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    Posts made by surreality

    • RE: Good TV

      @Cupcake Bwahahaha. I didn't even think of that. But yes.

      I was also all, "But, nooooo, no, Todd!" through enough of it that it kept me entertained no matter what else. Because my brain forgets what I'm actually watching like that, once in a while, in ways that amuse me.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Good TV

      @Cupcake It's a really interesting take on the 'Second Skin' tell for wolf-blooded, after a fashion. Not the same effect, but...

      I liked it. As teen supernatural shows go -- and I admit I have a weakness there -- I've seen wayyyyyyy worse.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Historical MUSHes

      It would not surprise me to discover a few historically-themed games out there.

      I kinda doubt they'll ever be actively advertised here, though, as a very vocal portion of the forum population is extra vocal when it comes to telling folks who want to run a historical game that unless they bring all of the social and cultural issues up to better than the actual modern day standard re: equality, they are only not choosing to do that due to RL sexism, racism, etc. on the creator's part, and the creators clearly just want to call women whores and spit on LGBTQ and PoC.

      While this is complete nonsense on its face, this argument has come up often enough and played out the same way every damned time. It's not even a conversation worth having any more on account of this behavior. As a result, I would be sincerely stunned if anyone ever posted an ad for a historical game here. Hell, considering what's ascribed to people who want to create or run one, it's hard to imagine a creator not actively wincing if their game gets brought up on the forum, since they're going to get dragged through the mud on a very personal RL level in a spectacularly ugly way.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: How To Treat Your Players Right

      I would be glad if it was a case of 'a handful of times in the life of a game' vs. the more typical 'about once a month or so', with the especially messed up environments being 'a handful of times a month'. (Which is way, way better than a dozen years or so ago, when the problems would crop up multiple times per week with nary a hint of resolution in sight.)

      'This shit is not OK' seems to be making positive headway in the ways that count: staff being a lot more likely to get rid of these people, people being willing to say something, and a more public understanding that this kind of thing is gross to try to force on people in the first place.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: How To Treat Your Players Right

      @Hund Always, always, always report the creepers. I say this to everyone. Even when it's hard, report them for creeping. Even idiotic staff can't ignore it when multiple people do, and if they're doing it to one person, they are assuredly doing it to more than one person.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: How To Treat Your Players Right

      There's some sticky stuff in here, too.

      People have vastly different sensitivity levels. 'That made me uncomfortable/sad/etc.' is doubtless true when someone says it, and it is absolutely a time for empathy, but I also don't think it's an entirely reasonable metric for 'do we take disciplinary action about it as staff'.

      I'm being very specific for a reason: taking action and taking disciplinary action are not the same, and that can be especially relevant in in this circumstance. I don't consider, 'Bob doesn't like joking around the way you do with others, so don't joke around that way with Bob, OK?' to be disciplinary action, but it is taking action.

      Being mindful of Bob's sensitivity is important, but if Joe isn't being a dick, or trying to harm Bob in any manner, Joe doesn't deserve a smack for it. He does need to know not to do that around Bob any more, and he needs to not do that to Bob any more. If he continues doing that to Bob, then he's being a dick, and deserves the smack upside the head.

      That aside... using sensitivity alone is a concern to me. It's not something to disregard under any circumstances, but I've seen a number of instances of it taken to extremes I can't say I'm ethically comfortable with at all.

      There are the obvious ones -- the person who can never lose or be intimidated or share the spotlight or look bad IC, for instance. They may be sensitive to these things as a player, and not want to experience them, but that doesn't erase them from being part of the game, and experiencing them part of fair play on the whole for everyone.

      It's the less obvious ones that worry me more. 'Cry bullies' exist, and it's good to be mindful of them. I hate that term as I think it's gross, but it describes the concept well. Most of these folks do not have bad intentions, but are extremely sensitive to things in a way that does start to actively constrain others around them in ways that can cross over into uncool territory.

      If Bob, above, can't hear anything negative directed at them under any circumstances, and complains any time they hear even the mildest criticism, there's eventually going to be a problem for which there is no easy solution. Bob feels what Bob feels, and respecting that on the human level is important. Making rules or taking disciplinary action based on what Bob feels in this case? Makes me very uneasy. It can't simply be dismissed as 'Bob is oversensitive, tell Bob to suck it up', but there's no real easy answer here that I can see, either, beyond telling people to simply not engage Bob in that manner, potentially over and over and over and over again as different people do this, and that doesn't seem like the appropriate answer, either.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @Admiral ...I am completely out of evens to can't with. Holy fuck.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Good TV

      @ArmedCarp ...I want Legends to live on forever, as the glorious comedy that it is. They did so much better once they embraced the goofy campy absurdity.

      It's an hour of my week that is much improved when it's on, it really is. I don't care if people think it's 'dumb'; it's the rare sort of funny I really love, and some of the humor is actually fairly clever re: kicks to the fourth wall. (Like Stein constantly wincing any time the Titanic is brought up, or Mick REALLY hating vampires... )

      No matter what, I will love my tee of Beebo holding a chainsaw with 'Let's Screw Things Up for the Better!' on it forever, I truly will. ("Worst orgy ever.")

      I mean... it's sorta their self-mocking, throw in all the references to quirky or misbegotten things in the DC universe -- many of which are wince-worthy "what were they even thinking?!" goofery beyond the norm -- that will never get their own show or movie or even mention in likely any other one ever. The husband (who initially hated it) loves the hell out of it now, since he's constantly spotting props that are this-canon-widget or that-obscure-side-character and he gets all excited.

      It's their misfits and lovable losers show. That, thankfully... seems to be a trend now, more than it was when it started. Fingers crossed. It's another one I hope Netflix might take a look at if for some reason the CW drops it. I think they'd have a blast with it, and since they're losing all the Marvel content, shit, why not? They knocked it out of the park with Umbrella Academy, so I'm sure they could pull it off brilliantly. Still looking forward to more Lucifer with them, too. 😄

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: RL Anger

      @Ghost said in RL Anger:

      They wanna do stuff like: Hanging out on a hill in the wilderness and watch the sky with night vision goggles for 6 hours. OMFGBORING and I'd have to bring the Nintendo Switch or weed or something because it would literally be watching stars that take years for their light to get to our planet for signs of alien life.

      ...I am a decent enough human being to not choose this specific moment to wheedle at you to return to MU, because RL fun times.

      I am not enough of a decent human being to not type that out loud, though. ❤

      ETA: You would totally be the person aliens actually show up for, you know this, right.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: RL Anger

      @Testament Console yourself with the very important truth that you're preventing your coworkers from going through the same.

      Unless you hate them. Then, sigh inwardly, and binge watch something you've been holding off on to distract yourself from frustrated vengeance. 😉

      @Aria ...you seriously need to talk to someone about a talk show. No lie, that's brilliant.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: How To Treat Your Players Right

      @Three-Eyed-Crow Yeah. Patterns like that become obvious enough over time. A lot of times, it's somebody testing limits and trying to push boundaries.

      Sometimes that isn't a bad thing when it's in a scene. Sometimes it can lead to good RP. Someone who makes a habit of it indiscriminately, often in pursuit of specific goals[1], is not the same, though -- and a pattern of this is enough to show someone the door in my book.

      The difference between people who stumble into something, and those who are trying to push the line and then claim it was a joke or (more obviously than they usually imagine) grudgingly walk it back with a prominent cover-my-ass approach front and center when they meet resistance is not too hard to pick up on. That's the typical difference between the person who simply got ahead of themselves and walks something back with a sincere apology, and the person who is trying to manipulate their OOC environment in pursuit of whatever their goals are. (I don't know if I have enough coffee in me to have explained this well; hopefully it makes sense.)

      Sometimes it's a player who simply has no appropriate social skills (someone who has regular inappropriate outbursts, someone who has no understanding of boundaries at all, etc.). I'm going to sound like a horrible monster here, I'm sure, but I don't feel it's the responsibility of other players on a game to help these people learn to properly engage with other human beings. Given the authority to do so, if the behavior is egregious, I will feel sad about it, but I will show them the door. People aren't coming to the game to serve as that player's 'learn to people' sandbox.

      1. I know that since this is me, plenty of folks will assume I mean weird kinky antics, but I don't. It could be pursuit of a position of power, money, status, etc. just as easily, and these things are ultimately more common.
      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @Aria That is completely fucking brilliant.

      I am stealing your therapist's advice, and would absolutely watch the thriving talk show she sincerely deserves to have.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: How To Treat Your Players Right

      <puts on devil's advocate hat>

      There are a number of situations where I think third party complaints are entirely valid.

      "Joe and Jane are constantly having it out on the Spam Channel. It sounds like Jane cheated on Joe's character or something, but I don't know what's going on there. I just want the channel to not be a constant flood of the two of them bickering." <-- absolutely warrants looking at.

      This is not because of whatever may have transpired between the two IC, and that may not even be relevant. (If it is or isn't, and how, may become apparent when you speak to Joe and Jane, and you should absolutely speak to both Joe and Jane in this case.) Others will have observed this behavior in this case, too, and channel logs may be of some help.

      That's pre-coffee, but there are similar circumstances in which a third party complaint is very relevant, as it isn't so much about whatever is happening between Joe and Jane, and everything to do with how whatever happened between Joe and Jane is having an undesirable impact on the game environment.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Good TV

      ...we named our absurdly overly-marked-up ice cream scoop from the UK #5.

      Stop looking at me like that! It's because this is it's tracking info:

      ...we now feel OK with the price since it clearly has the power to travel in time and space.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: NPC Roster

      ^ That. Have a list of checkboxes or something for y/n on 'can you kill this character off in a scene' (would recommend a few 'stock hug, stock police officer, stock <whatever>' nameless examples listed and statted as well to just fill out disposable numbers around named names if they're needed) and similar.

      posted in Game Development
      surreality
      surreality
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice What ever our differences, I'm really sorry to hear this, and that is some serious bullshit you absolutely do not deserve.

      If karma is indeed a thing, you will find something kickass soon that is not a nightmare to deal with day to day, and they will lose a lot more people over that crap.

      posted in Tastes Less Game'y
      surreality
      surreality
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