@thatguythere said in Good TV:
@aria
A transhumanist sci fi RPG that was free on the games website for a while, but I think the ended when the new edition came out. The setting and stuff were neat but I never played it so can't comment on the systems except to say the seems on the complex side of things from a read through.
I'm not sure how high a complexity I would give it. At its core it is pretty simple. You have a stat, such as Kinetic Weapons (which in this context means guns that shoot bullets). You roll a percentile die roll and you want to roll under your skill to succeed. The difference between your roll and your skill is your Margin of Success or your Margin of Failure and there are additional effects that can kick in because a Margin is either 30 points or 60 points (think of it as normal results, results with a mild adjustment, and results with a major adjustment)
Like most games these days the designers decided to throw in some wrinkles. If your skill is being opposed by another person's skill (for instance, when you shoot at someone they get half of their Fray skill to oppose you shooting at them) they roll their skill as well. If one person fails and the other succeeds it is really easy to figure out the results but when both people succeed the person who rolled higher succeeds (not the person with a higher MoS but literally the person with the higher die roll). This seems counter intuitive since if you roll low and succeed you get a better result but it is also easier for your opponent to prevent the result since it is easier to roll higher. In practice it seems to work out fairly well.
A second wrinkle exists in that characters have a few points that regenerate every so often that they can use to modify their rolls by doing things like reversing the two dice (so your roll of 61 becomes 16).
Combat actions can be modified by doing things like aiming, dodging, firing a single shot, firing autofire, etc. but it doesn't strike me as much worse than most games that include modern firearms.
A little complexity is added because your character is essentially separated into two components; the Ego (which really is your character) and your Morph (or body, which can be viewed as a piece of equipment since this is a transhumanist game). If you move from one Morph to another the different bodies will have different modifiers which means your Skills may adjust. Also some types of Morphs have different abilities (eg: artificial robot bodies don't need to breath or feel pain, biological bodies can use psychic abilities).
From there, yeah, you can dive down the rabbit hole into what skills a character needs to create blueprints to use with a nanofabricator or what is involved with hacking into someone's cyberbrain, but really those things are no more complicated than the rules for a Changeling PC to build Tokens in your average WoD game.
Sure, it isn't the simplest system I've seen but it is far from the most complex. In all honesty I think the bigger issue a non-initiated group might have is that the setting is just so freaking huge. You've got the inner planets which are highly capitalistic and which are probably relatively easy for new people to understand, then you've got the outer systems where they are living in a 'post-scarcity economy' and so money doesn't mean anything and everything is based on your reputation. Earth is a desolate wasteland and is suppose to be off limits to all humanity (though some adventures might have the characters deal with the biomechanical horrors that cover it or occasionally crop up in other locations) and the Pandora gates lead to planets in completely different solar systems. It is really easy for a GM to provide no guidance to as group and then when you sit down you find that one person is playing a Lunar Oligarch, a second is playing an anti-transhumanist from the Jovian Junta (think sort of space fundamentalists who live on Jupiter's moons), a third is an AI program who grew up in a virtual environment and the last is a University Professor from Titan who specializes in Old Earth relics, none of which are appropriate for the adventure that the GM had which was recovering a derelict Scum barge that is out around Neptune's orbit.