@Thenomain said in Coming Soon: Arx, After the Reckoning:
@Sparks said in Coming Soon: Arx, After the Reckoning:
It later emerged that sharing clues should actually be more like a thesis defense; it's not just "here's the information" but "here's the information, all the footnotes, three primary sources, and why I believe this is accurate". Given that, limiting how much can be shared at once makes perfect sense.
I'm confused by this statement, because it didn't look like anyone was advocating not sharing as much as possible (though it appears some may be hoarding information). Can you elaborate?
Several folks were saying that they were disappointed at how widely a lot of the early game information had spread among the playerbase—i.e., how many people had @clues. Because they'd like to hold a piece of knowledge close, and not have it spread widely.
My explanation was that early on in the game (where by "early on" I mean "last September and October") there was both a push that "characters will need to work together to figure out what's ahead" and a belief—a misunderstanding, as it turns out—that @clues were meant to represent "I know this", not "I have solid evidence for this". That difference is kind of crucial; it's the difference between "I was told X" (or "I read X on Facebook" in modern terms) versus "I know X, and here's citations on where all the information comes from to back this claim up".
But when people believed @clues were meant for staff to track who'd been told of a given thing ICly, lots of players were still actively running around scrambling to figure out the shape of the metaplot—and the coming threats, which were hinted at but nebulous—and so were sharing @clues willy-nilly as topics were discussed.
Hence why there are crazy people out there who have 150 @clues (and who will likely be eaten by an archfiend who doesn't approve of higher esoteric education).