in the far Space Future people live in megalopoli which does not seem too far fetched. An individual planet might have anywhere from one to a dozen of these depending upon how populated and rich it is. Non-Mars, or some stupidly rich/indulgent Noble's Safari Planet might have one, a bustling core world with billions of people far more.

      Orbital fiefs will be similarly organised, 'L5 point colonies' might be one, 'Moon Cities' another, etc.

      Directly holding more than one discrete fief is not really a thing, you can have vassals if you get your hands on multiple but any arrangements there are individual, if you give somebody the Moon Cities of Epsilon Kappa Four in return for half of their income and their fleets in time of war then go ahead!

      Capital ships remain individually tracked, escort vessels not so much. Exponential sizes will exist for ground troops to cut down on having tons of little individual units.

      @lordbelh I really like that idea! So – Space Nobles are genetically engineered 'Super People', they almost all tend to be gorgeous, skilled, fast, healthy, etc. The big thing though is that they are compatible with a suite of Hypertech cybernetic implants which lead to them having near perfect skill retention, inhumanly fast reflexes, slowed down subjective perception of time in crisis situations etc. They sell themselves as also having unmatched mental fortitude, mortality, etc and being the saviours of humanity come to drive back the (Space Elf) AI menace but a lot of that is propaganda.

      The thing is that while said Hypertech cybernetic implants are very expensive they also allow one well trained person to double the effectiveness of a starship they command, or (with Hypertech powered armour and personal shield), kill three hundred professional soldiers using a Space Sword. Thus when the one in ten million non Space Noble is found who is compatible? If they are also competent and capable and healthy? They are snapped up by Space Nobles eager to bolster the ranks against their eternal Space Elf foe and granted sort of quasi-noble status. They are viewed as jumped up and inherently inferior though however capable they are, lacking the righteous certitude of a true Space Noble and no doubt of low character. Most of them probably then live up to being not up to par with Space Nobles given that they lack the genetic enhancement and best possible education/training from birth but PCs can be the exceptions.

      Now politics and setting thoughts:

      The Space Elves are AIs who seized control over the old Human Sphere several centuries ago, modelled upon human intelligence, they proceeded to split up into dozens or hundreds of factions, near elusively inhabit super sexy Space Elf bodies which are mostly biological, and are incredibly superior and smarmy whilst living 'lives' of ultra indulgent excess. They literally lord over the bulk of humanity and keep them as literal slaves, their armies formed of Star Janissaries indoctrinated since birth.

      Space Nobles are significantly outnumbered by the Space Elves but are individually more than match for them (not just militarily) and their transcendent technology is a product of the Amalgamate Imperium. Whilst Space Nobles abhor 'True AI' as leading to the enslavement of humanity they are ruled by a vast (and distant) intelligence, a composite mind of the honoured dead uploaded on their distant throne world. The highest Space Noble honour is to be chosen to join the Amalgamate upon one's death and given Imperial policy is decided by the combined intelligence noble families desperately compete to win glory and renown for as many of their members as possible in the hope of swaying future policy.

      The setting of the game is isolated from the main body of Imperial space, it will be decades before a wormhole can be established to provide immediate reinforcement and communication. Limited communication is possible but they are largely isolated, albeit in a rich and vital region of space which they are aggressively expanding into. The local Space Elves are fractured, their Princess having fallen in fighting the initial invasion. Shocked by the Space Noble ability to best them, they are fascinated, scared, also forced by necessity to treat Space Nobles as peers.

      Lacking significant reinforcements, the Space Nobles are also in a position where they need to in some cases treat with the Space Elves, though they cannot necessarily do so entirely openly.

      Space Nobles are all at least nominally on the same side but inter house (and intra house) rivalry is intense, this particular thrust of expansion being dominated by three major and rather more minor Houses. Since the Amalgamate Imperium is not stupid, the local Imperial Navy presence is dominated by one of those Minor Houses, but with contact having been largely cut off, that leaves the Imperial fleets floundering with lack of support and resupply.

      Some worlds were conquered several years ago in the initial arrival and are well back from the front line, others are still contested or in bitterly disputed border regions. Those in the latter are very keen for everyone to continue to expand and push with full force, those holding fiefs in the former are much more keen on playing games of prestige and politics to establish who gets to rule the sector once contact is re-established. Why push so hard when losses are hard to replenish and reinforcements are only twenty years away? (Also much easier to big a big power player and extort concessions when maintaining a personal Fleet in Being).

      posted in Mildly Constructive
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      Packrat
    • RE: Universal Basic Income

      Keep in mind that a single payer health system would save the US a gigantic amount, right now the US government spends more per capita on medicare, medicaid, etc than it costs the government here in the UK to run the National Health Service.

      Overall health spending in the United States is over double per head for (on average) worse health care, having a single central authority which is not seeking profit might lead to a lot of bureaucracy but also gives it titanic power in negotiation and the ability to pursue legitimately cost effective solutions.

      Free doctor's appointments for example end up saving money - they catch a lot of health problems early, before they can get too expensive. Health care spending in the United States is around ten thousand dollars per person per year so halving that? Suddenly there is a lot more money floating around.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Space Lords and Ladies

      RE: Lithium, that is pretty much what I am proposing already.

      An 'Infantry Battalion' is probably something along the lines of three hundred guys with beam rifles plus fifty with heavy weapons and all in space rated body armour, fifty anti grav APCs, a dozen self propelled artillery pieces, a bunch of drones (armed and otherwise), a few dozen sappers and engineers, a small field hospital, etc

      This is represented by: Combat Value 3 × Training Value (3 for green troops, 8 for elites)

      Their individual weapons do not come up for mass combat, though they might well outside of it.

      Nobody though should be in a position where they have to work out what model of hover tank to deploy or what proportion of their Infantry should be armed with rail guns for use against X type of target. Mass combat formations are assumed to be properly armed and this does include anti-Space Noble weaponry (however disadvantaged one might be using it). Even an untrained conscript unit could theoretically hurt anything.

      People might have to decide 'do I want troops who are good on planets or troops who are good in space?' but there are deliberate and documented best choices for each option, not a list of complex options which can then be number crunched to find the best result.

      What I am looking at doing now is further abstracting things, though ideally leaving enough detail that people can meaningfully talk IC about it.

      Fiefs are definitely becoming more granular once I am home.

      The main thing I want to concentrate on for now though is how Space Noble society and politics operates in more detail. Once I have player archetypes fleshed out better then it will be easier to work out what to cut.

      On which note: Any particular ideas for things people really want to do/be as an Awesome Space Noble? Or really exceptional non Space Nobles who has reasons to interact with continent ruling Space Nobles?

      posted in Mildly Constructive
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      Packrat
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