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    Topics created by Saulot

    • Saulot

      Chronicles of Darkness cyberpunk game seeking help.
      A Shout in the Dark • cyberpunk cofd • • Saulot

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      Thenomain

      @faraday said in Chronicles of Darkness cyberpunk game seeking help.:

      @rnmissionrun said in Chronicles of Darkness cyberpunk game seeking help.:

      The hard part is usually code, but the fact they'll be writing that code in Python rather than MUSHcode should speed up the process considerably.

      On the one hand you've got "installing @Thenomain's ready-to-go WoD library and tweaking it on TinyMUX" and on the other hand you've got "learning a new framework + building an entire WoD chargen/skill system from scratch in Python + redoing lots of MUSH globals that don't exist in core Evennia". There are many reasons to use Evennia. But there's no way on earth it'll be faster - or even vaguely comparable in effort.

      Well. I mean. If you have an experienced Python coder on-hand, I bet they can at least come up with a sheet and stat storage system in short order. 2/3rds of the hard work that I did was emulating an indexed database by way of something more like XML. (May the sobbing begin.) The speed of using my code is that it is done. The difficulty of using my code is that it's MUX, and if you wanted to add systems it's going to be far, far faster in the long-run.

      Isn't that always the case? Prototype and run, or structure and release when ready? Most Mu*s work on the former principle. I thank @Cobaltasaurus at first then the EldritchMUX gang for giving me the time and platform for doing it the latter.

      (I'm done side-tracking @Saulot's thread, honest.)

    • Saulot

      Looking for help with cybernetics, add-ons, and tech for cyberpunk game.
      A Shout in the Dark • • Saulot

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    • Saulot

      Goetia: The Weird West
      Adver-tis-ments • new game cowboys cofd magic wod • • Saulot

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      Saulot

      Thank you, @Dracula. RE: The things mentioned.

      The mentioned quote has been corrected. I didn't even realize I missed that in c/p. Saint Vitus Dance has been changed into reflexive with only a cost of 1 mana per turn (since Mana in and of itself is difficult to gain outside of daily regen), and does 2B per turn. Puissant Perfume is meant to be something you can possibly run forever if you so choose. The caveat is the high mana cost, chance for failure, and that all 3 Attribute buffing spells can't all be on at once (Perfected Perspicuity in Ocularia for mental attributes and Fine Fettle in Restoration for physical attributes). You are also most def right on it not needing to be extended. The mana cost is enough. Puissant Panacea was simply a working name, and, honestly, I've yet to come up with a better name. Dragon Breath's ranges are 10/30/50. Use of a tincture made by magical distillation is instant. 30 successes is reachable if you have Stamina 3, Athletics 3, and Saturnagogy 3. Without a specialty that's 9 dice, and your average would be 27 successes if you opted not to use Willpower. If you throw in a specialty for 10 dice that average shoots to 30 without Willpower.

      This does highlight that I didn't note how things work with Paths, dots, CG, etc.

      You start with three dots for Paths. One of them must go to your Defined Path, and no other path can ever be higher than your Defined Path. Your starting Spells comes from your Defining Path, the Path of your second Path dot (so if your 2nd dot is put in your Defining Path you get another Spell from there), and one from any Path of your choosing.

      Dots in your Defined Path costs 4xp, and those outside of it cost 5xp. Spells don't require dots in a given Path. Spells in your Defined Path cost 2xp, and spells outside of that cost 3xp. On top of this whenever you take a dot in a Path you receive a free Spell from that Path.

      Last bit of spam, next preview will likely be up Sunday.

    • Saulot

      Location, Location, Location: Where Do You Want to See Games?
      Mildly Constructive • • Saulot

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      S

      @Bobotron oh a Roman historical like city Ala the Vampire Chronicles. Personally I'd mix it with the Anita Blake where vampires can be out and clash with police the supernatural laws/codes and rites, changing human laws to deal with new status of supernatural (some as citizens).

      That kind of play, would be amazing.

      Perhaps a city both lost to time (things old supernatural might find familar) but also Internet and TV.

      I always loved the opening portion of "The Vampire Lestat" and "The Queen of the Damned" for their talk how ohow Lester moved and dealt with his own time, and then discovered the 80s.

    • Saulot

      Goetia: nWod 2nd Edition and Crossover - Seeking Staff
      Adver-tis-ments • • Saulot

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      Wizz

      @TNP said:

      That would certainly work, yes. It could also be fun. But I think public knowledge of the various supers would work just fine for WoD too. I'm a fan of the Anita Blake universe as well as that of Mercy Thompson and the public knowing of the existence of supers - and the inevitable bias against them from many directions - lends a whole new level of complications and possible RP.

      It's just not my cuppa, but more power to you!

      EDIT: I think you could still have the bias angle with a partial veil -- people get drawn into the secret world and then are like "Nope nope nope nope" whether it's deserved or not -- but that only seems to be part of the equation for you. Eh! ¯_(ツ)_/¯

    • Saulot

      Any players of Eclipse Phase out there?
      Tastes Less Game'y • • Saulot

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      Chime

      I've only played it in a quasi table-topish environment.

      You can be an octopus though! 🐙 That's pretty keen.

    • Saulot

      Saulot's Playlist
      A Shout in the Dark • • Saulot

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      Saulot

      Updated for the umpteenth time.

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