@Derp said in Identifying Major Issues:
@Thenomain said in Identifying Major Issues:
There's absolutely zero reason, at all, even a little, for a game to need your email address.
You mean except for all those @surreality listed above?
Those aren't needs. Those are tools that can be handy for the player. I've never asked a player to prove that they were who they said they were with an email address, though I can understand if someone wants to. Need? No.
So no, nothing Surreality said is a requirement. As she said, and even stressed, they are OPT IN systems. Last I checked my definitions of things, this doesn't mean "need".
It's not a bar for entry.
So?
I'm serious. So what? Something not being "a bar for entry" doesn't make it a good idea. Your logic is flawed and you should feel bad, or whatever Dr. Zoidberg says,
And if I'm running a game? Honestly, there are things I will want for my own security and game features that will require this. And if you can't trust me enough to even provide a burner e-mail for that, fine. Play elsewhere. There are other options.
Your logic is still flawed and etc. etc. I don't need your permission not to play your game (something that drives me nuts; staff, I know that I can log out, and I will decide if I'm going to or not, the ball's in your court if you're going to throw me off your game).
You either missed or purposefully ignored the initial point I made: Making a burner email is not in everyone's interest, nor in everyone's capabilities. Expecting people to do so to get around a system is pretty much admitting that the system is flawed. Why not, instead, like Surreality says, make the system OPT IN. This part has nothing to do with trust.
Also, I'm sick and tired of people demanding that trust is binary, that you either trust completely or you don't at all. This logic is bad and ... you know the rest.
The staff of a game are not your martyrs, and can impose requirements on you since they are incurring costs to provide you something for free. This is a perfectly reasonable requirement to be able to benefit from that.
Wow. You think you're a martyr, now. Look at you, pretending you know what that word means. I'll look impressed just for you.
No, it's not martyring asking players to do something, but don't pretend it's because it's a) easy to get around therefore it's perfectly sensible to demand it, or b) that it's necessary for 99% of Mu* systems. It's not.
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extremely important addition: It's not. It's a staff edict, a "because we say so". Go team.