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    Posts made by surreality

    • Wiki/MUX SQL function request

      There is something I would really very much like to see happen, and I cannot code for beans. I know even less about SQL and the wiki-to-MUX or MUX-to-wiki integration.

      It would, ideally, be one function. (It may need other functions it might be dependent upon; I do not know enough about MUX code to know if it will or will not.)

      I do not think it would likely be an easy thing. I just know that for the kind of wiki-fu I screw around with, it would be amazingly useful.

      What I'm picturing: name of the function could be anything that doesn't conflict with something else, I'm just going to call it 'wikiyank' here.

      [wikiyank(namespace,pagename,template variable)] -- something roughly like that.

      Namespace and pagename should be fairly self-explanatory; by template variable, I mean something like this:

      {{Template
      |variable01=something
      |variable02=something else
      |variable03=something else entirely
      |variable04=and another thing
      }}

      so it'd look something like: [wikiyank(namespace,pagename,variable03)]
      in the code, and that would spit out: something else entirely
      as raw text.

      (Some of the things I want to use this for could arguably just be a page of raw text brought over through existing methods. Others, no, as this would mean scads of specifically named pages consisting of something like the number 3 and nothing else. <eyetic> Not doing that.)

      This may be even more complicated than it sounds because the delimiter you'd expect you'd want to look for -- the pipe symbol -- is used throughout a whole lot of other wiki code. If necessary, I may be able to work around that, but I can't guarantee it.

      Also, super curious if anyone has managed to find a way of sending the output of +events or similar code from the MUX to the wiki -- or can think of a way the wiki could populate something along those lines to send to the MUX. I can set it up to force a raw text output for that, but I suspect it's not that simple.

      I have no idea what I could potentially bribe anyone with to try to accomplish this, or what would need to be set up server side to allow for it. I just know that at this point, it would be incredibly useful, and have the potential to make my life about 10x easier. It would be sincerely appreciated.

      (I make beaded jewelry -- yes, some of it can be worn easily by dudes and/or I can make pieces that are -- and dye yarn and wool roving, so if by some strange miracle there's someone into either of those things, has a significant other into those things in need of shiny stuff, or similar, I would happily send some of either or both as a thank you. You can probably guess how likely money is in this scenario because I make beaded jewelry and dye yarn for a living. These are... not exactly cash cows on the best day, unfortunately. 😕 )

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: Fanbase entitlement

      @Thenomain Ugh. Yeah, that... wasn't mine. Raven's page is probably still on Reno, I more or less made her as a gag and never got around to playing her, but she did have Ninja Stripper as her PT. I was never on HM, so I managed to avoid learning all the tales of WTF from there.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Fanbase entitlement

      @Thenomain said in Fanbase entitlement:

      @Ganymede said in Fanbase entitlement:

      @SG said in Fanbase entitlement:

      Team... Autobots? I don't know enough about WoD.

      I'm not sure where my Elemental Changeling Robot-Ninja-Stripper would fit in, but she'd probably fit here, I guess.

      ... Tori, aka Killbot?

      (Note: On Haunted Memories, an Elemental Changeling Robot Ninja Stripper. Not kidding.)

      I can't help but cheer for this. I did have 'Ninja Stripper' as a custom PT on Reno at one point just because why the fuck not.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL things I love

      @Roz That is twenty kinds of awesome! Congrats! ❤

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Fanbase entitlement

      @SG Oddly, I feel that would be an ideal addition to the list, thematic or not. Just because.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Fanbase entitlement

      @Ganymede said in Fanbase entitlement:

      @Arkandel said in Fanbase entitlement:

      Especially for online stuff I find I remember people who pissed me off but not why; the original offence is often lost to time.

      I wouldn't hold a grudge against someone unless I remembered why I was pissed off at or by them. Perhaps regrettably, I have a long memory when it comes to offenses.

      I don't get easily pissed off about anyone, so if I remember the offense, it was probably something quite awful.

      ...this is me, too. So very much.

      I've been doing this for twenty years now. It takes one hell of a lot for somebody to be enough of a shitweasel to even stand out, let alone in a memorable fashion, at this point.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      @Arkandel What kills me is that I really have always seen people do these things. I haven't been playing nWoD/CoD as long as y'all have, but I know in ye olden oWoD days that was common, and I've seen people typically doing these things during the time I've played as well. Maybe I've just lucked out?

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @Ganymede Isn't that. It's one of those 'I am going to be doing a lot of typing and there's going to be a rant at someone who doesn't necessarily deserve it or there will be wiki code'. There should always be wiki code, because... self-control.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: RL Anger

      That day you're crying your fucking eyes out while writing wiki code, I've just had it.

      The worst part being that I'm pretty goddamned sure I am the only one who has ever had this day, and the phrasing above is more optimistic than it should be right now. Which is bad, because the optimism is circling the drain as it is.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Fanbase entitlement

      @Karmageddon That's definitely a thing, as in 'if you even know it exists, you're ahead of the game'. But that's for stuff that's pretty obscure, in the era of the internet. And that's... hipster territory. 😉

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Fanbase entitlement

      @Ganymede said in Fanbase entitlement:

      However, there was a time that the litmus test to figure out who to trust or not revolved around this sort of lore. You know, back in the day when some of us banded together to avoid the wrath of bullies and other sorts of ne'er-do-wells. We didn't have much pride in ourselves, but we knew who belonged and who didn't based on what they knew about esoteric topics.

      I recall these days. At the same time... the level of obsession people demand these days is just not something compatible with my real life (or capacity to remember shit, generally).

      In ye olden times, it was easy to tell without a litmus test. You gushed about a thing and if somebody joined in, they were of the tribe. It was pretty simple. It never seemed to require a quiz.

      I remember when you knew which stores on your coast sold anime anything (and you made frickin' pilgrimages to those obscure locations), not which ones in your town had everything under the sun, and I was still not anywhere near what that link suggests for obsession.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Fanbase entitlement

      Yeah, for a bit of that, it's like... fuck, someone who was crap with names and knew every song by heart could have that same problem. 😕

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      In the midst of sleep, apparently... I am fucking lost now.

      So we don't need any kind of drawback that functions on a game re: mages, while other groups do have them, supposedly. I don't really agree there. Apparently, there is one. I haven't ever seen it arise, some people have, it may or may not lack teeth.

      I've never seen lunacy or delusion on the games that have it ignored; I've similarly never seen players disallowed from running things in daytime to bar vampires from crashing the party, etc. -- so those I can't say I've seen being overlooked. (I've actually seen players yelled at for asking for night scenes, I have seen players yelled at for shifting in groups that involve people lunacy would effect and drive them out of scenes and I've been one of those players driven out of a scene who doesn't yell about it because it's part of the game from either direction, that of the wtf player, and that of people choosing minor templates.)

      Also disagree re: "kill the witnesses" being the perfect answer, because what a lovely followup to having already driven those players out of the scene.

      I think that's everything... now to make some coffee. <bleary-face>

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      @Coin said in The Descent MUX:

      As it is, you can just as easily put on the brakes on any overt magic by setting the scene in a crowded coffee place, a concert, the middle of the street on an active day... much the same way you can decide a scene is set during the day time.

      ^ That would be an equivalent drawback, which is precisely what I was asking about. (And was told doesn't need to exist.)

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      @Ganymede said in The Descent MUX:

      @surreality said in The Descent MUX:

      Other players can't just opt to ignore lunacy. 😕

      That's why you kill all the witnesses.

      While an answer, still player level, and... not likely the best option.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      @Coin Other players can't just opt to ignore lunacy. 😕

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      @Glitch It's not an example that would require staff-level enforcement to be relevant, and that is a distinction considerable enough that does, in our gaming environment, make a significant difference.

      At a table, there is always a storyteller present to enforce those drawbacks as the world's response to a character's actions, as it is a response of the world to the character.

      The vampire example is actually the reverse: the character is obligated to respond to a static condition of the world that players can choose to enforce without storyteller oversight: by setting a scene at a time and place in which those conditions would be present.

      At a table, neither of these things is any greater concern than the other and there's substantially more parity due to the persistent presence of the storyteller -- and these are the conditions under which the game is designed to be played. These are not the conditions under which we play them in this hobby, and the experience of the game is directly impacted by this difference. It's far from the only thing that changes the play experience dramatically based on the venue chosen.

      Why should Mage even have "something similar" at all?

      ...because no other sphere gets to ignore their drawbacks so freely in this environment, and that creates a notable disparity and an even more notable advantage that, were the game played as designed and intended, would not exist.

      Edit: As a clearer example of the difference, re: Vampire? Imagine a tabletop game on a real-world weekend afternoon. Do you tell the players they aren't allowed to play their vampires until the real sun goes down? No? So why would it be so strange to do the same on a MUX? If a game at a table is being played at night, and a scene is set during the day, do you suddenly let the vampire players join that scene without penalties? No? ...I think the difference becomes a little clearer. 😉

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      I'm more noting that there's not really a player-level 'check' that can be put on mages in that same way; people can force sunlight to be an issue by stating something as simple as, 'this will take place outdoors for an extended time at noon'.

      Is there something similar to that for mage I'm just missing?

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Mostly Mage, Partially Descent Mux

      @Arkandel said in The Descent MUX:

      On MU* it's almost unheard of for Vampires to have to deal with daylight at all. It doesn't even impede their roleplay as any scenes with them are automatically assumed to take place after dusk.

      To be fair, that's more a factor of player scheduling than anything else, and the time distortion that always hits with posing. There's nothing stopping anyone from holding, say, a meeting they don't want swarmed in vampires at high noon in a sunny park, saying so, and holding firm to that, which means the players can absolutely self-enforce this weakness and use it to advantage -- even if that meeting has to be scheduled in RL time at a time in-game that would allow for vamp presence. There are plenty of +events, for instance, that run around 9pm EST, but are ICly taking place during the day to represent traditional business hours, since that's just the hours most players are on and available for them.

      posted in Mildly Constructive
      surreality
      surreality
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