So, I'm looking at some recent threads and noticing a common current running through them. "Some staff abuse their role as staff, using staff abilities and resources to glorify their own PC; we should discuss the rules/expectations we think should be a baseline that all staff must follow." "Some staff arguably use plot NPCs in a way I think is detrimental to the story; let's discuss the rules we think that all staff should therefore need to follow."
I've been drawn into it, too. But the more I look at that more closely today, the less I become comfortable with this "assume the worst until it's proven otherwise" mindset we seem to have adopted as our community baseline somewhere along the way.
We take the approach upon seeing a situation that we can imagine might be off and default to assuming it is. We culturally seem to go with "guilty until proven innocent" and demand proof that people weren't doing something wrong before giving them the benefit of the doubt, just because someone else in similar circumstances somewhere else has done something we didn't like.
And we try to discuss these things as absolutes. An example of where the assumption isn't true is never a reason to examine the assumption itself; it must either be universally applicable or else it's just "an exception to the rule". A specific example of how an NPC having a relationship with a PC can serve the story may not be a reason to think "maybe saying NPC/PC relationships are bad isn't always true and we should rethink that default assumption", but rather "oh, that's an exception to the rule."
We seem willing to assume the worst, universally; because staff on this other game did things we don't like, we assume that staff on every game will do those things too unless they individually prove otherwise. But an example of where where that bad assumption isn't true? That's the exception. That's "well, maybe that works there, but". It's never a reason to challenge that baseline assumption.
(I think you could argue we do it to other players, too, to a lesser extent.)
And I feel like that isn't a healthy mindset. It's not a healthy world view. And it feels awfully close to a type of judgemental absolutist logic that is way, way too common these days in the real world. "Because some homeless people do hard drugs or buy alcohol when they ask for money, we should assume by default that all homeless people do hard drugs, and make them prove otherwise before we're willing to hand them a dollar." "Because some members of that religion have committed violent acts before, we should assume by default that all members of that religion could be planning to commit acts of violence and make them prove otherwise." And when those individuals can prove in a satisfactory manner that the assumption is false in their case, the conclusion isn't that the assumption itself might be flawed and not quite so absolute, but that this particular individual is "the exception to the rule".
Sure, saying "Because sometimes staffers on games have done shady things with staff abilities and resources, we should assume by default that all staffers who do anything with staff abilities and resources are doing shady things and make them prove otherwise." is an order of magnitude less severe than those examples above; it is unlikely it will lead to literal starvation, or potentially deadly violence. But it's not really a more healthy mindset for us to have, either.
And the more I think about it, the more I find it kind of worrisome that we seemingly have come to just accept this "staff are bad by default and we should make the exceptions prove that they aren't" philosophy as some sort of normalized baseline in the community based on various past examples of folks being lousy, but the examples of people doing otherwise—who prove they aren't lousy—are only ever just "the exception".