May 19, 2017, 11:49 PM

@Thenomain said in Identifying Major Issues:

While there are absolutely players willing to run their own stuff (and I love them), they are the minority. There are also a lot of players who are gunshy about participating in PrPs.

Because we have made this not fun.

How could a process of taking a whimsical, extemporaneous idea of doing something fun and then grinding it down with weeks-long process of negotiating with staff over what's allowed, what the reward will be, which people will or will not be permitted to participate, passing muster over tests of "inclusiveness", etc. not be fun, @Thenomain?! You're talking crazy talk!

Just add in-character written reports and you have the epitome of fun!

Quelling the willingness of people to do things on their own didn't happen overnight, either. You can't expect people to trust you personally when the experience has been quite different elsewhere.

"But I'm different from the literally dozens of other people that have smashed you in the face with a shovel! I won't smash you in the face! Why won't you hold still when I pick up a shovel?"

So PrPs:

  1. Tacitly turned RP into a monetized activity

The irony being that there's plenty of evidence that monetization demotivates people.

  1. Turned the reward system of doing things into a bureaucracy

I still cannot fathom the people who bureaucratized RP. I simply cannot grok the personality types involved. Do these people work in HR or something?

  1. Removed staff from a key position of running of their own game

Abdication of authority is motivating! No, really!