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    2. surreality
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    Posts made by surreality

    • RE: Which canon property/setting would be good for a MU* ?

      @Arkandel If I pick it up again, I'll definitely let you know, though I'll warn it's very unlikely. I forget if I own the relevant domain name for one year or two, but either way, it more or less comes down to how I feel between now and then.

      There's no droplet connected to it now, but the domain to keep an eye on is herebedragons.wtf, so if something appears there at some point, and it's an extremely baroque mediawiki, I'm working on it again. It sure as fuck isn't going into conference committee again here, that's for sure. Just not enough time in the world to battle everyone's hand-wringing worst case scenarios and inaccurate assumptions and get anything at all done.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Usekh aka Branwen@Darkspires

      This is incredibly sad. Always seemed to be a good soul. 😞

      Many condolences to his family and friends.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Which canon property/setting would be good for a MU* ?

      @Jennkryst This is what alts are for. 😉 Or redshirts. There are ways to handle this that don't break continuity.

      A lot of people will RP downtime things or intrigues of various sorts in 'we sailed off the edge of the map/grid! Back in a week... ' sorts of situations, and there's no lack of downtime things people can do, from training scenes at sea to gossip and intrigues to shark hunting or random assaults by a sea monster.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Which canon property/setting would be good for a MU* ?

      @Arkandel said in Which canon property/setting would be good for a MU* ?:

      @Misadventure I'm not a huge fan of the genre ( @surreality being excited about it enough to make a game was enough to get me want to give it a try, but that's because it's @surreality), I just think it can be done if it's just right.

      If my heart was in it at the moment I would still be working on it. It's just really not at the moment. Will update if that changes, though.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Things We Should Have Learned Sooner

      @Ghost OH MY GOD. ...that is kinda amazing.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Things We Should Have Learned Sooner

      @Lithium That. That is like, my life in a nutshell. If I could drink, I'd clink glasses right about now in a toast to that trend reversing itself for everyone it happens to.

      We should have watched more Eek, the Cat. "It never hurts to help!" ...

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Things We Should Have Learned Sooner

      @WTFE There are times when all somebody needs is a stage and they'll show you exactly who they are. He did a very good job of demonstrating exactly who he was at the time, and probably still is today.

      People literally did not believe the stories about his antics until he proudly proclaimed them to all and sundry. That, ultimately, was helpful, re: this shit's for real, y'all.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Random links

      @Tyche ...slut-shaming is not unique to women, and never has been.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: POLL: Super Hero MU Gut Check

      @Ominous I'm all for original worlds and themes. If somebody does want to run with existing IP but not necessarily all the FCs as PCs, an alternate setting within that world works with FCs as NPCs pretty well as an opening for new original characters to thrive rather than constantly be outshone or rendered irrelevant by the existing FCs people might otherwise gravitate toward exclusively.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Random links

      @WTFE That. When you have to go the slut-shaming route to try to discredit someone for something else, you've already lost the real argument.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: POLL: Super Hero MU Gut Check

      I think with 'in space' you start running the risk of going too hard into the scifi, which can be daunting for some.

      Depends on how it's set up, though. If it's just 'what's going on on earth is not something you're going to be interacting with regularly' in a terraformed zone or something, that's one thing.

      If it's too tech-focused and futuristic, you start running into the 'lost in the technobabble' problem. (The struggle is real.)

      That said, I think that would be pretty cool unto itself as a futuristic setting, since both scifi games and superhero games definitely have their fans, and seeing a pooling of those players in a tightly defined concept like this would be pretty cool to see.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: POLL: Super Hero MU Gut Check

      @Ghost Even with an existing IP, it'd likely be possible to tweak it some to create a space for it to exist. For instance, a Xavier School variant established in some part of Europe, etc.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Things We Should Have Learned Sooner

      Apparently, learning to cook grits properly is one of the signs you have officially lived in the south long enough to be considered a fellow southerner. (Or so all my friends in NC told me, back then.)

      Seriously, it is some kind of magic. It is harder than it looks, harder than it sounds. It's one of those things you more or less learn growing up, and learn how to do just so. Failing that, you end up with gravel that when your friends try to eat it, the look of "we appreciate that you tried!" as they try to choke it down -- even when you followed along with their standing-right-there directions while you cooked them! -- says it all on that front.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Things We Should Have Learned Sooner

      Teledildonics, wave of the future.

      (Thing to have been learned sooner than it was: that teledildonics is really, actually, truly a word I did not make up. And there's a whole field of research. Reality is highly amusing like that.)

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: POLL: Super Hero MU Gut Check

      @SunnyJ said in POLL: Super Hero MU Gut Check:

      Lots of pragmatic/cynic peoples 'round these parts!

      ^ This.

      People will seize on some random, incredibly minor thing that is perfectly normal and works fine across vast segments of the hobby, and will decry it as a sure sign of the end of the world as we know it. (Think of the 'it will destroy the game if there's a bar only one sphere can access!' from my cautionary tale of a thread as an example of what I mean by this, if you need to, @Ghost.)

      In short, be willing to call out ridiculousness as such when you see it crop up in this particular form. It's a skill that will never stop being put to use, that much is certain. (Sigh.)

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Random links

      Presented without comment:

      http://www.instructables.com/id/how-to-shave-with-an-axe/

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: POLL: Super Hero MU Gut Check

      @BobGoblin A built in expiration date isn't going to solve that problem, though. Only the real work part -- some hardcore world building and planning -- ever will. But that's the same for something with or without an expiration date, and it's definitely something people need more of if they want a game to stick around a while. It's no guarantee that it will, but the lack of it will stall something out with a quickness.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: POLL: Super Hero MU Gut Check

      @WTFE I am not a fan of the 'single metaplot' thing with a single story arc for that reason, yeah. You can keep a game running nicely with seasonal story arcs, much like any given television series tends to do. But you're back to having something designed with potential to last with that choice alone, too.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: POLL: Super Hero MU Gut Check

      @BobGoblin I don't think people should build something they expect to last forever, but creating a well-built and supported game world is a pretty impressive amount of time and energy just to get things to the point at which you can open the doors, especially if it isn't something somehow cookie-cutter. (Anywhere by Night, L&L take 5 this one's just in France instead of England... etc.)

      I don't fault people for wanting something that requires that much work to have some measure of longevity.

      'At least survives as long as it took to build' is a sad minimum expectation, but some games apparently don't even get that far. While not 'forever', if it took me six months to create a game, and it only lasted half that long, I would not be happy about it.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Things We Should Have Learned Sooner

      @Bobotron This one I could believe.

      posted in Tastes Less Game'y
      surreality
      surreality
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