By no means did I mean to imply that MUSHers are any worse than any other group of people on the net. I meant it was worse because the hobby is based around cooperative storytelling, and most of us seem to accept things such as inclusion and acceptance of others as virtues. You wouldn't think that such a community would be so damned hostile.
Best posts made by RnMissionRun
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RE: Regarding administration on MSB
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RE: [Request] Dahan's D6 System for TinyMUX
If this is for a new game, why not use PennMUSH instead of MUX? It's more modern, is better supported, and is still being actively developed.
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RE: Comfort Food...
Papa John's Sausage and Pepperoni Pan pizza with extra sauce!
om nom nom nom -
RE: World of Darkness -- Alternative Settings
@ganymede said in World of Darkness -- Alternative Settings:
Okay.
Dare I ask -- what about Blade Runner: The Darkening?
You know, cyberpunk dystopia, corporate city-states, and replicants trying to round up meta-humans to sterilize or kill them.
Good place to start?Damn.
Now I gotta go change my pants. -
RE: AnomJobs - Trouble With Installation
TinyMUX is not dead, but should you use it for your new MU* projects? Maybe? These are my general recommendations:
If you're looking to make a WoD game and you either cannot (or just don't want to) code it all yourself, then you're going to want to use MUX because that's what nearly all of of the existing body of available WoD code was written for. As a non-coder, you simply won't care about the features that MUX lacks.
If you're an experienced coder and don't mind doing a bit of extra work porting stuff, consider going with Rhost instead. Rhost is nearly completely compatible (I'd say 95-96%) with MUX while at the same time offering a bunch of really nice features that your coders will thank you for. It's still being actively developed, and if you run into any problems, you can stop by the Rhost Development MUSH and talk directly to the developers. Ash is very approachable and is always willing to help.
For anything else, I recommend PennMUSH, simply because this is the platform with the most available code, including several starter DBs (such as Faraday's and Volund's) that'll give you a mostly complete game right out of the box. It's also the platform of choice if you intend to add hardcoded systems such as Hspace or Aspace to your game, or if you intend to make use of @grapenut's excellent websocket addon. Penn is still being actively development, and getting help can be as easy as logging on to MUS*H and asking.
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RE: Comfort Food...
Tonight's comfort food: Split pea soup made with a smoked turkey wing instead of the usual smoked pork product. It turned out great!
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RE: Hobby-related Resolutions/Goals for the coming year... ?
Learn django and improve my Python skills so I can do more amazing things with Evennia.
Stop procrastinating and attempt to open a game of some kind.
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RE: Chromebook MU* Clients?
+1 for Duckclient. It has a lot of features (triggers, command recall, logging, just to name a few) and is also very customizable. Thanks for the link, Ixokai!
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RE: Comfort Food...
@auspice Jamocha shakes from Arby's > Jack in the Box
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RE: Sci Fi/Opera Originality
Unfortunately I am still stuck in the mindset that avoiding IC travel times and methods is cheating because that's how we did things for years and years on Star Trek games.
Want to go to to another planet? First you need to acquire a ship (this could take a year or more of working your way up though the ranks until you were assigned your own command), then you had to learn to fly it (you almost certainly had learned this long before you got your own ship), and then you had to learn to successfully navigate through open space full of PVPers. It was wild and crazy fun back in the day but no one plays MU*s like this anymore.
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RE: Most 'Plug & Play' Friendly Server?
I usually advise people to go with MUX if they're attempting to make a WoD game, and PennMUSH otherwise . Penn has much more third party code available than the others including hardcode addons such as space engines. It's also the easiest to get support for. Rhost would be an Ok choice if you're planning to do your own game completely from scratch and you are willing to put some effort into learning to do things 'the Rhost way'. TM3.x I would not consider at all. Just my $0.02, YMMV
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RE: Comfort Food...
My favorite "comfort food" lunch: Bacon, Lettuce, Tomato, Egg salad and Avodaco sandwiches. Yum!
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RE: Interest Check: Ancient Greek RP
So, umm, basically we're talking Xena/Hercules MU? I'm in!
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RE: Real World Peeves, Disgruntlement, and Irks.
Holy cow! It's not worth trying to work if your job pays less than 40k per year. That's insane.
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RE: MU* Clients
Can't recommend BeipMU enough to folks on Windows (and even Linux or BSD with WINE!).
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RE: twitch
I stream as well, mostly LoTRO and TESO game play but sometimes, when I'm really bored, I stream my Evennia game development sessions. I do it strictly for fun, I have no interest in making money off it.
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RE: MSB MU*?
I'd be afraid it would result in a drop in message traffic on the forum.
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RE: RL Anger
I don't think shower preferences are a gender thing. I'm a guy, and I like my showers so hot that it leaves my skin red after.
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RE: LARPing Horror Stories
Every experience I've had with LARP (which admittedly were all with this one group out of Baltimore) has been scary-bad. Every. Single One. To this day when people tell me they LARP, I quickly find an excuse to get away from them.
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RE: What's So Hard About Ruby?
The only thing I do not like about Ruby is how it handles truthiness. Coming from C and Python, it knocked me for a loop when I discovered that only 'nil' and 'false' are false. Everything else, including empty strings and the number 0, for example, is true. Which just feels so... wrong!
It's easy enough to get used to though.