@Warma-Sheen said in House Rules vs Rules as Written:
@surreality said in House Rules vs Rules as Written:
@Warma-Sheen said in House Rules vs Rules as Written:
@surreality Doubtful. I think you're just willing to cater to worse behavior than I would be.
What I -- as player or staff -- tolerate or not has precious little bearing on what some people will attempt to get away with on any given game, period.
That's exactly what it has to do with. What you allow players on your game to get away with is what people will try to get away with. That's the culture your game develops.
If someone tries something you think is wrong for your game, just say no. It doesn't matter if they are trying it because they think they're anonymous. Say no. Its that simple. Say no. Grow a spine and say no. Don't be traumatized and paralyzed with fear of what someone might do. Just say no.
If you can't do that you should run a game or be on staff and have no business being around house rules in the first place.
Frankly, I think you just keep compounding your fallacies here, and you keep making a number of assumptions that are pretty profoundly unintelligent.
Let's break this shit down, shall we?
#1: You assume a player on a game has the authority to dictate how others behave on that game. This is fundamentally and wholly false. The sum total of control a player has over how someone treats them is by not being around the person, reporting to staff about their issue, and employing page/@mail blocks, possibly just leave -- the end. A player does not make the rules on any given game they set foot on. The sum total of a player's power essentially amounts to: "I don't want to interact with you any more than I absolutely must."
#2: It's just as breathtakingly stupid to think any given staffer has this level of authority on most games. Your average staffer absolutely does not.
#3: You are essentially assuming that whoever is making any given HR is headstaff; this is rarely the case.
#4: You assume flawless reporting of issues from the playerbase. This is part of that 'living in a dream world' problem, because that simply isn't a thing. Most people do not report. Many people who do report end up reporting things that aren't actionable ('my boyfriend is TSing that hussy over there, do something!').
#4a: If you're not assuming flawless reporting from the playerbase, you're assuming that staff are aware of every single action taken on the game at all times. This is hilariously unrealistic and bears precisely zero relationship to reality.
#5: You assume that people will follow the rules they're presented with. Wouldn't that be nice? Most do! That's awesome. Plenty don't.
#6: You assume that players will actually even bother to read or be aware of those rules, which, from long experience staffing, I can pretty much promise you, many people simply don't. Many don't even own the books or know the material in the books, let alone any given house rules.
#7: You think that examples of action being taken are an effective deterrent. For some? Sure! But we still have people going to prison regularly in the real world, so punishment is clearly not a universally effective deterrent.
#8: You actually -- oh you sweet summer child -- think that telling some people 'no' will stop them from doing it anyway. That is adorable.
Again: if you don't think there's a notable difference in the way the game is played when people think they're anonymous and are detached from the consequences of their behavior by physical distance/ability to directly observe their fellow humans, and that these conditions can require changes in the way the game itself is played I'd say you're the one who has no business running a game or being on a staff, because that's shit you have to be prepared to handle. Sometimes, it is by telling people 'no', absolutely. Sometimes, it's by changing the requirements for a mechanic.
And this is even before we get into the problems of scale on a MUX, even though they certainly feed in to the ability to know what's going on at any given time.
It's cute that you don't think I have a spine. I would have banned Rex from Reno three days post-chargen because of his more detestable attitudes. Could I? Nope, not even as headstaff at the time, as all headstaff had to agree on such things. Is that stupid? YUP! So, yay for jumping to (hilariously incorrect) conclusions about how I handle things, I suppose; that's extra douchey and narrow-minded of you.