She's been pretty much not being online for anyone, but if I run into her I'll let her know.
Posts made by Thenomain
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RE: Vera @ TR?
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RE: Dragon Age: Smoke & Shadows
@bored said in Dragon Age: Smoke & Shadows:
I don't disagree with your conclusion, I just stress that you avoid the problem by addressing that 'if'. If FCs are important? Are they ever justifed for all the crapton of BS they cause?
Yes.
@Thenomain said in Dragon Age: Smoke & Shadows:
Having run an audition-based book-character game (TwoMoons, an ElfQuest game), I can verify that [auditions are] a good idea. And with only five to eight book characters to monitor, it just means the staff has to be involved with the game.
Edit mine. About a third or a fourth the characters we had on the grid were "book characters" (here called "feature characters" tho the two terms are not synonymous) and the only drama that arose was when we told the players that the action was too far outside the personality of the characters and they weren't allowed to do that.
I'm now with the people who are saying that Hawke is such a non-entity for the player to fall into that it might as well be anyone. I was shrugging eh-whatever until I read (and missed from an earlier post) that they were not following the game. Unfortunately I doubt they're not going to explain why Merrill went from a kind of hard-assed Second to a timid mouse, but there was so much wrong with Dragon Age 2 that I'm happy to have the latter.
And of course Quinn has a point: Whatever we think of it, the game's going this way.
And of course there's the middle point: Discussing the merits and foibles of feature, book, and roster characters are the raison d'être of this board. Well, one of the raisons. Just maybe in another thread.
Mm, raisins...
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RE: Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.
Yeah, my code is written pretty much to replicate CoD (or "C of D" if you're a particularly picky bearded peccadillo).
I'll agree with @Derp on this one: The best server is the server you have the code for. If you're going for a role-play intensive game, stick with one of the Mushes (Mush, Penn, Mux, Rhost, in order of creation).
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RE: Dragon Age: Smoke & Shadows
@Steel said in Dragon Age: Smoke & Shadows:
the canon timeline does not dictate the timeline of S&S
And lo, on that day doth Thenomain say, "Yeah, no, good luck with this game and all but this peeves me right off. I refuse to play a game that won't stick to canon, and if the website doesn't say in loud bold letters, we are not sticking to canon, then you should or you're misleading your potential player base, and that's what peeves me right off."
@Arkandel said in Dragon Age: Smoke & Shadows:
@Thenomain Do you consider the discussion of whether those toys should exist at all a separate one?
Toys exist. There is always a situation where staff can give more consideration, directly or indirectly, to any given player or to themselves. What they are is part of the discussion of staff favoritism, yes. Buying someone a cookie is not the same as buying them a Porsche.
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RE: Dragon Age: Smoke & Shadows
It's always been about who's worthy of the toys. Every discussion about favoritism, whether staff favoring themselves or other people, is about who gets what.
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RE: Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.
@DnvnQuinn said in Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.:
You people are super hard to get answers out of.
Maybe success wasn't a right word, maybe I should have said what keeps you coming back and then listed my questions, cause so far, no answers except to discuss the definition of success or failure. Which is my bad.
Server? I prefer Mux but will play Rhost or Penn in that order.
I answered what I want to see from staff, and what turns me off.
What keeps me coming back is if I feel connected, my involvement and my enjoyment of the game's theme/setting and other people also playing the game. That is almost entirely and almost quite literally all that I care about.
I did think about that answer after looking at the list of questions you proposed and I don't think you just had the wrong title, but that you're asking the wrong questions.
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RE: Dragon Age: Smoke & Shadows
Yeah, but in my experience, if staff is honest then they tend to have honest friends. If their friends aren't honest, then honest staff is intelligent enough to know this and will not feign surprise nor create drama when their friend digs themselves a hole and doesn't have their honest staffer bail them out.
Honest staff are concerned about the game. Dishonest staff are an unknown.
What do you have planned for Fenris in the one year he doesn't know Hawke, and is largely hiding out looking for signs of his slave master?
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RE: Dragon Age: Smoke & Shadows
Guys, please keep conversation to the advertisement.
Thanks.
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RE: Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.
A game is a success in my eyes if I had fun.
I can't think of a single other metric that matters.
edit: Sigh, fine, I'll expand.
I expect a game said to be thematic to be thematic, and the players and staff to be in on the theme and setting.
I sign onto a game to play the game advertised, either explicitly (through advertisements) or implicitly (through news files).
I want staff and players to be part of the same team. Most of the things I've seen staff do that sour me from even trying come from this. Most of the things I've seen players do that sour me from staffing come from this.
This is incredibly high-level stuff that I wanted to get on the thread before people drag it down with the minutae of "well this one game once did this one very minor thing that threw me off trying games for-EV-ER, even though it only happened to me once and I got over it", and the subsequent derailed conversation about it.
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RE: Dragon Age: Smoke & Shadows
@Kanye-Qwest said in Dragon Age: Smoke & Shadows:
I admit to a morbid curiosity about how many of the FCs are being played by staffers.
Morbid, hell, I think it should be required information. Knowing the perks of staffing is one of the checks against staff taking more advantages than players, or getting in the way of players having fun.
The downside of that is there are going to be players who use that information against the staffer, as if a staffer doesn't have the same right as they do to have fun on the game. Because this is a matter of opinion, there are going to be hurt feelings over it, thereby encouraging staff to try and keep that information secret, which would then make it even worse when it gets discovered.
It only takes one self-centered prat to ruin it for everyone.
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RE: Attributes or No?
I'm also describing pretty much all cRPGs. There's no small reason why the SPECIAL system is percentile.
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RE: Attributes or No?
It'd be cool if we could let computers do the math on some kind of RPG system and not be limited to the physical awkwardness of Euclidean solids.
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RE: Fallen World MUX!
I want to know how they're doing Proximi, because my system doesn't handle their needs elegantly at all.
And if it's true that they're going to put all the spells into the stat system, I suspect we'll see the limitations my old system can handle.
I've already been told that they're not doing Arcane XP, the other thing that would make a command-line-based system weep, so I don't really blame them.
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RE: RL things I love
Everyone at Bethesda's E3 showcase is wearing a rainbow ribbon pin.
God bless you, Bethesda.
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RE: CarrierRPI - a Survival Horror MUD
As a Musher, I would think that your idea of "slower combat" and mine are probably different. Hell, your combat system would likely look like it barely took any time at all compared to the monstrosities I get to look at. Do you have any logs, or examples?
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RE: CarrierRPI - a Survival Horror MUD
How does "role-play during fights" look on a Mud, anyhow?
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RE: Loki @ HM
Clearly his La Blue Girl misses a particular golden-haired loud-mouth.
... Sometimes I do, too.
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RE: How-To Contest
@tragedyjones said in How-To Contest:
I'm a shoe-in to win "How to abandon a game to other staffers: a pictorial guide"
I'm waiting...
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RE: Dragon Age: Smoke & Shadows
WARNING: If you haven't played Dragon Age 2 and don't want to be spoiled, you should stop reading. It's been out for a while and makes an impact on Dragon Age: Inquisition, however slight, so you should play it now.
This is partially a risk of having a game existing around established fiction. Whether or not Hawke is an NPC, she will always do That Thing. So don't try to do That Thing. The Things Hawke does is very minimal, too: work for a mercenary company, go on a Deep Roads expedition, use the massive money and moderate fame infusion to buy her old family estate, kill the Qunari leader, and be friends with the guy who blew up the church then save the city from both its insane leaders. Maybe mess around with the Dalish, which is going to be a moderate sticking point, maybe participate in the death of a Tevinter lord, maybe help out some orphans or kill some dragons. Really, Hawke doesn't do much.
She sure as hell doesn't do enough that a massive city of merchants and politics doesn't flow around her like water, only occasionally does she change its flow. The complaints about not being able to do X because of Hawke are because we know the timeline, is all.
Fearing staff gushing over Hawke is one of those things that is giving such the "too bad; I would have liked to play there" responses.