@Arkandel said in Which canon property/setting would be good for a MU* ?:
@surreality said in Which canon property/setting would be good for a MU* ?:
Do people typically dive into a game and begin CG before skimming the information available on it? That's not a snarky question; it's a serious one. The very idea is completely alien to me, as I always valued my time enough to glance through these materials before ever coming within a mile of a login screen.
Obviously I can't speak on other people's behalf, but just from my own experiences and conversations... yes, absolutely.
Then that's on them if their time is wasted. Seriously. I'm not kidding. We are not children. "I can't be bothered to see if I like something or what it's about before diving in!" is the antithesis of logical behavior.
It should never be a reason people are given to not create original themes, settings, or systems, and yet it often is. This is the most stifling nonsense in the hobby and one of the most insidious problems facing anybody trying anything new -- from XP systems in existing RPGs to new settings to something completely new from the ground up. This is not even absurdist doom-saying, it's
(Generic)Your laziness or unwillingness to be proactive is not the creator(of anything)'s responsibility, full stop.
This is another of those lessons people should have learned in gradeschool: you don't do your homework, it's likely you're going to have some issues. This could be not being prepared for a surprise quiz and failing that, or having grades that suffer from just not doing the thing.
For example a very common scenario is being invited to a game by friends. A while ago I was asked to go play a comic book MU* and I did so - I had to familiarise myself with a (pretty interesting, as it turned out) system but that was after the fact... my real interest was rolling Dr. Strange, figuring out what the theme was, etc. There was a lot to absorb.
Again, things we learned in gradeschool: you should still be looking at what your friends are asking you to join them in doing. My friends have asked me to join them on everything from international cruises to bungee jumping to breaking and entering and hard drugs -- I did not just blindly follow them into these activities, and in three out of four of those cases, "Uh, no," was the answer they got. The 'yes' on that list -- the cruise -- involved a lot of 'homework' in securing visas, etc. that, had I not done it, the entire experience would have broken down entirely.
"My friends invited me," is common, sure, but it doesn't turn off one's critical faculties. Those friends should be helping you acclimate if they're going to extend the invite, and they should be pointing out things you need to know, or telling you important things re: what the place is about.
Would anyone here think 'my friends invited me, and didn't tell me anything, so I didn't look further, I just created my login and dove in' was an excuse to go on and on with horrified outrage about the things that go on if the place someone was invited was Shang or a game similar to it? To those friends, maybe, but not to the game, its creators, or to the game community at large, because it's not the fault of the game, its creators, or the game community at large -- it's on (generic) you and (generic) your friends.
"My friends asked me to" doesn't absolve someone responsibility at all, barring some pretty extreme circumstances that just aren't relevant to this hobby. ("Dude, that friend saved my life, I can't ever say no to that guy about anything!" is the kind of thing I mean here, and that's not really a common scenario in this hobby.)
There are also folks who simply go and play where most people are - you know, that whole 'numbers beget numbers' thing. This happens with Mage all the time but its mechanics are just tricky enough that I know players who've been playing for years and don't really know how it works.
...and this is not the fault of the game in any way, nor is it a reason people should be discouraged from building mage games. This is a real problem that really exists, but the blame for that problem needs to be placed where it actually belongs: with the people who are just too lazy to read or learn before diving in, not the people who make a Mage game.
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The blame needs to go where it belongs. (If the information isn't presented well, as @Ominous and @Lisse24 describe? Then there's reason that blame should be shared to some extent -- but this is still wholly contingent on someone bothering to look before they leap, which is the behavior I am specifically calling out as problematic.)
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"Some people can't be bothered to read it" should never be used as a rationale for not trying something new or to discourage innovation or new ideas no matter what their scope, and that is exactly how it is often used in this community. Stop it. Stop insisting we're all stifled and stymied and backed into corners and no one is willing to innovate and in the same breath insist that nobody should ever attempt anything new at all because some lazy and irresponsible people can't be bothered to even take a look at it to see if it seems like it's worth learning first. (Generic) You want new and different, (generic) you want things that work better than what we have now, then (generic) you better be willing to glance over new things to see if (generic) you think they might be for (generic) you or not before trying to shut down the very process of creating new things with the insistence that there is any legitimate excuse for people to not bother at least glancing through something to see if it seems worth trying or learning.
(Ominous and Lisse's points get their own post. Data organization, it's IMPORTANT, for real.)