I can't really imagine how you would use a forum for the functionality of a game wiki. Wikis are for information and forums are for discussion. I know games with forums that supplement wikis specifically to offer a discussion space, but they have fundamentally different purposes.
Posts made by Roz
-
RE: Wikis vs Forums
-
RE: How would you run a large scene?
FS3's combat is a total godsend for big combat scenes. I remember literally drinking my way through doing a particularly giant on a totally statless game and wanting to cry. Doing a giant melee on Steel & Stone a couple years later with +combat was a revelation.
We did start breaking the system a few times just because of the number of folks in one +combat, though. I imagine it was Penn limits going on.
-
RE: How would you run a large scene?
@faraday said:
@Roz said:
It didn't make the groups' poses invisible to each other, but rather players could join an area in the room and then their poses could be started with a colored phrase location, such as "At the bar" or "Near the window" or something like that. Each place would have a different color. So it made it a lot easier for people to keep track of who was in their general vicinity but everyone's poses were still visible to everyone else, which made it easier for people to drift between groups and know what was going on.
I like that a lot better, but it still wouldn't solve my two biggest gripes about places code, which are a) it requires special commands to pose, which means b) nobody ever wants to use it. But that's definitely an improvement.
Ah, yeah, you did need to make slight adjustments. Schmitt had it so you just swapped @emit to +emit and : to +: at least. It was a bit less complicated.
-
RE: How would you run a large scene?
@faraday My favorite places code -- and the first time I came into contact with it -- was written by Schmitt at the now-closed Second Pass MUSH. It didn't make the groups' poses invisible to each other, but rather players could join an area in the room and then their poses could be started with a colored phrase location, such as "At the bar" or "Near the window" or something like that. Each place would have a different color. So it made it a lot easier for people to keep track of who was in their general vicinity but everyone's poses were still visible to everyone else, which made it easier for people to drift between groups and know what was going on.
Schmitt had several little code tools on Second Pass that I loved. I wish I had access to them!
-
RE: Pay to Play MUSHing?
Really the biggest thing I'm reacting to is the idea purported by @Shayd that somehow online behavior does really matter because it's "not real life." That is a load of bullshit. I don't really have any desire to argue the nuances of online versus real life identity, but I will stand strong on the idea that social behavior doesn't "count less" just because it's happening in a digital space.
-
RE: Pay to Play MUSHing?
You know what going online is? It's sitting at your desk in real life and typing with your real life hands and having social interactions with other people. These interactions are not magically fake. You are as accountable for how you treat others in a digital space as how you treat them in a physical space. We live in a digital world, and the rules of asshole behavior don't magically change. All of the good and bad of "real life" happen online: people are harassed and abused, people make lifelong friendships, people meet their soulmates and get married.
If you want to say that your character's life is not real life, sure. That's totally true. But that's clearly not what you're saying.
-
RE: How did you discover text-based gaming?
I found it through a specific fandom, and actually hit MU*s first. I was in elementary school wandering the internet, which was new and shiny and I was super interested in, and found the big, unofficial Redwall fansite. (I think it later became the author's official site for the series, but I'm fairly certain at the time it was still unofficial.) Somewhere in there was information about Redwall MUCK and I went THAT SOUNDS FUN. Probably good that I ended up on such a kid-friendly game, given that I was something like eight or nine. (I know that the author was aware of the game and was generally okay with it as long as it remained PG, as the book series was for kids.) After that it was just a matter of finding more games over the years.
-
RE: Pay to Play MUSHing?
If you are a shitdick anywhere you are a shitdick in real life. Online is not a magical other world.
-
RE: Any interest in a possible TOS-era Star Trek Fate Accelerated game?
@Ghost said:
I might get stoned to death for saying this, but I would have more interest if the era was the JJ Abrams rebooted Quasi-TOS setting. I like the look, the feel, and the Firefly-type chutzpah.
Sexy aliens and gunfights.
So what you're saying is that you don't want to play Star Trek.
-
RE: Scenes You Have Always Wanted to Have...
@Arkandel said:
Speaking as a Storyteller, not as a player.
I always wanted PCs who are overwhelmed or afraid for their lives. IC speaking there are many brave people around, many stupid people around and many weird people around but few who actually let the plot get to them; who will take a long wide-eyed look at the insanity of a situation and allow it to make them go 'nope, nope, shit, I'm outta here' instead of ... well, instead of treating it like a TV show where it doesn't really matter what happens because everything will turn out okay in the end.
It's rare to see it as a Storyteller. I bring in NPCs the characters have every reason to fear but they don't show it. They'll give lip, stand defiant, try to negotiate... but they won't ever lose their composure, back down or be intimidated. Sometimes I'd like that as well, to see the hopelessness sink in. Everyone conquers their fears, it seems.
Oooooooh, this all over. This is actually super frustrating as a GM. Also when characters seem to laugh at how dumb your NPCs are being when they're not being dumb???
-
RE: Good TV
@tragedyjones said:
@Ganymede said:
@Misadventure said:
It would be important that death have some teeth, at least in my opinion. Otherwise risk becomes a farce, and the whole lifestyle is based on risk.
As a divergence, I have always believed that great shows have death front and center.
I grew up watching Transformers. The narrative changed when beloved Transformers began to die off; not just Optimus Prime, but also Brawl, Ironhide, Prowl, Ratchet, Windcharger, and Wheeljack (among the Autobots).
What made the short-lived Exo-Squad so good was that death was an overpowering theme in the series. It motivated J.T. Marsh and Nala Burns, which pushed the storyline. When they killed off Alec Deleon, I was all, like, WTF? Because he died in a rather inglorious way.
Death is a poignant thing. I cannot abide by storylines where no one of significance perishes over several "episodes," if they are calculated to be thrillers.
Such heroic nonsense.
I thought you were made of sterner stuff.
-
RE: A Phoenix in Iron: A Game of Thrones RPG in Google Docs
I've done scenes in Google Docs, mostly when there was major scheduling conflicts but I still wanted to RP with that person, or because of stuff with work on either or both sides making it easier. I don't at all know how you'd do a whole game, though.
-
RE: What are you listening to?!
Finally saw Hamilton and now I too am trapped in it. (I work in NYC theatre and managed to not listen to it at all until I finally saw it, which was pretty difficult. Threats had to be utilized in my office. My coworkers were very relieved when the ban was finally lifted.)
-
RE: MediaWiki CSS?
Ohhhh. That's not a simple one. If the skin you're using isn't responsive or mobile-friendly, I'd take a look through some responsive/mobile-friendly skins (the two games I staff on use Foreground and set it to be the skin for mobile devices. (I've never done that part myself, but I'm sure the steps for that would be easy findable.)
Glancing at the Fallcoast wiki, I'm guessing that side menu is going to be going to probably be a source of headache.
-
RE: MediaWiki CSS?
I am not a professional dev, but I've dealt with CSS both for wikis and for my company's website and could take a look.
-
RE: RL things I love
@Cirno said:
@Roz said:
We're doing a total website redesign at my company. Everything's going to be so much nicer and easier to update. It's going to be amazing.
The owners don't really understand the internet and sometimes it's really hard to explain why certain things are important. BUT. We got through going over the wireframes today and all their notes were reasonable and no one hated anything and yelled about it. It was amazing.
What software suite are you using? Drupal? Wordpress? Or is this an in-house, custom tooled, coded from scratch dealie?
Wordpress. The issue is that it's a performance venue with an unreasonable number of different shows every week, so the number of daily updates we have to do is enormous. But our dev has done a lot of work with integration of our particular ticketing platform with Wordpress, so it's going to cut down the amount of time we spend making the same updates in multiple places by a ridiculous amount.
There's a huge list I could make of the issues with our current website. (I've been a part of trying to get them to approve a redesign for about three years now.) I'll just say: we literally have to make the same updates to our desktop calendar AND our mobile calendar. SEPARATELY. ALSO THE ENTIRE MOBILE CALENDAR BREAKS IF YOU MISPLACE ONE COMMA.
April can't come fast enough. I'm ridiculously excited.
-
RE: RL things I love
We're doing a total website redesign at my company. Everything's going to be so much nicer and easier to update. It's going to be amazing.
The owners don't really understand the internet and sometimes it's really hard to explain why certain things are important. BUT. We got through going over the wireframes today and all their notes were reasonable and no one hated anything and yelled about it. It was amazing.
-
RE: RL Anger
I sure love waking up to the sensation of my uterus trying to claw its way out of my body.