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    Posts made by Sparks

    • RE: Diversity Representation in MU*ing

      @Tinuviel said in Diversity Representation in MU*ing:

      @silverfox It's not simply about being our escapism. It's about being our place to do our thing, within the confines of whatever setting we're in.

      If I choose not to deal with a certain kind of story, so long as it's reasonable within the confines of the overall game story, then I have the expectation to have that choice simply accepted and everyone move on. The same goes for those that want to explore the intricacies of race, or culture, or whatever else.

      I really hope that I'm not coming across as bigoted or bullying here, as that's not my intent. Gaming is an excellent tool to explore all kinds of things, I just don't care to be told that I must think about X, Y, or Z all of the time always or else I'm a bad person.

      Ah, my sleepless babbling might've come across less clearly than I might've hoped, then. I think we're less in disagreement than it might seem.

      You're saying it could be valuable, but you don't want to be forced to do it; that's certainly reasonable.

      I'm saying, I think there's value in doing it, but I've noticed sometimes there's a sort of subtle cultural pressure to "stick to what you know" in making characters, or sometimes an unspoken implication that making a character who differs from you can only be because of ulterior motives, be it fetishism or 'forced social justice' or whatever else. I think that pressure not to step outside your own iRL/offline viewpoint for "fear of getting it wrong" is counterproductive, both narratively (because more diverse elements in well-rounded characters leads to a richer world and a better story) and in terms of trying to break us out of ingrained unconscious biases.

      Aside from it discouraging players trying to widen the viewpoints they're willing to examine the world from—be that world fictional or otherwise—I feel like that "don't try to step outside of what you know, and if you do, you probably have ulterior motives" mindset also reinforces barriers between groups (by ethnicity, culture they were raised in, sexuality, whatever) that contibute to many systemic 'isms' and 'phobias' of various forms—racism, sexism, homophobia, etc. After all, if it's not worth trying to see a fictional story from that viewpoint because you might get it wrong, there's that unconscious association that it's not worth trying to see real world new stories (or anything else outside of fictional worlds) from that viewpoint because you might get it wrong.

      So when I say that's something we as a community could work on, I mean we could work on doing away with that sort of pressure you sometimes bump into that "if you are going to make a character who isn't white, you must have an ulterior motive" or that it's somehow wrong/weird/bad to do so. Granted, that pressure is more common in anything set in the modern-day world, as opposed to fantasy worlds, but I'd argue that the modern-day world is where being willing to expand your viewpoint is actually potentially important to things outside of pretendy fun-times internet story games. Since we aren't experiencing widespread and systemic real-world racial oppression of elves, or werewolves, or Togruta, or anything else mythical or purely fictional.

      (At least not last I checked; I grant I have run out of spoons and have not read the news in a day or so.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in Diversity Representation in MU*ing:

      I don't want to use my fleeting RP time to break biases or shift my viewpoint. I want to play characters that entertain me and others. I spend my entire life learning about cultures and experiences both extant and extinct. I don't want to do that when I get to play make believe with my friends.

      So again, people are going to play what they want to play.

      Okay, I actually agree. I just tend to think "characters that entertain me and others" and "characters who differ from my own personal OOC viewpoint and experiences in meaningful ways" do not have to be mutually exclusive. In fact, I think—now that I am (probably) sufficiently caffeinated—if I were to boil my overall stance down to something a hell of a lot shorter than the massive screeds I've vomited up so far this morning, it would be that with a bit tacked on the end. So:

      I just tend to think "characters that entertain me and others" and "characters who differ from my own personal OOC viewpoint and experiences in significant/meaningful ways" are not mutually exclusive, and the fact that no small number of people seem to have an unconscious belief that they are mutually exclusive—or that a human character whose skin happens to be darker than Pantone shade 92-9c is somehow more difficult to tell a story from as a viewpoint than, say, an alien or vampire or elf or whatever else—strikes me as a thing that maybe we as a community could stand to work on as we cook up characters. Because when there are a lot of people out there who seem to think they can find more common ground with and more easily imagine seeing the world from the POV of literal alien species in Star Trek or Star Wars or Mass Effect or whatever else than they can with their neighbors who happen to have a bit more melanin content to their skin, it's demonstrably sure as hell something we as a human race could stand to work on.

      (I mean, granted many of us are very bad at writing 'alien races' that aren't functionally just some variation on "weird humans, often with surprisingly little cultural diversity across the landmass of an entire planet" so there's often less actual distance between "human" and "hypothetical weird alien from outer space" than you'd maybe think, but still.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Warma-Sheen said in Diversity Representation in MU*ing:

      Just keep in mind there are many flavors of POC who also have many flavors of culture. A lot of people forget the distinction between skin color and culture. I know a few white dudes with chocolate frosting. I know a few chocolate dudes with white frosting. They are people too.

      Don't let fear of 'getting it wrong' stop you from playing a POC character.

      You are way more concise than I am apparently capable of managing today; apparently I shouldn't have left the reply window in fullscreen mode and watched updates to the thread periodically while I worked instead of blindly writing a small novella while three more pages of thread materialized.

      But, yes, this. Upvoted, and then an additional 99 more upvotes in spirit.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      Now that I have caffeine (if not actually any sleep) in my system and my brain is somewhat more orderly and somewhat less "blearily stream of consciousness", I shall try to be more clear (though knowing me, just as overly verbose) as I type up things between working on actual-work-stuff...

      @Tinuviel said in MU* Gripes and Peeves:

      @Sparks said in MU* Gripes and Peeves:

      That said... even if it helps with some understanding and forces you to break out of unconscious biases? It's even more important to take those experiences and really internalize that they've got nothing on what POC folks have to go through RL.

      While I agree that yes, breaking biases and doing one's best to reach a better understanding of those different to one's self... I honestly don't understand how playing a POC on a MU is going to do it. A character on a MU is not at all the same as an avatar in a game world, especially if the game world is fictional. The choices you can make in a video game are exceptionally limited when compared -to that of a MU*, so playing "someone with dark skin" isn't the same as playing an actual black person from Harlem.

      I mean, sure, if you're not RP'ing then you don't have to force yourself to think about things that way because you're constrained by the choices the game allows you. Now, that said, RP is definitely a thing that happens in MMOs—or outside MMOs, but with those characters and settings—so sometimes you get the weird duality of having that avatar viewed as "you" and trying to also tell a story with them a'la a MU*, but I grant that the majority of MMO players don't RP the characters they make.

      Even without the RP, you may still be forced to confront unconscious biases and assumptions in other ways, but maybe not those. That doesn't change the fact that putting yourself into the head of a character with wildly differing experiences than your own can help to widen your viewpoints. Maybe not in ways that aren't as much of a shock to the system as having someone let loose on you with a string of really vile racial epithets in the middle of online gaming, I grant.

      The point I was very clumsily and blearily trying to get at is that you can find ways to break your biases and shift your viewpoint in unexpected places; witness that deciding to play a dark-skinned avatar in online games leads to many people assuming that you must be a POC iRL and feeling free to let loose with racist invective at you, which can be a viewpoint-shifting experience you would not otherwise have. And that only magnifies my feeling that an attitude that you should play or write only what you've personally experienced is horribly restrictive in a number of ways.

      I've never been an insane nocturnal elf obsessed with death and spiders. Or a mage trying very hard to hold the world together after the passing of their teacher, who had basically become a lynchpin of the world they lived in. Or an explorer trying to map the forgotten parts of the world. Or a parkour enthusiast in a semi-dystopic cyberpunk future. Or a deeply emotionally damaged biotic with serious commitment and trust issues. Or a newborn AI. Or the young and somewhat reluctant ruler of a nation. Or the inconvenient bastard child of the ruler of an entirely different nation. Or a rancher in the 1880's Australian Outback. Or any number of other things I've played on MU*s.

      And if we want to stick to modern-day real-world things, then I've never been a medical professional even though I've played a doctor. I've never been a pilot, though I've played people who flew planes. I've never been from New York, though I've played folks from there. I've never been from Texas, though I've played folks from there. I've never been someone from a wealthy background, though I've played those. I've never been a foster kid, though I've played those. I've never been blind—save during my worst migraines, where the loss of vision is blessedly temporary and usually only one eye—but I've played a blind character before.

      Hell, I've never really been a straight person, and I've played those. (To be fair, I've never really been gay/lesbian either—woo, asexuality?—and I've played characters who were.)

      Which is all a way of trying to say...

      @Tinuviel said in Diversity Representation in MU*ing:

      If you have the knowledge to accurately play a POC, with all their culture and history intact, then chances are high you already are aware of your biases enough to deal with them. If you don't, then you're likely just playing a white dude with chocolate frosting.

      ...that I disagree (and fairly vehemently) with the implication here. Maybe I'm misreading what you're trying to say, since general lack of sleep? If so, apologies for springboarding off of the comment erroneously.

      But if I did read a correct implication there, then I think trying to limit yourself to only roles you have direct personal knowledge of is limiting, both narratively as a player—frankly there are honestly only so many times I'm willing to play a tomboyish ginger software/hardware engineer with ADHD, since I can just log off and be that in the real world—and in terms of letting you sit comfortably in your own OOC viewpoint.

      We may not always get it right. Some things will just make people grit their teeth; we might try to do some research but still get it wrong. I'm certain there are a lot of little details I got wrong while playing a doctor that would drive real medical professionals nuts. I certainly know there are things where people are like "And then with my Mad Electronics Skillz, I'm going to do this" and I'm thinking "AUGH no how are you handling this aspect of that? You need this or else your device is going to catch fire. Which generally is bad and makes you fail the design review!" But it's fiction, and we can wave our hands around somewhat.

      And yeah, when you get into questions of race, gender identity, sexual preference, etc., having things you do be perceived as 'wrong' can lead to more hard feelings. But I've seen someone get accusatory that "you're playing X wrong, because I'm X and that's not my experience of things" only to discover the other player was in fact also X, and that their personal experiences just happened to differ. Because experiences aren't universal.

      There's no one way to play a character who happens to be POC, because there's no one universal "POC culture". There's no one way to play a character who happens to be ADHD, because ADHD presents differently in different people (and is co-morbid with a whole mess of other neurodivergent things). There's no one way to play a gay man, because there's no single universal template for "this is all gay men in the world". People are messy and made up of complex intersections of many different things; even people who are intersections of a lot of the same things ("Feminine, lesbian, POC from the Ivory Coast, scared of heights, allergic to penicillin, etc.") can be extremely different individuals.

      Sure, if you think all black men have to be "thugz from the hood" and that's literally the entire depth of your character, then yeah, that's likely to be offensive. Just like if you do the same thing with homosexuality, or neurodivergence, or Asian ancestry, or anything else. Speaking as someone of partial Roma ancestry, the cliche and borderline-fetishized—pardon the slur for illustrative purposes—'gypsy' stuff that people romanticize makes me want to gnaw on my keyboard in quiet but deeply offended frustration. But I've seen complex, well-rounded, fully-realized characters who happen to be of Roma descent, too. Anything can be boiled down to a shallow and potentially-offensive cliche.

      I'd argue that the possibility of getting it "wrong" doesn't mean you shouldn't try to construct characters who differ from your own life experiences in fundamental ways, even when those characters inhabit a fictional world that is far closer to our reality than many of the more out-there worlds we tell stories in. It makes for more interesting narrative and richer stories (and in the best case, more complex and full characters) if you have more diversity in your story world... and learning to try to really think about how all those different elements of a character's identity will drive their decisions and story and reactions can also be very good even outside of RP to learn to broaden your viewpoints. So it seems like a win-win; a richer world for the storytelling, and a chance to confront our own unconscious biases. Just be willing to genuinely hear concerns if people whose real-world experience touches on that of your character express them.

      I mean, obviously, varying your RP in pretendy fun-times internet story games isn't going to make massive shifts in the state of the world; even if every single person in the MU*ing world learned to see things from viewpoints far different from our own, it wouldn't measurably move the needle on a global scale. But people have asked me before why I'll go buy lunch for the homeless folks near my office (pre-pandemic, I mean) because "it's not like buying lunch for those four people today is going to really make a dent in the problem". And aside from the fact that it demonstrably makes a difference to those four people? I like to think that if everyone did tiny acts of kindness, the world would in aggregate be a far better place... and even if no one else is doing little acts of kindness at that moment, that doesn't mean I should just stop doing it myself.

      Because the world desperately needs us all, collectively, to learn to broaden our viewpoints and confront our unconscious biases. And even if other people aren't doing it, that doesn't mean we should just shrug and give up on doing so ourselves.

      I guess it's more... I don't know that it's about making the hobby a safe space for POC in my way of looking at it, though I feel like if it isn't a safe space for POC already (beyond the usual ways in which the world can be shit towards POC, because woo systemic oppression) then we've got an entirely different additional discussion to have. But I think it's an exercise in learning to break our own unconscious biases, to learn to think more diverse, and most importantly to carry those changes in our thinking out into the rest of our lives.

      I can say from personal experience that my writing without making conscious effort to write more diverse casts is still more diverse now than it was when a much-younger me was consciously reminding myself to add diversity. (It's also had the same effect on the mental images my brain spits out when I'm reading and encounter a character who isn't described in detail visually.) It doesn't happen overnight—if I look at my own writing, this is an unconscious shift, but that's taken a little more than ten years, and lord knows there's certainly still always a lot of room for further improvement—but it still seems worth striving for.

      Humanity is a tapestry of infinite complexity, and people are plotted on a multidimensional chart with an uncountable number of axes; even if two people share the exact same coordinates in one axis ("cultural background") they could be separated widely on that chart by almost everything else. Possibilities are endless, and we're roleplayers; our entire hobby is about using our imagination. And if we storytellers—either as GMs or players—are incapable of imagining what the world looks like from any viewpoint but the one we've personally lived, or if attempting to do so means we'll end up with a shallow (and potentially offensive) cliche... then I'd argue those imaginations are frighteningly limited.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @egg said in MU* Gripes and Peeves:

      #MU*sSoWhite - sometimes this really bothers me and it's particularly bothering me right now given the current climate. I'm gonna go on one of the games I play on and count the number of characters with blue eyes. I'm pretty sure it's 75+%.

      Play a POC, it wouldn't kill you.

      Not MU*ing directly, but please excuse me while I regurgitate some lengthy insomniac thoughts...

      I got challenged by a POC friend ages ago (fourteen-ish years, I think?) to try playing exclusively POC characters in MMOs and other online games for six months and see what happened, and I found it an eye-opening experience. Not just socially—in a breathtaking amount of online gaming there's a surprising amount of sudden racist toxicity you experience when you change your avatar's skin color, far more than I'd realized even though I knew intellectually it existed—but even technologically as well.

      It was surprising to me both as a gamer and a former game designer/developer how many games, MMO or single-player, simply cannot even handle cutscene lighting right if you give your character dark skin. I expected better of classic-era Bioware, for instance, but Dragon Age Inquisition was particularly bad about this in places; there were whole cutscenes where I literally could not see my Inquisitor at all. This technological aspect was particularly striking to me because I had to admit that, in hindsight, it was not a thing I'd bothered to consider in my own professional game development days. (And I was the one writing the lighting portion of our game engine...)

      I've actually played predominantly dark-skinned characters in MMOs—and any other game with chargen—even after the six month stretch passed. In part because anything else aside man has it been a remarkably useful litmus test to show me who I should not waste time trying to associate with. And often serves as a good way to judge the toxicity level of any online video gaming community overall very quickly. It was a large part of why I left WildStar despite having been involved in the actual development of the game to a point where I very seriously considered moving to California to take a job at Carbine; moving up to and after launch, the very tight-knit cool community we'd had in early beta dissolved under the weight of a much larger playerbase, and holy cheese was the post-launch community racially toxic to a breathtaking level in places.

      And even when a game is single-player, I've found making my character a POC also makes me a lot more aware of NPC racial diversity. (Which is often, uh, let's go with "not great".)

      I mean, in The Secret World, my extremely dark-skinned character did not stand out because there were a fairly diverse cast of NPCs to start with. (Heck, my character's actual NPC boss was basically "what if Idris Elba played James Bond... who'd had to retire from the field and become the overseer for a new generation of secret agents, who happened to be working for an ancient secret organization to basically fight C'thulhu and other similar scales of threat in order to keep people safe from the things in the shadows?")

      But playing FFXIV with a dark-skinned character—while I've encountered almost no OOC racial toxicity from other players as in Far Too Many Other Games, which is refreshing (though I have had a few notable non-toxic but very uncomfortable interactions)—I quickly became hyper-aware of how few NPCs were dark-skinned (i.e. damn near none), all the way up until I reached Ala Mhigan territory during Stormblood (the second of the three current expansions). And even there they were hardly the majority.

      I mean, some of that is the Japanese tendency to make characters very light-skinned even when they're supposed to be Asian or anything else, but it still felt a touch uncomfortable. (The fact that there are shockingly few dark-skinned PCs either did not help that feeling, mind you.) It was actually a relief to me on a level that caught me totally off-guard when my character finally reached Ala Mhigan territory and met the (POC) leader of the Resistance and other freedom fighters serving under him, because abruptly she looked like she belonged there.

      That sort of stuff has been an eye-opening experience about the importance of representation, even as pale a reflection as it is of the real thing.

      So, I mean, definitely don't play a stereotype—because no character should be a stereotype, and they really shouldn't be a racially-derived one, because yikes—but I've found that taking up my friend's challenge over the past however-long-it's-been (well over a decade, at least) in at least online video gaming has definitely forced me to look at points of view I probably would've otherwise taken for granted, both narratively (in RP and everything else) and OOCly socially (because hoooooly cow can people get horribly racist at dark-skinned avatars in some gaming communities).

      (Admittedly, picking a PB in MU*ing is a wildly different experience than "hey look, I'm interacting with random gamers in multiplayer" is; with online multiplayer games, RP and "in character" is not the dominant paradigm of interaction, so people are far, far more likely to think of your avatar as "you".)

      So although that friend and I have largely lost touch in the past six years or so after he moved to the East Coast, that challenge definitely had an impact. I like to think it's helped break me of habits I wasn't even aware of. I know it's changed how I write fiction in general, because it's forced me to stop just mentally defaulting to every character being white; when writing fiction I used to have to pause and go "wait... should this character be non-white?" consciously with every character I created, and that hasn't been the case for some time.

      So I have little doubt that, done right, it can be a worthwhile experience for many people to try out.

      That said... even if it helps with some understanding and forces you to break out of unconscious biases? It's even more important to take those experiences and really internalize that they've got nothing on what POC folks have to go through RL.

      Because no matter how racially toxic someone might get at my old Defiance character, or my Elite: Dangerous commander (seriously, you barely ever see them, wtf), or my old secondary EVE Online capsuleer (reiterate Elite comment here... though to be fair, EVE's just gleefully toxic in general in places, and the racial aspects were basically opportunistic seasoning), or any other online avatar? I can always log off and put all that aside. It's not like those online avatars will impact me if I'm pulled over by some paranoid traffic cop. It's not like those online avatars will influence someone's perception of me professionally in my day job. It's not like they affect my offline, real-world, actual life.

      Many folks don't have the option to put it all aside by logging off. And reminding myself of that every time I do run into one of those experiences? That's been the most sobering part of the entire years-long history of this challenge.

      And, unsurprisingly, the point the friend in question wanted to originally make by issuing that challenge to me all those years ago.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Wretched said in The ADD/ADHD Thread (cont'd from Peeves):

      dd8b03ed-d62b-4efc-9461-4a40481cf1aa-image.png

      This used to be my life in meetings at work; I had a lot of coping mechanisms like digging fingernails into the palms of my hands so that the pain was a thing that would force me to remember "hey there's pain for a reason" and that reason was "force your brain to stay on this one topic" and stuff.

      Then I got ADHD meds, which was amazing and I no longer had to struggle and force myself to stay aware/processing in long meetings. (And no longer associated such meetings with physical pain!)

      Then we had a pandemic, and I ran out of ADHD meds, and they took an abnormally long time to get refilled.

      Going back to this for the past couple of weeks has not been fun. Thankfully, the one benefit to Zoom meetings is I can screen-record the meeting and rewind if I have to. (And thankfully I got my ADHD med refill yesterday, finally.)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: General Video Game Thread

      @Sunny said in General Video Game Thread:

      @Sparks

      Yeah, it was totally a lalafell. And it made me really, really happy.

      Hit up Lodestone someday and do an unrestricted search for "Chicken Nugget" as a character name; the search results are hilariously long. Even just in Primal (my datacenter), there's like 50+ lalafell with names that are a variation on that.

      That said, I probably have little ground to throw stones here; my comment in our FC roster is honestly "Chicken tender." Because I almost obsessively train/feed/tend to all the horsebirds that get left in the FC house stables...

      posted in Other Games
      Sparks
      Sparks
    • RE: General Video Game Thread

      @Sunny said in General Video Game Thread:

      I just saw somebody named Chicken Nugget in an mmo I play. It brings me such joy, and I'm not sure why.

      I have genuinely lost track of the number of lalafell I've encountered in FFXIV who are named some variation on "Chicken Nugget", "Chicken Mcnugget", "Chicken Nuggetz", "Chicken Mc'Nugget" and so on.

      Though they were all trumped for memorability by the giant Roegadyn tank who was dressed like a chocobo, with the name "Kwehstopher Warken". (As explanation: chocobos—the giant usually-but-not-always flightless chicken-like birds used in place of horses throughout the many incarnations of the Final Fantasy franchise—canonically make the noises "kweh" and "wark".)

      The most infamous clever name in the datacenter I play in, though, is "Viewing Cutscene". (When you are in a cutscene in a shared instance, your name in the party list is replaced by "Viewing Cutscene", so...)

      posted in Other Games
      Sparks
      Sparks
    • RE: RL Sads

      @JinShei said in RL Sads:

      @mietze I'm really sorry. This happened with one of my patients and just knowing he was alone for those last minutes, and lived a life that was so alone that nobody knew for a week was ... very upsetting is an understatement but words are hard.

      I have an uncle whose health is not good; he's on dialysis and thus has to go to a hospital fairly constantly. He lives alone, about forty minutes away from me. He and I are... let's say "diametrically opposed" on most political opinions, but we share a love of photography and engineering, so I usually have common ground to talk to him.

      I have not heard from him in about two weeks, despite leaving a couple of phone messages.

      Now, it's not unusual for him to turtle up and not talk to anyone; he's something of an introverted grump in recent years and bad about returning calls, even though he also gets more grumpy when he's isolated and cut off. So it's not uncommon for me to have to take a week and a half or so to get in touch with him if he's in a Mood because dialysis is being rough.

      But given everything that's been going on, the frequency of his necessary hospital visits for dialysis, and everything else—including that I already lost my great-uncle to COVID-19 last month—I cannot help but worry.

      And unfortunately, I don't really have any legal grounds to try to call around and check places easily; he's not actually my uncle by blood. He was a student of my grandmother's, and she had a "if your home life is abusive, I will help if I can" policy; his home life was abusive, she let him crash in her guest room, and he sort of never really left the family afterwards. (To a point that I think I was 12 or 13 or 14 before I learned he wasn't actually mom's older brother.) But as he was never formally adopted or anything we don't technically count as family for purposes of like, inquiring at the hospital where he does dialysis or anything.

      For all that I'm stressed and dreading possible outcomes here, I can only imagine it's far worse to have the definitive answer that yes, someone did pass away, and did so alone and without anyone there. My sympathies to both @JinShei and @mietze; I expect that is a really awful feeling.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: OOC Knowledge Levels Question

      @faraday said in OOC Knowledge Levels Question:

      I would challenge the assertion that Ares encourages you to log and share every scene. The server doesn't care if you log (except insofar as you miss out on certain features - like participating via the web scene page or editing poses - if you don't); the server certainly doesn't care if you share.

      I may be misremembering, then; I just thought if you were in a room RPing and didn't have a log going the game would periodically break in with a reminder to the room to start a log. Which did feel like encouragement to log scenes. And since I think a log gets deleted if not shared after a certain point, I read that sort of like "share it or lose it", or encouragement to share the scenes.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: What Types of Games Would People Like To See?

      @friarzen - Give me literal Secret World. Modern conspiracy horror fantasy yes plz. I will put on my Paladin's dress whites, grab a sword, charge my cell phone, snag a few tacos, and set out to be the thin red line between the innocents of the world and the monsters in the shadows or clawing at the walls of reality. #teamred #templars #honorandtradition

      posted in Game Development
      Sparks
      Sparks
    • OOC Knowledge Levels Question

      I have a question, wearing my game-design hat, because I'm curious just for future reference if I ever lose my mind and make a game from scratch: would people in general have more fun if a game has no OOC secrecy at all?

      I know Ares is very popular, where the server really encourages you to log and thus share every scene (and really, some games make it policy), so there's no OOC secrets. If someone stumbles across a hidden temple in their storyline, everyone would know OOCly (but obviously not ICly), if someone makes a secret bargain with an NPC for a lost artifact, or sells their soul to evil for power, etc., it would be public OOC knowledge. General IC communication (like text messages on Ares, or messengers on Arx) logged and on the website, etc. If someone is part of an evil cult, you'd OOCly know because the meetings of the evil cult and messages sent between the cultists would be logged and on the website for all to read.

      I admit as a player I like mystery, I like not always knowing everything OOCly and sometimes being surprised even OOCly by plot reveals; if someone shows me the magical aardvark slumbering beneath the tournament grounds, I love the moments where I'm surprised by something OOCly as well as ICly, like in a tabletop game. I feel like if I've already read seventeen logs about the Caretakers of the Aardvark making sure the Aardvark is comfortable and has a warm blanket and fluffed pillows, getting the reveal of where the Aardvark is (or even that there is an Aardvark) loses something.

      But I know some folks disagree, and want all the lore and every scene and message available to read and enjoy, even when they cannot know those things ICly at all. And those games can be really fun too!

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: What Types of Games Would People Like To See?

      @Seraphim73 - I will also note that focusing on a single faction means you can GM more effectively. You aren't writing plots for this group and this group and this group; you're writing plots for the cell. Missions they can undertake.

      But canon FCs should absolutely be used sparingly; less a presence and more a guest appearance, like Leia's appearance in Rebels during the operation where they staged the theft of three frigates to cover up the fact that House Organa was delivering them to the Rebellion. You could, for instance, have a pilot flying a Rebellion courier mission shot down and captured, and need to go free this poor young "Wedge Antilles" guy, whoever he is, before the local authorities hand him over to this ambitious young Imperial officer named Rae Sloane. Or where you need to handle part of a mission off-world, and the only Rebellion ship available and equipped to run a blockade to get you there is this retrofitted Corellian VCX-100 light freighter named the Ghost.

      If you are doing that sort of GM'ing, it's much more like running a tabletop campaign in some ways.

      ETA: Dangit, I really want this now.

      posted in Game Development
      Sparks
      Sparks
    • RE: What Types of Games Would People Like To See?

      @mietze - Honestly, if you need to constrain playerbase size, just do what Spirit Lake did, and close applications (and character creation) after you hit a certain size. Lots of people will fall off again fairly quickly to try the newest shiny when another game opened, and once that happens and you have your core playerbase you can decide whether you've got staff power to open it back up.

      Closing a game to applications isn't always popular, but if you don't, and you do intend active GM'ing... gestures silently to our playerbase size on Arx, and resultant backlog of GM requests

      posted in Game Development
      Sparks
      Sparks
    • RE: What Types of Games Would People Like To See?

      @falsgrave said in What Types of Games Would People Like To See?:

      @Sparks I love the cells ideas. It gives the PCs a lot of agency as opposed to a formal and organised military-style faction that you see in post-ESB Rebellion or NR factions.

      One thing I've seen is that if you have some shared thing between all the PCs, it becomes far easier to reach out to others and include others. If everyone's serving on a single ship in an SF setting a'la BSG, if everyone's in a single mercenary company, if everyone's in a single Rebel cell, etc.

      If you all folks have in common is "you live in the same city" like the average WoD game and such, then it becomes really, really easy to splinter into a bunch of different little sub-groups.

      So not only do I like the Rebels-era setting, but if everyone's in a single Rebel cell there's a ready-made excuse for them to interact. No "okay, what do we have in common to RP about" questions.

      posted in Game Development
      Sparks
      Sparks
    • RE: What Types of Games Would People Like To See?

      @falsgrave - I would love some Rebels era Star Wars. Those early days, when the Rebellion has no central base or huge well-known heroes; there's just a loose network of cells sharing intelligence and resources. Where your information of viable targets in your home system comes from a faceless, anonymous operative going by Fulcrum. Like the first season or so, when the Ghost crew are based pretty entirely on Lothal, with no contact with other Rebel cells, save for information funneled back and forth by Fulcrum.

      People might OOCly know canon FCs are involved—that Bail Organa and Ahsoka Tano are the ones who started Fulcrum to draw disparate little uprisings together, that the first Fulcrum was Ahsoka herself—but those facts would never need to come out in game; all they'd know of Fulcrum is the periodic secured transmissions giving them new intelligence on Imperial movements and goals, to inform their own operations.

      If you want a little more flexibility as to cell operations, you could bump it a little further, to where a particularly well-equipped Rebel cell might have an aged frigate like the Phoenix cell's the Phoenix Home, a flagship from which smaller ships can be launched, giving them freedom to conduct operations in an entire Sector rather than a single system.

      If all of the PCs were members of a cell, you have a ready-made excuse for every PC to interact with every other PC, and for any combination of characters to go on various missions. But they could still have widely varied day jobs outside of their actions for the cell; this one pilots a shuttle between the orbital station and the ground shuttleport, that one works an industrial job in an Imperial manufacturing plant, this one is a local peacekeeper, that one runs a bar or restaurant where off-duty Stormtroopers like to hang out and are sometimes a little too loose-lipped when they've had a couple of stronger-than-expected drinks...

      posted in Game Development
      Sparks
      Sparks
    • RE: New moderator.

      @Ganymede said in New moderator.:

      Y’all act like this is the end of the world or some shit.

      No, just the end of @mietze's time and sanity. Pour one out for things that have been lost...

      posted in Announcements
      Sparks
      Sparks
    • RE: General Video Game Thread

      It's not like it's a first-party game (Breath of the Wild, Horizon Zero Dawn) wherein the platform owner also owns the game and IP; there's not much chance we'll ever see either of those games ported to PC. Nor is it built atop an engine which is tied very closely to a given platform's hardware (again, Breath of the Wild, or Horizon Zero Dawn), making it unlikely to be ported when the whole engine would need to be rewritten. (It's actually a little annoying how good the Decima engine is, considering it's so deeply tied to the PS4 platform.)

      The FF7 remake is built atop Unreal, which runs on pretty much every platform in existence. Including, possibly, coffee makers; I wouldn't put it past them. There's no technical barrier to a fairly easy port. And unless Sony paid them an absolutely breathtakingly large amount of money for a permanent exclusive, there's no reason it shouldn't get a PC release someday.

      posted in Other Games
      Sparks
      Sparks
    • RE: New moderator.

      I'm so sorry

      posted in Announcements
      Sparks
      Sparks
    • RE: RL Anger

      @Atomic said in RL Anger:

      I think I know this person. I have known them since high school. They have been nothing but good to me, even through rough times and dark places.

      I never met the person in question in MU*ing; I know them in-passing from the writing community. (They're more a friend-of-a-friend than someone I know directly.) But they've also always been nothing but pleasant in the interactions we've directly had, and nothing but pleasant to mutual acquaintances in that sphere of life (i.e., writing).

      That said, I think people can act very differently in different contexts, and some environments are wildly unhealthy for certain people. We've all seen people who use MU*s as therapy outlets instead of actually seeing a therapist, for instance. Or people who are perfectly nice individuals offline when you meet them face-to-face, but who become aggressive, competitive jerks when you put them into an online gaming context; the sort who would never insult someone to their face, but will scream insults over voice chat in the middle of an Overwatch or Fortnite match. And in those cases, if you remove the person from the situation, their toxicity vanishes.

      I suspect maybe MU*ing was one of those cases for this person. Or maybe they've matured in recent years.

      Back on topic. As for my own RL anger, why the heck does it feel like my family cannot get a break? Mom wasn't able to stop chemo at the end of the treatment this time; she's going to be on maintenance levels of chemo forever, as while she's on it her levels are down but when she comes off they immediately start to spike back up. Dad's Parkinson's is getting worse and worse. My uncle's on dialysis. My aunt's tendons are going loose and bones are crumbling a bit below the pelvis, making it impossible for her to walk without crutches.

      So I've been working with my folks to discuss end-of-life arrangements for mom (we might have her for a few more years, but she wants to have that all squared away—especially after watching how quickly cancer took my writing mentor), and how dad could get cared for as his Parkinson's get worse after mom's eventually gone. Which means they're getting a condo in Phoenix (where my little brother lives) to move there six months out of the year, then they're going to downsize everything in the house up here, sell the house, and buy a condo up here so they have less to take care of.

      I have no idea what's going to happen with my aunt; she's not really self-sufficient at this point, whenever she needs to leave the house. Plus, her house is in no way accessible—it literally has four feet of stairs to climb to reach the front porch—and I'm fairly sure she's going to have to move to a wheelchair in the next year. Mom or I have to drive her everywhere now, and while mom's retired, I am not and cannot be on-call during weekdays. If mom and dad are in Phoenix...

      Combined with some stressors at work, it's just... a lot. I feel like I'm kind of drowning a bit, and I'm not sure how to alleviate that. I've been distracting myself with GM'ing and writing, but that's maybe not a sustainable method long-term.

      posted in Tastes Less Game'y
      Sparks
      Sparks
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