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    Posts made by Sparks

    • RE: Discord

      Hi.

      I haven't been around for a while. And after this post I will likely immediately go back to being not-around. But someone mentioned elsewhere that Discord handles were being thrown around, so...

      Packetdancer#4441 is me, in the off-chance anyone was looking for me in the past geological era. Or whatever it's been.

      That's all, I guess?

      ¯\_(ツ)_/¯

      Bye again.

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @macha said in The ADD/ADHD Thread (cont'd from Peeves):

      And then there's the snob in me, that will be like... "No punctuation? Are you ill?"

      Truthfully, if I'm not using punctuation, yes, I either am ill or borderline seriously depressed. If I cannot muster a "Hi!" instead of a "hi" something is wrong to a dire degree.

      ...which means I freak out when other people are just being lazy or on a phone where they don't want to bother with capitalization or punctuation.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Dead Celebrities 2021 Edition

      @roz said in Dead Celebrities 2021 Edition:

      Mira Furlan from Babylon 5 😭😭😭😭

      I hope as she goes to the sea and passes beyond the Rim, she has a chance to say hello to Richard Biggs and Andreas Katsulas.

      Sleep in light, Ambassador Delenn.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @too-old-for-this said in The ADD/ADHD Thread (cont'd from Peeves):

      I have bounced from job to job to job to decades because the repetition KILLS ME. I get so bored doing the same thing over and over and over again. And I'm afraid, because my current job is nothing but repetition, and I've just passed the one year mark, and I'm feeling antsy. Its a great company, I could get really far... except I don't know if I'll last long enough to get there.

      Belatedly...

      This is, I think, the entire reason I love my current job. All my previous job hops were trying to do something new; from data modeling to video game development to cryptography to working at a microchip company to telecommunications to... etc.

      But it turns out that being part of what basically boils down to the engineering equivalent of a mercenary company is amazing for ADHD; people run into difficult tech situations their own company can't solve, and come to us to make a working Thing X for them. So I could spend six months working on a video game console, then another eight on a medical device, then six on a satellite, then another six on an industrial sensor array...

      I can stay in the same place, at the same company, with the same people, and still be functionally hopping from one thing to a different new one!

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Dead Celebrities 2020

      @ZombieGenesis said in Dead Celebrities 2020:

      Diana Rigg

      One of the best parts of Game of Thrones.

      And the Avengers.

      (No, not that Avengers, the other one.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Kanye-Qwest said in The ADD/ADHD Thread (cont'd from Peeves):

      sensory sensitivity is an ADHD thing, yes. I cut tags out of clothes, and I can't wear any tshirt or anything that puts even the slightest bit of pressure around my neck. Above my collarbone, really. I feel like it's choking me. Also, I chew my lips constantly. Which I never thought of as a symptom, before. OH BOY.

      Okay, people need to stop making me have "wait, that's another ADHD thing?" moments, 'cause I gotta get actual work done today.

      (I always assumed the 'gah, this collar is above the collarbones so I feel like I'm being strangled' thing was just another Random Rachel Quirk.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Web portals and scenes and grids oh my!

      I have a partially-done drop-in (well, drop-in provided you have the other Pax<whatever> libraries on which it depends) Ares-style scene system for Evennia that I started writing, uh... like last fall. I just have had no time/energy to really work on it lately.

      I probably should finish it...

      posted in Game Development
      Sparks
      Sparks
    • RE: General Video Game Thread

      @Auspice - A Polish artist by the name of Aleksandra Wojcik. Her Artstation page is at https://intq.artstation.com/ — I saw her post that she was open for commissions on /r/HungryArtists over on Reddit, and commissioned her.

      I highly recommend HungryArtists if you're looking to commission art.

      posted in Other Games
      Sparks
      Sparks
    • RE: General Video Game Thread

      When you have a character you've invested time and energy in, and then you get some awesome artwork of it, that can feel great. It's true on MU*s, and it's true on MMOs, and I'm very happy with this artwork I got of my FFXIV alter-ego.

      (Put under spoilers to avoid smacking people with big artwork.)

      ***=Aaaaart***

      click to show

      alt text

      posted in Other Games
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I... uh. Just assumed most people didn't like layered fabrics, other than maybe sufficiently loose sweatshirt/hoodie/jacket over a t-shirt type thing.

      Is that... not a thing for most people? *insert nervously grimacing blob emoji here*

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @faraday said in The ADD/ADHD Thread (cont'd from Peeves):

      @Auspice said in The ADD/ADHD Thread (cont'd from Peeves):

      I have twice now -- twice -- gone on the first leg of a trip with a pocket knife

      I stopped carrying my little leatherman tool (with a completely-incidental-to-why-I-liked-it pocket knife) in my purse after the 9/11 security stuff because I just KNEW that I would forget about it and accidentally walk through security somewhere with it.

      Very, very belatedly...

      I've got a much-loved pocketknife/multitool which lives in the messenger bag I take to work. I have carried it onto a plane for work trips more times than I can count. Many times no one finds it or comments on it (yay, security theater), but I have had to mail it home from the airport on five occasions.

      @Auspice said in The ADD/ADHD Thread (cont'd from Peeves):

      I have chewing tendencies. I know this is an autism spectrum / ADHD thing.

      Wait. You're telling me my habit of chewing on my own lip if I don't have something to chew on is part of my ADHD?

      The fuck.

      Adult diagnosis of ADHD continues to be an adventure in "Oh, that's not just me being weird?"

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Good TV

      So, speaking of animated kids' shows...

      There's a set of graphic novels by Mike Maihack which I have adored for years (since back in its webcomic days), called Cleopatra in Space. The comic is six volumes long; five of them are already published, with the sixth and final volume coming out next month. It's a mostly lighthearted adventure comic, albeit with some darker moments to it.

      The basic premise is that Cleopatra, in her teenage years, discovers a mysterious tablet and gets thrown 30,000 years into the future, where the Nile Galaxy is threatened by an alien overlord named Octavian. There's a prophecy that only Cleopatra—someone presumably dead for, y'know, literally tens of thousands of years—can save them, one which has been largely discounted by almost everyone, right up until a very, very confused teenage Cleopatra falls through this inexplicable time rift...

      But hey, no pressure, right?

      Anyway, I had somehow overlooked the fact that it has been turned into an animated series by Dreamworks. The first season—which I guess is roughly an adaptation of Target Practice, the first graphic novel—aired in Southeast Asia last year, I guess but now it's out here! They've changed some things; Cleo's friends Akila and Brian (both human in the comic) have been turned into an alien and a cyborg, for instance.

      Despite that, from what I've seen so far, it seems to stay pretty true to the spirit of the comic. (Not surprising, since apparently Maihack is the show-runner.) So I'm looking forward to watching this.

      (Also, the opening theme is oddly catchy.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Ensign Sue... the comic

      FWIW, if you enjoy Ensign Sue Must Die, it's actually the first part of a trilogy:

      • Ensign Sue Must Die
      • Ensign Two: Wrath of Sue
      • Ensign Cubed: Crisis of Infinite Sues

      Sadly, the Interrobang Studios site and store seem to be gone, so the print copies I have here are probably no longer obtainable, but I think the whole thing (including the second and third arcs) is still somewhere on Kevin Bolk's DeviantArt page. (Bolk being the co-creator and artist.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Rinel — For what it's worth, that's apparently a very common experience among trans women who have ADHD.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @RightMeow said in The ADD/ADHD Thread (cont'd from Peeves):

      @Kanye-Qwest

      I am sorry. I don't mean to be fangirling, but literally no one I have ever met has had this issue. Or they don't understand how I forget to eat. Or how I lose all track of time. Or that I have no concept of time. I have never had someone go 'me too' and I'm ... don't laugh.. I mean I suppose you can. But I'm a little like teary eyed because OMG.. finally someone else gets it and it's not just be being a weird time freak.

      For what it's worth, an adult ADHD diagnosis has—at least for me—been an adventure in "Wait, that's an ADHD thing and not just a me thing?" for so many things like that, along with finally actually mentioning them and other ADHD folks being like "OH MY GOD I GET THAT." And both are accompanied by a feeling of some relief that it isn't just me.

      So I 100% understand what you mean.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Rinel said in The ADD/ADHD Thread (cont'd from Peeves):

      So, ADHD drugs. What they do is to get the dopamine factories running smoothly. You get the same hits as everyone else. No more shortages. No more explosions. Just a steady flow like it's supposed to be.

      How they do that is completely outside of my ability to explain, but generally it involves overclocking the factories a bit (this is why benzodiazepines are really bad for ADHD; they slow down the already malfunctioning dopamine creators). There are non-stimulant medicines on the market, but they're newer and less numerous.

      It's also why a lot of ADHD meds are really really bad for neurotypical folks, because it can screw up their dopamine production like whoa.

      (Meanwhile, an artist whose Patreon I'm part of and who does comics about ADHD posted an early glimpse today at something to use to explain Rejection Sensitivity to folks, and man does it hit home.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: General Video Game Thread

      @Jennkryst said in General Video Game Thread:

      Elite Dangerous is adding Space Legs. Whoop whoop!

      I'm looking forward to booting it back up and trying that out once Odyssey hits!

      Meanwhile, I loaded Star Citizen up for the first time in forever a little while ago and holy flipping cheese.

      Logged into a city (New Babbage) on one of the corporate-owned planets (Microtech) in the Stanton system. Got up, went downstairs, took a maglev train over to a shopping mall area, bought some new clothes (and a chicken burger!), took the train back to the residential area, got one of my vehicles out of storage in a garage, drove around in the snow outside, drove out of the city and off into a forest, wandered around, drove back when the weather got shit, went back inside, took a train to the spaceport, got one of my ships out of storage, got takeoff clearance, flew across the system to another planet (ArcCorp), got landing clearance, hopped out, got transport over to Bevic Convention Center to check out the displays for the in-game "Invictus Week" stuff, went to the shopping area, bought different clothes (FASHION IS THE TRUE ENDGAME IN EVERYTHING), went back to hop on my ship, was planning to fly off to somewhere else for more clothes shopping when I got poked on Discord with "Hey, we need a healer, the one who was going to go run this with us can't make it, can you come help?" and logged off of Star Citizen to go play FFXIV instead.

      It's interesting, really. Elite and Star Citizen are trying for very much the same sort of full living universe, but have taken very different approaches to it.

      Elite went for a deep but narrow cut of their system; they picked a very small number of things and built those systems, then built a whoooole bunch of content for those systems. It let them release something functional very early on, but it's also meant that sometimes as they add new stuff—like when they added planetary landing and whatnot—they have to backtrack and rip out things (hence why getting out of ships has taken them so long, among other things). But it means what they have live at any given moment is a fully functional game.

      Star Citizen, in contrast, is building out a broad but shallow version; they're building every system in the game (landing, ship maintenance and customization, mercantile, cargo, cities, enivronmental biomes, procedural content, ship-to-ship combat, FPS combat in an environment with gravity, FPS combat in zero-G), but then only making one or two bits of content with the systems to tune them and make certain that everything interconnects and works together well, building out one solar system to make sure all the pieces work on a wider scale, and then expanding out into the rest of the universe. It meant any one system you could play with was pretty cool, but the whole thing felt more like a very large engine tech demo than anything else.

      So Elite always felt to me like we could do things, but there wasn't a lot of detail to anything and they were all sort of siloed systems. You had a universe to fly around and explore and mine and trade in, but it felt narrow. Everything you could land on that wasn't a space station was a rocky surface, every space station you landed on was just a menu you interacted with from in your cockpit, etc. Star Citizen, in contrast, always felt to me like they had a lot of detail—look, I can walk around inside my ship! I can see how systems will be damaged, and how I'd need to put down and repair them in a dire situation, if dire situations could arise!—but not much to do, because every system was getting just enough content to test the system and show it worked; like I said, a tech demo more than anything else.

      And now Elite's starting to add some of the missing major systems/features into the established game, while Star Citizen's adding all kinds of content into the systems they've spent all this time building and interconnecting with planets and missions and storylines and whatnot, and I'm actually really eager to see where they both go. Right now SC still feels like a tech demo in alpha 3.9, admittedly, but it's starting to really feel like a tech demo of a game instead of an engine.

      It feels like we're on the cusp of a very good time to be an internet spaceship enthusiast.

      posted in Other Games
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in Diversity Representation in MU*ing:

      @Roz said in Diversity Representation in MU*ing:

      @Tinuviel I think you're conflating a few things. One, having a fantasy setting decide to basically forego racism as part of the theme doesn't mean that all the players and the OOC experience will suddenly be free of bias, because OOCly we're all still brought up in this system.

      Second, I think you're conflating "this experience was valuable for my personal learning and I think others could find it valuable, too" with "all games must provide this specific experience in the same way."

      No, actually. Not even remotely, on either of these points.

      I am speaking, specifically, about the idea that was raised that playing a POC character to tell and experience stories from the viewpoint of a POC, specifically to try to understand their point of view in reality.

      @Sparks said in Diversity Representation in MU*ing:

      Granted, that pressure is more common in anything set in the modern-day world, as opposed to fantasy worlds, but I'd argue that the modern-day world is where being willing to expand your viewpoint is actually potentially important to things outside of pretendy fun-times internet story games. Since we aren't experiencing widespread and systemic real-world racial oppression of elves, or werewolves, or Togruta, or anything else mythical or purely fictional.

      Sorry, I'm evidently not being clear here, for which I apologize. Learning to expand a viewpoint does not mean taking another experience as your own. It means learning to see things from another person's point of view, which is something we have a general lack of in today's world.

      I should clarify that I know some folks think of characters on a MU* as alter-egos, and use them to explore aspects of themselves. (Which can be really valuable for folks who are exploring their sexuality or gender identity and cannot do so safely in their offline home life.) I do not. As someone who writes a lot, I think of characters on a MU* as being like characters in a story I'm writing; their experiences are not mine, but if I'm writing a character in a story it behooves me to try to get out of my own head a little bit. After all, if I don't, a character will just be... well, me.

      Trying to force yourself out of your own headspace to try to see something from some other point-of-view is something you can do in a lot of places—writing, certainly, but also friendly debate where you genuinely try to see the other person's viewpoint, reading nonfiction from people whose experiences differ from your own and really trying to understand where they're coming from, etc.

      And when the viewpoints you're trying to stretch your head to are for something that's a real-world thing, it's worth doing in an informed manner; talk to people whose viewpoint you're at least trying to understand. And not just one, but as many as you can, since no one social group or cultural group or any group is likely to have uniform opinions on everything.

      It's something people will never be perfect at—or even close—because we're all inherently flawed because you can never entirely get out of your own head. But I tend to think any time you can work to see a situation or scenario from a viewpoint that isn't your own inherent one, it's like exercising an empathy muscle. A man trying to genuinely try to comprehend what a woman goes through in a world full of sexist background radiation, someone from a more privileged social standing working to understand what folks who don't have money go through, someone trying to understand where people on the opposite side of a political divide are coming from (I... I have tried, but I cannot do this one, not even to try to win them over with rational arguments), etc.

      You'll never 100% understand someone else's experience—hell, you might never understand 40% of it, if even that—but at least trying to step outside your own head long enough to see the general shape of where they're coming from is worth it. And their time and energy is worth you trying to at least meet them halfway rather than making them walk everything over to your point-of-view to explain whatever on your terms rather than you trying to understand what they're saying on theirs.

      It ain't perfect, sometimes we'll get it wrong—heck, maybe a lot of times—but I honestly believe that empathy muscle is at least worth trying to exercise. And if you fail, you apologize, make amends as best you can, try to learn what you can do better next time, and then do better next time.

      But there's a fear that in trying to stretch that muscle and get outside your own head that way, those failures might be Really Bad, and that so it's not worth trying to step outside your own head at all. And I just... I can't agree. None of us want to fail at things, but failures are also the first steps towards eventual success. And if you don't risk failure by trying, you never get anywhere at all.

      Anyway, being forced into personal experiences outside your normal world view can certainly be one way to stretch that muscle. It's not ideal—and often not pleasant—but boy can it be effective. My friend quite demonstrably wanted me to change out my avatar to understand his online experience firsthand, because I was being unfairly dismissive about the severity of his experience when I kept equating it to the online sexist toxicity I was dealing with in the same game at the same time.

      (I mean, the sexist toxicity was pretty awful too, but it did not involve freaking death threats. Most of the time. This having been pre-GamerGate.)

      Honestly, my friend's challenge to me was like the more recent two folks who handled support for a company—one man and one woman—where they flipped email signatures for a week on the shared support account email and changed nothing else about how they handled the incoming client mails, and he had an eye-opening week when it came to the sort of sexist nonsense she put up with that he'd been blind to. It wasn't that he wasn't unsympathetic or unaware that sexism happened, he just had not truly comprehended how overwhelming and constant it was and how his productivity bottomed out when people thought they were talking to 'her'. And conversely, when people thought they were talking to 'him', she had her most productive week ever by leaps and bounds. Because, as her co-worker put it after the fact, it turned out he wasn't actually a lot faster like he'd thought (and written off as having had years more experience), but that in the time he could finish a ticket and move on to the next, she was stuck still trying to convince the client for her first ticket that she actually knew what she was talking about so they'd follow her instructions.

      She could've told him all that. (In fact, she did tell him all that; the two of them wrote up Medium stories about the experience which are both worth reading.) And it wasn't like he didn't believe her that sexism was a factor, but he didn't actually understand it until she forced him into the situation she was normally in. It forced him to flex that empathy muscle, and get a little better at stepping outside his head to understand where she was coming from for other things too.

      In the case of the challenge my friend made, he demanded I do it because he figured—rightly, as it turned out—the experience would be eye-opening. It was also a passive experience, just like the email, inasmuch as all I had to do was make a new character for the game who was dark-skinned instead of fair-skinned—akin to flipping the email signatures—and without saying or doing anything new or differently than I had been before, holy flipping cheese did the hidden assholes reveal themselves.

      Anyway. I guess I'm not trying to say people must exercise that empathy muscle, or must do any one thing to try to get better at shifting their viewpoint to understand what someone else is trying to communicate; I think that'd counterproductive in the extreme. I guess I'm just saying... there's value in doing it when there are good opportunities, and I think discouraging it is detrimental.

      And even if it's not the intention, a lot of the caution folks end up feeling they have to exercise—never write an NPC on a modern game that doesn't share their own background in case they get it wrong, never write a character in a story that isn't one entirely drawn from personal experience, never try to make the effort to stretch and see someone else's viewpoint because your interpretation might be wrong, keep arms and legs in preexisting unconscious cultural bias zone at all times while life is in motion due to risk of offense—is worse than the possibility of a failure you can learn from and do better as a result of.

      That said, I'm realizing that I'm definitely not communicating any of this stuff very well (...and also, just now, that my ADHD meds wore off two hours ago and HELLO HYPERFOCUS ON WRITING A POST), and I've got no desire to muddy the waters of the thread more than I already have. So with this as my final attempt, I think I'll bow out as a contributor. (I'll definitely keep watching/listening, though, because there's a huge variety of viewpoints on all of this and it's worth listening to them.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Roz said in Diversity Representation in MU*ing:

      @Sunny said in Diversity Representation in MU*ing:

      @Tinuviel said in Diversity Representation in MU*ing:

      The more... verbose people in this thread seem to want a place to actually explore the reality of being a POC.

      I haven't gotten that impression, but if it's true, that strikes me as exactly opposite of something that would make RL POC comfortable/feel included.

      I haven't gotten that impression, either. I've seen @Sparks be verbose on this, but my takeaway from her stuff was "It was really valuable to my perspective to branch out in making my characters on MMO dark-skinned," not "I want to play stories in game about the effects of racism, not stories where race isn't an issue." (For one thing, I know that she enjoys Arx's setting. Enough to staff there!)

      Yeah, to demonstrate more clearly, what happened with that challenge was basically this. Albeit paraphrasing because fourteen years ago or whatever, so hell if I remember exact quotes, and the paraphrase is funny. (And putting it in spoilers because psuedo-script-formatting gets long.)

      ***=So much text***

      click to show

      [ the day of the challenge ]
      Friend (POC): Oh my god, I'm so fucking sick of these racist jackasses in <game we were playing>.
      Me (obliviously thinking I'm commiserating): Yeah, the toxic subset of the playerbase is awful. I'm so tired of the sexists.
      Friend: Uhm. Trust me, the overt racists feel way worse.
      Me (still dangerously oblivious): I mean, yeah. Targeted stuff always feels worse to the one being targeted.
      [ insert like 30 minutes of back-and-forth on the topic, friend growing increasingly irritated ]
      Friend (by now very annoyed): Okay, if you really think the two things are really that similar, I dare you to play nothing but dark-skinned avatars in all the online games we're playing for at least six months, particularly this one. And no taking a 'six month break' to skate through it. At the end of the six months, if you're still convinced you were right, I'll buy you the game of your choice. If you admit you were wrong, you have to buy me the game I pick.
      Me: No! I don't want to have to start fresh with new characters.
      |
      [ a day or so later ]
      Friend: I really want you do to this. I think it will be an enlightening experience.
      Me: shakes head, gestures vehemently at screen with existing character and all game progress
      |
      [ another day or so later ]
      Friend (irritated after another bad in-game experience): So, have you decided to take that challenge yet?
      Me: Aaaargh. I would be behind everyone else and stuck playing alone.
      |
      [ continue for ~1 week ]
      Friend: I will start a new character with you if you will STOP CHICKENING OUT AND TAKE THE DAMN CHALLENGE.
      Me: FINE.
      |
      [ a month and a half after starting new characters ]
      Friend: So?
      Me: You might as well pick your game; I concede. The sexism was really bad but it was mostly just kind of creepy objectification. And an infuriating blindness where boundaries are concerned which I am fairly certain is not actually just people being unintentionally awkward. This stuff isn't as constant, but when crops up it's just... threatening. At best. And sometimes really vile or outright unsettling. I'm done, you win.
      Friend: Oh, no, you're not getting out that easily. Six months, Sparks. I said no skating. See it through. Besides, the two games I'm trying to pick between for my prize aren't out for months yet anyway.
      Me: UGH.
      |
      [ about three months in ]
      Me: You know, the PVP community is really awful—in some shockingly racist ways, it turns out—when things don't go their way, and I know I was the one who suggested we start doing this but I'd kind of like to stop doing PVP.
      Friend (with heavy sarcasm): OH REALLY YOU DON'T SAY.
      Me: Look, I'm also getting sexist shit in there, too. Sometimes from the same person.
      Friend: I didn't say your new character had to be female for the challenge.
      Me: ...you didn't say it didn't have to.
      Friend: Want to start over again?
      Me: A second time? Hell no.
      Friend: Thought not.
      |
      [ about four months in ]
      Me: So, over the past four months something has gradually become uncomfortably clear to me as I talk to the various quest-givers and stuff and see my character standing next to them, and I've tried to ignore it, but I can't unsee it and now I'm in the new stuff they released last week and it's still the case.
      Friend: Yes?
      Me: There are basically no dark-skinned NPCs in this entire game. Anywhere. At all. Despite the quite obvious ability to make dark-skinned characters in the character system.
      Friend: YEP.
      Me: That seems weird.
      Friend: NOPE.
      Me: Okay, now that seems depressing.
      Friend: YEP.
      Me: This is not something I ever noticed in games before. And you are giving me the impression I will notice it in a lot more of them now that you've got me looking for it.
      Friend: YEP.
      Me: ...and I'm just now at this very moment realizing in hindsight that we were basically oblivious to this very thing when we were making <game I helped make before leaving the games industry>.
      Friend: YEEEP.
      Me: Well, that's an uncomfortable moment of self-realization about unconscious blind spots.
      Friend: SORRY NOT SORRY.
      |
      [ about five months in ]
      Me: This avatar is basically a jackass dowsing rod. Or geiger counter for assholes. Or something. I'm finding things out about some people who seemed not-awful before all this, but who are now just... wordless flailing inaudible over the phonecall we're on
      Friend: I'm guessing you're doing that 'argh' thing of yours since you got silent. I'm also guessing that now you know why I didn't seem to like <random other player who moved in similar circles and who I had previously found unobjectionable if socially awkward in our brief interactions, who had no clue that NewAvatar was also me who he'd known and low-key tried to hit on as OldAvatar>, since you shrieked his name in all-caps on the chat before you logged out earlier?
      Me: Yes. I blocked him. I want to double-block him.
      Friend: How would that even work?
      Me: I DON'T KNOW SHUT UP.
      Friend: Let me guess, death threat?
      Me: Yes. Very, very racist death threat. With surprise bonus sexism mixed in! Because I outbid him for crafting materials on the auction house and he didn't notice before the auction ended. Not even rare materials! He just didn't like losing! And when I blocked him, he logged in an alt I didn't know he had to keep sending me direct messages. And then a third when I blocked the second! I don't think he had a fourth, but I logged out for now just in case. Actually I guess I kind of did double-block him. Or triple-block.
      Friend: Imagine my surprise. Which is zero, in case you wondered.
      Me: Ugh. It's like... there's different pools of toxicity and they make some sort of horrible bigoted jackass Venn diagram. There's the sexist circle, and the racist one—which yes, I still admit is larger and somehow even more vile when you encounter it, you were right—and also probably a lot of other toxic pools I don't want to try enumerating right now.
      Friend: I do like hearing "you were right". Feel free to repeat that.
      Me: Oh! And instead of it being the intersection of the circles like a normal Venn diagram, I guess you get hit with the union of all of them which are perceived to apply to you. Or your virtual online representation, anyway.
      Friend: That you just used 'intersection' and 'union' to describe this situation somehow managed to surprise me, despite having known you since we were six years old.
      Me: Look, I wrote a lot of code today. Also, that reminds me: right now I'm still kind of annoyed you didn't clarify the "don't have to make the new avatar female like the old one to keep the sexism for comparison" thing, because you have absolutely known me long enough to know how literal I can take things. And frankly, after this evening, yikes.
      Friend: Still your fault for assuming. I trust you're feeling enlightened, though?
      Me: Ugh. Yes. At least I'm definitely finding the previously-hidden horrible people to avoid. It's like... they had Romulan asshole cloaking devices, and you making me change my avatar broke their cloaks and now they're revealed.
      Friend: ...you are a complete and total nerd.
      Me: HELLO YES JUST SO YOU ARE AWARE WE ARE DISCUSSING AN MMO WHICH WE PLAY. AND "WE" INCLUDES YOU, FELLOW NERD.
      Friend: Yeah, okay, that's fair.
      |
      [ six months in ]
      Friend: So hey, it's been six months! Two things: first, I've picked out my prize, so let's go hit the game store this weekend.
      Me: Okay. Please no expensive collector's editions, though.
      Friend: No promises. Anyway, second, challenge over, you're free to go back to your old avatar now. Provided you're willing to give up the past six months of progress...
      Me: Let me make a counter-proposal.
      Friend: Oh?
      Me: For the love of god, can we go try some new and hopefully less-toxic game for a change, at least temporarily? I don't think it's just me but I feel like things have gotten way more constantly toxic in the past two months in a whole bunch of ways. And let's be honest, this game didn't have the healthiest community to start with.
      Friend: It's not just you. That influx of new players has been... yeah. And actually, that sounds great. I'm not really enjoying this anymore anyway, not since <non-sucktastic group we had been part of> fell apart after all those folks left the game.
      |
      [ a week later, coming out of character creation in new game ]
      Friend: Hang on, you're still...? It's past the six month mark, Sparks. You're free! Go back and make a pale redhead again.
      Me: I know. But I thought about it, and I'm going to stick with this.
      Friend: Really? After all that? Why?
      Me: Asshole detector/decloaking device, for one? If this game's going to have racist asshats lurking invisibly in the tall grass, at least I'll find out who to avoid early instead of being surprised months and months down the line. If they can't play nice with me wearing this avatar, I don't need to play with them at all.
      Friend: ...is it sad that logic actually makes a lot of sense?
      Me: Probably.
      Friend: Right. Anyway. Ready to see what the starting zone is like?
      Me: HIGH ADVENTURE THAT'S BEYOND COMPARE!
      Friend: Did you just quote the Gummi Bears theme song at me?
      Me: No. Yes. Maybe. Shut up.

      (I am also suddenly fiercely missing online gaming with this friend since he moved across the country and we gradually lost touch several years ago. I'm a little tempted to reach out and see if he's currently playing anything actively.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Wizz said in Diversity Representation in MU*ing:

      It also ties into a fantasy trope that has ALWAYS bothered me, that fantasy cultures are usually super-simplified in much the same way -- ie, dwarves are all miners and heavy alcoholics , elves are almost always archers and scouts and live in forest communes, etc. It's become shorthand because it's recognizable and writers are desperate for shortcuts sometimes, but isn't that problematic for most of the same reasons it's problematic in real life?

      I feel like genre fiction often seems to use race (in a "species" sense, like elves/dwarves/whatever, or alien races) as a shorthand for cultural background, and it annoys me greatly from a number of narrative and worldbuilding standpoints. Doubly so since the 'cultures' are often way more homogeneous than real cultures are. And I sometimes can't help but wonder if that also sets a precedent in pop culture that "all X (who are Something Different) are Y" that unconsciously reinforces real-world prejudices for some people, by giving them a world where absolutes can demonstrably be true (and the places where it isn't are the one dwarf who's written to be 'different' or whatever, i.e. the exception that proves the rule). Which is something that's never the case in the real world.

      Then again, human brains are often weird and wildly divergent; something that one person views as harmless can reinforce another person's toxic views, because two human brains can take the same pattern and set of facts and draw two wildly different conclusions from it. When it's about objective things it's easy to say one person's wrong, but when it's subjective—especially about someone's personal emotional response to a thing—you can't really say that either is wrong, because neither's an invalid way to feel.

      Which unfortunately means all of this—all of it—is really complicated, and no one is going to ever completely solve this sort of stuff because everyone views things differently, and something one affected person thinks is a good step forward and wholeheartedly encourages might have another person of near-identical background feeling offended.

      I personally figure "being able to put yourself in someone else's shoes and see things from a different viewpoint" is not just a useful skill in writing various characters in a book, novel, or in an online game, but more importantly also sort of key to actual honest-to-god empathy for our fellow human beings, even when our situations differ. And empathy—real empathy—is something which my Quaker upbringing leaves me firmly convinced is something we seriously need more of, especially in today's world.

      But all we can do is try to be better as we go forward day-by-day, and recognize that absolutely no approach—to any part of these sort of challenges—will please everyone. Not even everyone of the same culture and background.

      posted in Mildly Constructive
      Sparks
      Sparks
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