@jennkryst No, but the exact context of what the possible outcomes are in physical combat is much more limited (a person can only be knocked out or killed). Additionally you get into issues that it is much more obvious ICly when a person is beaten in physical combat. Lastly, there is just an issue with loss of character agency. Again, yes, there is a certain degree of loss of character agency when you lose a fight but it is just such a different issue.
At the end of the day the results of social combat are far more corrosive to most character concepts than the results of social combat. As an example, I make Joe. Joe is a police officer. His dad was a police officer who was killed in the line of duty and Joe is pretty dedicated to the idea of being a police officer. Joe runs across Sarah who is in the middle of robbing a jewelry store.
If Sarah wants to shoot Joe that hasn't invalidated my concept of Joe because there's always the implicit aspect that any character be overwhelmed by force. If Sarah has some nasty supernatural ability that compels Joe to let her go the concept of Joe hasn't really been violated because again, his letting her go isn't a voluntary action.
On the other hand Joe letting Sarah go because she asked nicely and batted her eyes quite definitely is a violation of Joe's concept. Sure, Sarah's dumped a ton of points onto Presence, Persuasion, Striking Looks, Striking Voice, Seductive Grace, Hypnotic Grace, and Grace Jones but all of these are tools to make someone voluntarily do something and Joe's concept is such that such that he's just not going to voluntarily let Sarah go.
And I suppose that's what it comes down to. At the end of the day social combat often boils down to an 'involuntary voluntary action'. The player has no control over what the character does but the character's actions can't honestly be classified as involuntary. In the case of losing a combat or being mind whammied the end result is an 'involuntary involuntary action', and that is far more acceptable.