@Derp said:
But a lot of that really boils down to 'shall we create a universal system or not?'
Uhm, no. Not even slightly. Not by twenty country miles. "An issue exists" is part of the processes even more importantly once that question is answered, because that means it is time to address that issue in effort to prevent it from being an issue in the implementation.
Seriously, this is not hard logic.
You've created a tool to enforce this? Because from what you posted, I saw a lot of 'you can put that you're okay with this on your wiki and use it'. Which isn't a tool, so much as giving someone permission to do something that they absolutely could have done anyway.
Oh, really? Because if we're talking about a game where it's not default opt-in, which I am, no, they really couldn't have done it anyway.
Emphasis mine. They have impact. They absolutely should have impact. And they absolutely should not be allowed to be ignored if they have impact. Because, again, they are stats. Which you buy with xp. And are part of a game system. And should be respected as such for more than just what they happen to be prerequisites for.
And there are optional systems that combat stats can be applied to, too, that aren't in use in many games. There are other stats I haven't seen a hell of a lot done with that aren't social -- mentals are big here -- that people spend on and unless they're a prereq for something they never come up. Why aren't you banging that drum, too?
I have an issue with this because I've seen so many people ignore this system, and more people just not even bring it up even though they absolutely should have because their players had the oomph, sheet-wise, to make a real and relevant change happen.
And it's because you keep doing it on games that don't use social maneuvering, ffs, or didn't opt-in. Which makes you come off as a crazy, whiny child. Over and over and over again. And when you try to force the use of such a system on a game that hasn't opted-in to using it, you are being a rules bully, full stop. How hard is this to grasp? This is the crux of your problem and why you keep running into them: the thing you want to do isn't in use and no amount of crying and whining about how unfair it is is going to change the fact that you went to a game where it's not in play and built your character to use something that's not in use. That's on YOU, your choices, and if you're having a shitty time about it, it's really on you, not 'all of these other people aren't playing right!'
If you ran into this on a game that has implemented the system universally -- and other than RfK I don't know of any that have -- you might have a leg to stand on. But right now the crying and hand-wringing you do any time this comes up about how people aren't playing right is absurdity on its face because the conditions we're discussing are for a system that does not exist yet.
I'm tired of social-primary characters being relegated to second-class citizens because Punchy McPuncherson and his girlfriend Queen Can't-Touch-This just decided that the other person was powerless to try and influence them, because there was no rules in place (or worse, a rule in place specifically taking away their power to do so).
And this is why the #1 culture change that needs to go down is an understanding that an ST should be called when these rolls start to drop, and it has to be treated with the same seriousness as combat. Because nobody would be let to weasel around combat like that with witnesses -- and nobody is going to try to push for a creeper agenda and act like a giant bag of cocks on the escalation the moment someone suggests ftb out of frustration that their little text-based fantasy never got typed out. Hello, easy policy/rule to write.
The difference being, of course, that @HelloProject suggested countering the culture issue with rules, whereas you obstinately state that you'll create no such rules because of the culture. Thus why they get a +1, and you get criticism. Terribly arcane and borderline moronic, I know.
...I said I'd create no such rules where exactly? That's right: I didn't. Because I kinda have, and continue to do so. I said I wasn't implementing shit as a universal requirement -- and guess what, that's a rule, too. It's just one you don't like.