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    Posts made by Sparks

    • RE: Mac Client Recommendations?

      @il-volpe said:

      (Though I do wish it'd give me the option to unmask the passwords, and also and get a tinyfugue-like list of my existing worlds in a 'character-name, password, address, port, new line, next-character-name...' format for relatively easy hand-porting into other MU clients.)

      There's actually a way to do thatβ€”I had a way to export worlds as a tiny.worlds fileβ€”but it was an experimental feature that only ever made it into the debug/development builds. I'll see if I can't dig up a working 10.6 VM and stick that feature back into the main release once I'm back from Yet Another Business Trip and near my actual computers.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @il-volpe said:

      BTW, the Atlantis support forum thing has the same question posted, with no answer. πŸ™‚

      Sadly, work has eaten me alive; I have little time to breathe, and I haven't for about 2-3 months. (@Roz and @saosmash can attest to this, they've witnessed it.)

      Short form: I need to catch up many things. 😞

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @il-volpe said:

      Can anybody tell me where Atlantis puts it's damned addressbook file, so I can just open it in terminal and grab all my passwords? I've forgotten them, of course, and want to transfer the info to a second computer, and as far as I can tell, one cannot unmask them.

      Sorry, I missed this post way back when you made it, so now I'm replying SUUUUPER LATE when you probably no longer need it.

      However, if you go into your hidden '~/Library' directory and copy the 'Application Support/Atlantis' directory over to the same spot on a new computer, you'll get all your worlds/spawns/hotkeys/etc. If you want window positions and such as well, you can grab ~/Library/Preferences/net.riverdark.Atlantis.plist and copy that over too.

      I sadly didn't make a good tool for revealing passwords (which is why Atlantis 2.0 will use Apple's keychain system), but the .awd (Atlantis World Data) files are just Apple's binary class serialization plists; it's possible to get passwords out of them that way. I could also whip up a quick tool to walk world files and dump character/password combinations when needed to recover them.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: What is a MUSH?

      @surreality said:

      As mentioned before, if I started referring to a black and white cat as a Holstein, and people suddenly asked me what the hell a cow was doing lounging about in the sun on my windowsill, I would, perhaps, consider the possibility that my repurposed use of terminology was inherently problematic. πŸ˜’

      I'm not supposed to keep cows on my windowsill? Dammit, why didn't anyone tell me this before? πŸ˜›

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: What is a MUSH?

      @Thenomain said:

      Firan was a Mush derivative, since they had their own not-quite-but-often-considered-forked code. A lot of the concepts were folded in, but many of the hard-coded things that Firan needed were not and you must still compile them that way.

      Sure, but Firan's codebase differences (as of the MUX2 version) were minor enough that I'd still include it in the normal MUSH line. I mean, it had only a handful of differences from stock MUX2, so I think it still counts as a MUSH if we're counting MUX2 as MUSH. If those codebase differences are sufficient to make it "not MUSH", then neither is Rhost.

      Either way, those codebase changes weren't needed for the combat code (which was the thing cited as the differentiating factor); combat would've run fine on stock MUX2.

      But the gist of my argument was that I think "MUSH" is a particular family of servers, not a particular philosophy.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: What is a MUSH?

      @ThatGuyThere said:

      I would say the lack of automated enemies. Really that is the biggest difference I can see, in general there is less of an emphasis on coded actions versus rp but that is murky but i have never heard of a mush that had mobs to take out.

      Firan. Which, granted, is sort of the exception to many rules, but it had wildlife to hunt (deer, bears, etc.) which would fight back, and that was fully automated.

      You could argue that there are some cultural things that coalesce around specific server lines, but I think it's less a philosophy thing and more "if I want to do X with a game, Y server is easier to do it with", and thus all the people who want to do X tend to use server Y.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: iOS client?

      @Roz β€” one of the reasons I do want to finish up Atlantis 2.0 as a clean rewrite is that the new core would work on iOS as well. Along with the paired 'muprox' proxy system (meant for you to install on a server somewhere) which would let you Handoff a connection between your Mac and your iPad/iPhone without having to disconnect/reconnect, or to detach when going from work to home, and reattach later with scrollback...

      (Plus, it could watch for pages and push notify you even if you were detached from the session, and let you reply nicely.)

      I just need the time/energy to finish the rewrite. πŸ™‚

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: E3 2015

      @Thenomain said:

      Mass Effect Andromeda.

      Shut up and take my money!

      ^^ this. Also my reaction to Horizon Zero Dawn and The Last Guardian.

      Seriously, though. We just had an E3 where they gave a release date for the Last Guardian, unveiled Kingdom Hearts III, announced Shenmue III, gave us some info on the new Mass Effect game, and threw in a couple total curveballs like Horizon Zero Dawn.

      If they had announced Half-Life III, I would've started checking TV listings to see if Firefly was still on the air in this strange, wondrous alternate reality I had apparently fallen into.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      To use an example a little less generic/more detailed than my earlier remark; I actually had a friend who was a wonderful RPer, but he had nerve damage from his military service which left his hands stiff and with a tremor. It wasn't that he wanted to type like he did, but he often had extra spaces or transposed letters and it made his portion of a scene very hard to read, because if he typed very precisely it took him forever, and he didn't want everyone to wait on him.

      He was on Windows and didn't have an option for autocorrect, but he remarked at one point when someone else complained about their autocorrect turning a thematic term into something else for the third time that, if he had the option, he would absolutely have had an automatic correction system on.

      So, yes, it's actually very useful to some people. I personally find the autocorrect annoys me (both because, say, if I'm trying to use a term like 'volus' and it turns it into 'bolus', and for the aforementioned go/og -> of) and so I turn it off globally, but not everyone does. Some out there do find it legitimately very useful.

      That's actually supposedly why Apple put autocorrect on the desktop. Not because it's like a phone, but primarily as an accessibility feature. (Having it on by default is the decision I might question, as no other accessibility features are. But regardless.)

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      I actually know a lot of people who typed like "hi i m teh newbie who had questions for you", who admittedly benefit from the autocorrection. With that feature on, they end up with 'hi I am the newbie who had questions for you' which at least looks slightly less egregiously awful. πŸ™‚

      I admittedly turn it off myself globally, but still. There ARE people who benefit from it!

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @pixidusty β€” like @Roz said, if you want to turn autocorrection off for everything on your system, just do so in the System Preferences. If you just want it off in Atlantis (or any other application), then the trick I listed above will work for you.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @pixidusty Unfortunately, how the autocorrect works got changed in Mac OS X a while ago. Atlantis 2.0 (which is not yet finished/released) accounts for this, but the 0.9.x codebase does not.

      HOWEVER! There's a handy trick you can use if you don't want to turn off autocorrect globally. Make sure Atlantis isn't running, then open Terminal and type:

      defaults write net.riverdark.Atlantis NSAutomaticSpellingCorrectionEnabled -bool NO
      

      ...and then start Atlantis, and you should have the red underlines but no automatic text replacements. (This, incidentally, works for any application, as long as you know the bundle identifier.)

      As for automatic logging, there's this old tips-and-tricks bit on the Atlantis boards, which hopefully will help.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Map Maker, Map Maker, make me a map...

      CC3Pro is, as noted, an amazing application. It's also ridiculous, inasmuch as it's a professional drafting tool with a bunch of map stencils and functionality glued atop it. The learning curve is more of a learning cliff. If you happen to have access to a Mac OS X box, Ortelius is a bit like CC3Pro, except actually usable: http://www.mapdiva.com/ortelius/

      Alternatively, Roll20 has a great list of map-making resources: https://wiki.roll20.net/Useful_links_for_mapping

      posted in A Shout in the Dark
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @Roz said:

      @ThatOneDude said:

      @Sparks Well, I really appreciate the client, its so WIN compared to the other options out there. FURTHERMORE... it makes all Windows clients look like a toddler drew on your screen in crayon... JUST SAYING.

      No joke, Sparks now has friends who sigh wistfully at her to write a Windows version of Atlantis. (I am not one of them because I already have a Mac.)

      Which I admittedly find funny, due to the original origins of Atlantis. Specifically, I had a project for work that had me on a Powerbook a bunch, and I missed SimpleMU while I was over on Mac OS X. I tried to convince Kath to write a Mac version of SimpleMU, and she went "I am not learning another platform. But if you write one, I'll call it the Mac version of SimpleMU."

      So I started writing a Mac version of SimpleMU from scratch, but then somewhere along the way I came up with the idea of hierarchical spawns and just kind of veered off in a different direction and made the client its own thing.

      So when people go "I wish Atlantis was on Windows, could you ever do that", I'm getting asked if I'd ever consider writing a Windows version of a Mac client that started as a port of a Windows client.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @Thenomain said:

      @Sparks said:

      I'll eventually get off my ass and finish 2.0. It's been sitting at a 60-70% done state for ages, but since nothing actually /breaks/ in Yosemite and there's been little pressure, I've admittedly been taking my sweet time about it and working on other things.

      How dare you have a life.

      It's like how I'm working on the documentation.

      <.<

      I've updated the application more recently than you updated the docs. I WIN.

      (It's actually even possible to make Atlantis work with Notification Center without issue. Just run Growl Version Detective from the Growl project's website, select Atlantis, and do 'replace with newer version'. Atlantis will handle it properly, and newer Growl will support notification center if you're on a recent enough build of OSX.)

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @Misadventure said:

      Atlantis. The creator is out there, and she used to make appearances on MU*s and on forums.

      I still exist. I even still MU*!

      Part of the problem is that so much of the Atlantis 1.0 codebase dates back to literally Panther; I can't even /compile/ it without booting back into 10.6 any longer because of some of that. (I wrote code that was very future-proofed for running, but apparently not very future-proofed for compiling when Apple changes all the tools.)

      A while ago I began a clean rewrite, killing off a lot of the older, harder-to-maintain code and redoing things in a cleaner manner as Atlantis 2.0. So, a rewritten core that works on OSX and iOS (iPhone/iPad version!), native Dropbox integration for logging scenes such that the mobile version in 2.0 can also log into the same directories, a proxy system that lets you switch your connection from laptop to mobile to desktop without disconnecting (or even 'detach' a'la TinyFugue+Screen), stuff like that. Updating the Lemuria windowing toolkit I wrote (the thing that manages spawns) to function in a sane, modern manner now that I don't have to do Weird Goofy Nonsense to allow spawns to be torn off and docked elsewhere, etc...

      I'll eventually get off my ass and finish 2.0. It's been sitting at a 60-70% done state for ages, but since nothing actually /breaks/ in Yosemite and there's been little pressure, I've admittedly been taking my sweet time about it and working on other things.

      posted in MU Questions & Requests
      Sparks
      Sparks
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