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    2. Thenomain
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    Posts made by Thenomain

    • RE: Cobalt Streams A Thing

      @Insomnia said in Cobalt Streams A Thing:

      Well there's Team Unicorn...

      I have to admit that I'm happy with the low volume of Tits or GTFO I've gotten. 'Course I have to deal with comments about my voice instead...

      Your sexy, sexy voice.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      @Cobaltasaurus

      Whups, I need to update the credits section, then.

      I just installed it on Fallcoast. It's nothing special, just an interface between the Weather Underground JSON API and a text file that then gets read inside the game. I'm rather embarrassed it took me this long to work out even that much.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Web-Based Ticketing Software

      @Alzie

      It's entirely backwards from what I was requesting, which was a web interface that I could write my own Mu* interface for.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with

      @Wizz said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:

      A vampire and werewolf cop duo.
      CoD or oWoD, depending on how goofy you wanted to get with it. (Correct answer: way goofy.)

      Cooper and Blitz. Flip a coin on who gets to be whom. Hell, flip @Coin.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: RL Anger

      "Just a moment. We're improving your Skype experience."

      No, no you're not. Stop lying to yourself and others and you'll be on the road to being a better program.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Urban fantasy games?

      @Haven

      Wizards?

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Web-Based Ticketing Software

      @Sunny

      Sadly, with no credits I don't know what system, if any, they're using.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @faraday

      To offer an extremely late reply to this, Fara, I agree but I'm just as interested about influence to the character as the player. I think Fate (3 and Core) are compelling in this with the Mental health track.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Web-Based Ticketing Software

      @deadculture

      That's why it needs to have a MySQL back-end.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @faraday

      Because people who believe themselves to be reasonable, steadfast, and intelligent are still manipulated because of their ego, fear, and ignorance.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @Warma-Sheen

      If that's the only thing you have to disagree about, I'm guessing we otherwise agree and we can move on to the more important task of finding those whiners and smacking them around.

      Also, an apology for taking the word "whining" the wrong way. Left at its rawest contexts, I've lately been taking as "whining" to be euphemism for a way to undermine the issues and often (not always, often) legitimate issues of others.

      At its most strictest, yes, people complain about losing. I didn't see what that had to do with what I said other than "man, those Mage players, whining when they can't get their way", defending when some Technocracy players ... do whatever they can to get their way.

      Maybe that's the point. People who "do whatever they can" to get their way, IC and OOC, is an issue easiest solved in Tabletop, and hard to solve on Mushes.

      Anyhow.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Web-Based Ticketing Software

      @Bobotron

      The point, tho, is to start with the web site and make an interface for TinyMUX, which is something I can easily do. Making a ticketing system is labor intensive, and I'd rather start with one written outside the game than visa-versa.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @Warma-Sheen said in What do RPGs *never* handle in mu*'s? What *should* they handle?:

      @Thenomain said in What do RPGs *never* handle in mu*'s? What *should* they handle?:

      A similar issue in the World of Darkness crowd used to be the Mage antagonists, the Technocracy. We've had Technocracy players and this shed light on a single problem: They had nothing to do but pick on the other Mages, and as they had a huge advantage of organization and backing, things quickly got into the realm of suck for the Mages.

      To be perfectly honest, that doesn't sound like a problem. That sounds like the way things were supposed to work. Except that players whine and cry because they want to use their powerz for frivolous stuff out in the open without penalty. Players have to respect the setting in order for the game to work, otherwise it doesn't.

      Except it isn't how the Technocracy is supposed to work. It may be years since I've read the Guide to the Technocracy, but I know that Technos have a lot on their plates that has nothing to do with Tradition mages, that even in the first edition Mage book that the Technocracy has essentially won and is quite busy going about ruling their increasingly complex and overwhelming empire.

      So if you have all the power and none of the responsibility, of course you're going to disrespect the setting. My personal experience of this had the Technos install Active Manar pretty much everywhere in the city. Why? To catch PCs. Why? So they would have something to do. Doing something because you can is not strictly wrong, and can be strictly within allowances, but the day that I accept "it's not strictly wrong" as a stand-alone answer is because I'm dead and can't smack you in the back of the head.

      Which is what I did each and every time a Techno or Mage player said it to someone with less power or resources than them. Or Vampire player. Or Werewolf player. Or any player.

      Because a tabletop game has translation issues when applied to a Mu*, which is what this thread is about.

      Also, stop disrespecting players who disagree with you by calling them "whiners". It makes you look like a tool.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Web-Based Ticketing Software

      @Bobotron

      That doesn't look like a web interface to anything, also not complete?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • Web-Based Ticketing Software

      So you know what would be kind of nice? Having a web-based interface for Anomaly Jobs. Which is to say, having a replacement for Anomaly Jobs. Which is to say, I'm looking for input.

      No promises, mind you.

      A bit of software like this has some very important limitations. The first is that is local. Not just local to the machine, but possibly local to an account. Not everyone has the ability to get root-level access to the hosting machine.

      The second is that it uses or can use mySQL as a back end. This is a limitation imposed by TinyMUX and TinyMUSH, so from the lowest common denominator this limitation comes. This is so I can build an on-game back end for traditionalists like me.

      The third is that it NOT be using PHP. This one is mostly in respect to @Chime whom, while I know does not officially allow new games on her servers, wants to wean the security risk entirely from her sight.

      And the last is that whatever else it can or cannot do, it must be accessible to Mushers, not an overwhelming system, or a system that can be made into a fairly simple interface. "Fairly Simple" being an interesting term for something like Anomaly Jobs which can be really effing complex, so maybe around the aJobs level of complexity.

      Thoughts, comments, input please. Thanks.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Dune Coda Stuff

      @Ataru said in Dune Coda Stuff:

      I'll need to get @Thenomain in at some point to install the CoD code so I can start reworking it for Dune universe setting.

      Waitwhat?

      (searching for "panicked" emoticon)

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @Ide

      It comes down to how I play the character. I wasn't thinking too much about it, but what @Duntada said about an 18th level mage nuking a street game made my entire history of posting on Wora (both of them) and Swofa and here swim into a particular focus: Tabletop games put the character in the role of the most important thing, while a Mush cannot easily be played this way.

      On a tabletop, throwing a fireball at a street gang may put your character in jeopardy with the local law, it's not going to end your character. The storyteller and your fellows at the table are going to roll with it and keep things interesting.

      On a Mush, it's likely that most people don't have that level of interest of you as a player. They're not going to cater to your play style.

      A possible way to solve this in the RPG systems we use is to keep the power level low, or if not low then relatively even, and if not relatively even then with the understanding that the game world is to be dealt with as a real thing and therefore have the understanding that some part of it will come down on your Level 18 Mage like a ton of bricks.

      A similar issue in the World of Darkness crowd used to be the Mage antagonists, the Technocracy. We've had Technocracy players and this shed light on a single problem: They had nothing to do but pick on the other Mages, and as they had a huge advantage of organization and backing, things quickly got into the realm of suck for the Mages.

      The lesson I learn from this is to not put a Level 18 Mage in a situation where fireballing some rabble street toughs is likely to happen. A Level 18 Mage shouldn't even be concerned about that. There should be dimensions and demons and nation-building and Level 18 Adventures to be had. In that, I agree with Duntada, but I also enjoy games where that kind of power disparity never happens or is hand-waved entirely.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Do you RP to play a character, or get a character so you can RP?

      @Duntada said in Do you RP to play a character, or get a character so you can RP?:

      @Thenomain
      ... is it bad I love the consequences of the bar brawl?

      Nope.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: New forum version

      I just noticed that now, if you click on the thread title, you're automatically taken to the last place you read. You no longer have to click on a second "click here to go to your last read post". Cool update.

      posted in Announcements
      Thenomain
      Thenomain
    • RE: [Poll in OP] Population Code

      @faraday

      Unless it's fun, in which case code the shit out of it. You're allowed to code for you. After all, this is a hobby.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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