@faraday said in Consent in Gaming:
@Thenomain It's come up a couple times - I believe Sunny mentioned it originally. But regardless, my point isn't about length it's about the prevalent sentiment that it would inherently be boring and is "exactly the sort of scene that would mostly be glazed over in a book or a movie". (Which is not really my experience with books/movies either, but that's neither here nor there.)
If there's character development, sure, but because our experiences differ, I try to lean toward being more forgiving.
"I'm going to chew you out now."
You're asking me to trust you and that your idea of fun, character development, or propriety even considers me or mine. The idea broached a little earlier that people shouldn't play purely for their own concerns, that goes every direction.
Staff, players, protagonists, antagonists, kobolds, child magicians, all of them should play to see what happens, and that means wanting the best for everyone around them.
I have been in plenty of scenes where my character has been chewed out. Those times where I've nope'd out is because it was not interesting, immersive, or developing. I was just a stand-in for some other player to play out their character.
Being a static prop to someone else's idea of fun, character development, and/or propriety is boring. As. Hell. Whether or not this is a dressing-down, a combat scene, torture-porn, a public meeting, if I am doing my best to take the consequences without playing out the scene then I'm still playing the game.
And I've played through every dressing-down anyone's ever brought to me.
"I'm going to chew you out now."
If you're not trustworthy to treat me like a member of the game, I'm going to not give you the satisfaction. If this upsets anyone, they are selfish and wrong.
So it comes down to trust.
"I'm going to chew you out now" does not itself indicate trust. Only duty. And this is a game, a hobby; duty is something we pour into it as love, and that love demands respect just as the game demands respect. There are no islands on a Mu*.