@Arkandel said in Emotional separation from fictional content:
- Similarly I like to think on my feet. In fact I always felt that was one of my strengths as a ST - I can come up with shit on the fly and it makes sense within the story's narrative. No matter what I'd very much like to retain that freedom; it doesn't mean "throw dead babies at the players for shock value" but it does mean not having to walk on eggshells either. Surely there must be a middle ground where failing to put in that "#animalsacrifice" tag still lets me slay a virtual goat's throat over an altar if the situation calls for it.
And it still boggles my mind that the same people who would never go without providing a spoiler warning about content out of consideration for others would not think it even more important to allow people to avoid viewing content that wouldn't just spoil the mystery of a happy fun story thing, but could do them personal emotional harm.
It isn't as though you can't use a stock 'this scene involves satanic rituals and may involve sacrifices' line.
On a personal level, seeing the 'this is confusing and hard' argument here feels like a desire to avoid labeling on the gut level. The 'the slope is too slippery' is further feeding this interpretation for me. I will actually go so far as to say that this argument, "it's too hard" as a reason to throw in the towel on it and ignore reasonable precautions that will cover 95% of all possible issues because 5% may remain? Is approaching being somewhat offensive in itself, and here's why:
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Allowing a desire for perfect solution (which does not and will never exist) to discount useful means and tools to prevent the vast majority of incidents and issues is not remotely productive. This is like saying 'why bother with condoms because they're not 100% effective,' and it's just plain silly.
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Proactive labeling (by players in preferences, by GMs in event descriptions, and staff/games in theme/setting/policy files) actually allows more content that might otherwise be quashed due to general trends against people enjoying it. Given the choice between banning a subject, and allowing a subject with labeling/informed consent for participation, I will go with the latter every time because it is actually a better preservation of creative freedom than disallowing for all based on the feelings of some. At the same time, it recalls Rule #1:
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The real people behind the characters in a story are ultimately more important than the characters or the story.
The responsibility is, and must be, a shared one.
To allow for maximum options, maximum creativity, maximum chill, maximum fun, and minimal drama, everybody has to do their part. None of these parts are totally easy or foolproof, all of them require thought and a measure of trust, responsibility, and adaptability.