MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. RnMissionRun
    3. Best
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 385
    • Best 122
    • Controversial 0
    • Groups 0

    Best posts made by RnMissionRun

    • RE: Star Trek Theme/Setting Discussion

      Unfortunately you're probably going to have a hard time finding enough
      players to crew even a single ship, and an even harder time once all of the
      command positions on that ship are filled (because everyone wants to be
      Captain Kirk, no one wants to be Ensign Redshirt). There's little interest
      in Trek these days because there's no current series to pull people in (but
      that could change this fall, when the new 'series' starts to 'air').

      There's also not going to be a lot for players to do when they're not off
      exploring the Random Wormhole of the Week (which is going to get boring very
      quickly). We really don't need another Federation Bureaucracy MU* where RP
      consists mainly of reporting to your CO and filing reports.

      It could still work so long as you're content with a small game.

      posted in Mildly Constructive
      RnMissionRun
      RnMissionRun
    • RE: Space Games and Travel Time? Why? Why Not?

      I see absolutely no point to making a sci-fi game WHERE SPACE TRAVEL IS CENTRAL TO THE THEME without some type of coded space system. That's probably because I've played almost exclusively on Star Trek games since I found this hobby in 1996, and I'm just used to it. I can certainly understand why some people don't like it, but it would be a deal breaker for me.

      posted in MU Questions & Requests
      RnMissionRun
      RnMissionRun
    • RE: RL Anger

      @Auspice said in RL Anger:

      FINE.

      I'LL JUST LEAVE YOU ALL WITH THIS.

      Food porn! Shame on you!

      posted in Tastes Less Game'y
      RnMissionRun
      RnMissionRun
    • RE: What's So Hard About Ruby?

      Same basic function. The only difference in the complexity is the Evennia version supports the use of player-defined UI colors. One is clearly simpler than the other.

      Ares/Ruby:
      
      def header(str = '', width = 78)
        return line if str.empty? || str.nil?
        
        "%xn%x27-- %x33<< %x15#{str} %x33>> %x27%xH#{'-' * width - (str.size + 10)}%xn"
      end
      
      
      
      Evennia/Python:
      
      def header(text: str, player: Character, width: int = settings.CLIENT_DEFAULT_WIDTH) -> str:
          if o := player.options == None:
              return ''
          
          if not text:
              out: str = f"|{o.border_color}{o.header_fill * width}|n\n"
          else:
              flen: int = width - len(strip_ansi(text)) - 10
              out: str = f"|{o.border_color}{o.header_fill * 2} |{o.header_star_color}<< |{o.header_text_color}{text} |{o.header_star_color}>> |{o.border_color}{'-' * flen}|n\n"
      
          return out
      
      posted in Game Development
      RnMissionRun
      RnMissionRun
    • RE: Star Trek Theme/Setting Discussion

      For contrast, I'm going to share the setting I came up with for the Star
      Trek game that I (briefly) contemplated working on last summer. Apologies
      in advance if this comes of as rambling or unfocused but I'm working with 4
      hours of sleep and my 3rd Red Bull of the day hasn't fully kicked in yet
      (or, if it has, it ain't doing shit).

      My idea for a Star Trek game was to set the players in an area known as The
      Triangle, which is a neutral region of space located at the point where the
      territories of the Federation, Klingons and Romulans come the closest
      together (http://memory-beta.wikia.com/wiki/The_Triangle). Players would be
      either crew of one of the various ships patrolling the region, or civilians
      living on the Orion-owned station (which would be the main hub) or one of
      the planets in the area. These patrol ships wouldn't be just UFP, there
      would be Romulan, Klingon, Orion and possibly others as well, and they
      needn't all be warships, either. A science or merchant ship would fit right
      in.

      This setting would allow us to do all sorts of things that not normally be
      possible on your typical UFP-centric TrekMUSH. I think that the most
      important of these is, players would be allowed to have non-Federation
      characters, and would allow those characters to fully interact with the rest
      of the player base. There's nothing worse than rolling, say, a Cardasssian
      character only to find out that you're one of 3 Cardassian players and the
      only one in your TZ. Wandering around Cardassia Prime by yourself gets
      pretty old after a while no matter how cool the room descs are and it's not
      like you can just up and go play with the cool UFP kids because the UFP
      doesn't accept Cardassian characters.

      It would allow for meaningful civilian characters. Most Trek games are
      strictly made up of Starfleet characters (or, in the case of multi-faction
      games, their Klingon, Romulan, etc equivalents), which means dealing with
      taking orders, having to obey lots of rules, and similar things that some
      people would rather not have to deal with.

      There would be no end to the (hopefully fun and RP-spawning) drama that
      would arise from having so many mutually antagonistic races living and
      'working' in such close proximity. Want your Bajoran science officer to
      turn some heads when she walks around the Promenade hand-in-hand with her
      Cardassian girlfriend? You could do that! Want to play an Orion Slave
      girl? Go for it! Dishonored Klingon trying to hide his shame by living
      with aliens in the middle of nowhere? Ditto! Tal Shiar agent trying to
      disrupt Federation activities in the area? Sure, why not. The sky really
      would be the limit. Players that want a more typical experience (ie, being crew of a Starfleet vessel) could do that, too.

      posted in Mildly Constructive
      RnMissionRun
      RnMissionRun
    • RE: Mac OS Sierra Client

      @auspice said in Mac OS Sierra Client:

      @rnmissionrun said in Mac OS Sierra Client:

      @auspice said in Mac OS Sierra Client:

      @rnmissionrun said in Mac OS Sierra Client:

      In that case, I'm glad that I held off on updating to High Sierra!

      Edited to add: Have you tried grabbing the source and launching main.tcl directly? Potato is just TCL/TK (a scripted programming language like Python or LUA) so the problem is almost certainly specific to the executable version they're distributing for MacOS.

      That's the suggested workaround.
      It doesn't work.

      It should, unless they stopped shipping TCL with MacOS. Did you try starting it as 'wish main.tcl'?

      I don't recall what exactly went awry, but I tried the steps in the github link I posted earlier this thread and couldn't get it working.

      But the one person who has ever gotten it to work (by my knowledge) said it crashes frequently. I think having Potato back would be undercut sorely by dealing with it crashing often.

      I did a bit of testing and the only way I found to get Potato working on Sierra (10.12.6), is to install Mac Ports and XQuartz, and invoke Potato with the version of wish that comes with the ports screenshot e.g. /opt/local/bin/wish ~/potato.vfs/main.tcl. This works fine but incurs some additional overhead by needing to run under XQuartz.

      posted in MU Questions & Requests
      RnMissionRun
      RnMissionRun
    • RE: Good TV

      I made it about halfway through the first episode of The Orville before my attention started to wander. I never finished it. There was nothing about it that made me want to watch it. The characters weren't interesting, the acting wasn't that great, and the dialog was 'meh'. It is indeed nothing more than Star Trek with potty humor.

      Edit: I finally got around to watching Discovery and realized that The Orville is the better of the two shows. I'll have to give it another chance.

      posted in Tastes Less Game'y
      RnMissionRun
      RnMissionRun
    • RE: Talking 'Bout Ares

      I have noticed that one of the most common complaints that I hear about MUSH on the Evennia Dev site, is the "weird and confusing" command syntax. This includes command prefixes, switches and use of the "=" sign to separate args.

      posted in Game Development
      RnMissionRun
      RnMissionRun
    • RE: Star Trek Theme/Setting Discussion

      I bought the Star Trek Adventures PDF from DriveThruRPG about a month ago but I have not done much more than skim it. You guys are making me regret buying it 🙂

      Edit: I was going to use Decipher's CODA system for my game and probably would still do so if STA is as bad as you say.

      posted in Mildly Constructive
      RnMissionRun
      RnMissionRun
    • RE: Atlantis Client: How to autolog

      @surreality said in Atlantis Client: How to autolog:

      ...can I ask where the most recent download is available, pretty please? I'm not sure I'm running even 1.0; I think I'm on a 0.X or thereabouts.

      It may become relevant once The Great Migration occurs (aka 'over the course of this week') as I keep hearing High Sierra is a fussy bitch.

      So far as I know, 0.9.9.4 beta is the latest.

      posted in MU Questions & Requests
      RnMissionRun
      RnMissionRun
    • RE: RL things I love

      @Ghost You are a bad, bad man.

      posted in Tastes Less Game'y
      RnMissionRun
      RnMissionRun
    • RE: What's So Hard About Ruby?

      @faraday said in What's So Hard About Ruby?:

      20-30 years ago I would absolutely agree. Now? MUSHcode is so far divorced from modern programming paradigms and languages that any concepts you learn from it don't translate very well.

      I ran into this from the opposite direction. I came into MUSHing with some QuickBASIC and Turbo Pascal experience, neither of which helped me learn MUSHcode. In fact, the experience led me to learn C so I could hard code the things I wanted and avoid MUSHcode almost entirely.

      That was back in 1998. Since then, I've gotten a lot more comfortable with MUSHcode and can do pretty much anything I need to do in it provided I am sufficiently motivated to do so. I still much prefer a 'real' programming language though.

      posted in Game Development
      RnMissionRun
      RnMissionRun
    • RE: How much Code is too much Code?

      This is what killed my interest in 8th Sea.

      Anything that forces a player out of the game in order to access information vital to successfully playing that game, is a very bad thing. Save this for when the browser has completely replaced dedicated clients.

      posted in Mildly Constructive
      RnMissionRun
      RnMissionRun
    • RE: Atlantis Client: How to autolog

      @surreality said in Atlantis Client: How to autolog:

      @rnmissionrun OK, that is the one I have -- I just wanted to double check since I'd heard repeated mention of 1.X here and, me being me, I can miss things like 'the very obvious place to get <thing> now'.

      Bookmark this link for future reference.

      posted in MU Questions & Requests
      RnMissionRun
      RnMissionRun
    • RE: Good TV

      I've been a fan of Trek for more years than I care to remember, but the previews of the new series have left me utterly disinterested. I think I'm just tired of them constantly reinventing stuff. It took me years to finally accept Enterprise and then they went and cancelled it just as soon as it was starting to get good. Don't think I'm going to give this one a chance, especially since I have to pay to view it.

      Besides, The Orville is closer to being what old school Trek was about, than actual Trek is now.

      posted in Tastes Less Game'y
      RnMissionRun
      RnMissionRun
    • RE: LotRO

      I've been on Ithil since Friday. The lowbie areas are jam packed with players. People are teaming, people are doing instances, it's been a real blast.

      posted in Other Games
      RnMissionRun
      RnMissionRun
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @moonman said in The Death Of Telnet: Is It Time To Face The Music?:

      @apos said in The Death Of Telnet: Is It Time To Face The Music?:

      On the other hand, how many players do you want?

      Infinite, ideally. That doesn't mean I want to be on a game with infinity players, but more roleplayers means more places to roleplay means more ways to do it means more themes and new angles and many modifications to old angles.

      It's better than the alternative of the hobby being "niche," which means that you've got very limited options. Almost all active MU*'s today are either World of Darkness or some kind of capeshit, and I'm interested in neither lately. I'd love to see historical RP settings. I'd love to see more weird concept ones, like where they, instead of changing the world, change the structure of the RP; if you want to know what I mean by different structures, compare a tabletop RPG where your ST/GM/DM is physically present for all matters vs a MU* where they act more as moderators in many regards and stay out of the regular RP. There's a lot in RP to do that hasn't been hashed out yet, and that's in no small part because of how "niche" the hobby is.

      @Rook

      People are getting personally offended by the voicing of opinions, so it seems much less a technical discussion than it is a preference discussion.

      This is as much if not more a preference discussion than anything. It is my personal preference that we continue to use MU*'s.

      Fortunately there's plenty of room in the hobby for both extremes to coexist. People should make the game they want, with the features they want, and let people who want something different, have what they want, too.

      posted in Mildly Constructive
      RnMissionRun
      RnMissionRun
    • RE: Cyberpunk

      @squirreltalk said in Cyberpunk:

      Too bad that Cyberpunk Red(?) mu never ended up happening.

      There's still at least one more of those in the works 😉

      posted in MU Questions & Requests
      RnMissionRun
      RnMissionRun
    • RE: Good TV

      @auspice said in Good TV:

      @sg said in Good TV:

      @auspice said in Good TV:

      Discovery, on the other hand, continues to engage me.

      Has the crew stopped taking stupid pills yet? I completely checked out when the first officer tried to take on the waterbear with a knife.

      I mean, the stupid pills are kind of a Trek staple. 😛 'THIS PLANET IS SUPER DANGEROUS SO I, THE CAPTAIN, WILL GO!'

      lol!

      You made me spray Red Bull all over my Chromebook >.<

      posted in Tastes Less Game'y
      RnMissionRun
      RnMissionRun
    • RE: Best (PnP) RPGs of 2018?

      @Ghost I had someone on the Evennia IRC channel point Tiny D6 out to me a while ago, now I'm using it on the sci-fi game I've been working on. I really like D6 but feel it's too 'heavy' to use in an online game. Tiny D6 is a great compromise.

      posted in Other Games
      RnMissionRun
      RnMissionRun
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 3 / 7