@thenomain
There's room for more. Some of us have never played on a WoD MU quite happily. Some things about different games are similar, some are different. Some succeed, some fail. Some are well-implemented, some are poorly implemented. I don't think it has too much to do with WoD or not-WoD.
Best posts made by Three-Eyed Crow
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RE: What's missing in MUSHdom?
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RE: Saving Pages to the Database
I would LOVE this, though I think making it an option a game-runner can enable/disable as they please would also be fine. Pages/PMs feel like the one remaining thing I need to log on via my MU client to do, everything else is more or less possible through the webportal atm.
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RE: What's missing in MUSHdom?
@nightshade said in What's missing in MUSHdom?:
Since Arx has about 400 players or something, I would say it is also what mushdom was missing. Look at what players love and flock to, then do it well.
I feel like part of what Arx has done is tap into a Venn Diagram of RPers on the internet that most other games don't bother with. It's attracting MUSHers, but also people with primarily RPI MUD backgrounds, and it's satisfying them both because it supplies enough things both audience are comfortable with. It's both the extremely positive answer to, and the cautionary tale of because of how its population has ballooned, the question of: what happens when you tap into a non-MUSH online RP audience?
Other games who've tapped into the Tumblr or forum RP crowd are probably a less drastic example of this.
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RE: Web portals and scenes and grids oh my!
I think basically any plug-in that could be installed with Evennia would be pretty awesome. There's clearly an audience for stuff you can plug-and-play for your own box, based on the response to Ares, there just doesn't seem to be the same kind of stuff available in Evennia for non-coders at the moment unless you want to basically duplicate Arx's systems and setup.
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RE: What's missing in MUSHdom?
@surreality
Oh, yeah, this person is making the exact kind of GAMES ARE WRONG BECAUSE THEY ARE NOT THIS argument that I think is a major problem with a lot of approaches to this hobby. That said, I do think the major reasons certain styles of gameplay are persistent across certain codebases are culture ones, and we should own that and acknowledge that it's kind of dumb, and that it's probably harmful for it to persist as stuff like Evennia and Ares develop other ways of doing stuff. Like, my big fear is that people see Arx and say 'Oh, I don't like this, I never want to play an Evennia game' or see BSU and say, 'Oh, I don't like FS3, I'm not interested in developing anything for Ares.'Like, I think it's been said a few times on this very board that MOO and MUCK are WAY saner to code in than the MUSH/MUX variants, but they never caught on with this audience because fear of objects/fear of furries, respectively.
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RE: Game Pitch: Three Letter Agency (modern horror setting - X-Files, Fringe, Control, SCP, etc)
@Pyrephox
Not sure why Ares' FATE plug-in isn't more widely-used, all things considered. It'd be fun to see something done up with it. -
RE: Favorite Minigames
Yeah, the thing I liked about it was that it never felt compulsory, but you could in theory find things to use for flavor in RP. Nobody starved because they weren't +hunting and you could still run scavenging scenes/missions (which weren't common, but plots in general weren't common when I was there, so it's a flaw in ourselves and not our stars/code kind of thing).
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RE: Scene/Log based rewards - Ares?
My understanding is game-runners have control over how much Luck is rewarded per scene/how it's rewarded/game-specific Achievements. They just actually have to...do it.
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RE: Getting Involved (and getting other people involved)
@Pyrephox said:
Although the biggest reason why I've become wary of being the Active Person in the scene is because, unfortunately, then people come to expect it, rather than being inspired to reciprocate. I /like/ to run things, to get things moving, to pose fun little world-bits...but when it becomes the expected thing that I Will Entertain You, it's no longer fun. That's not what I'm here for. And worse, because I always sideline my PC when having those things things happen, I don't even really get to play my character.
Yeah. Unfortunately, I have also kind of become this (though maybe I'll be less embittered about it when my latest hiatus from MU*ing comes to an end, as it always inevitably does). It just gets draining to be That Guy after awhile if your fellow players are too many Not That Guys.
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RE: Wheel of Time MU*
I think you can do a narrowly-focused, cooperative Wheel of Time game, accepting that it wouldn't be the game everyone would want (lol) but the magic that feels canonical is definitely where it breaks down for FS3 unless someone has time to do extensive recoding (and if you're making the decision to use FS3 you usually don't want to do extensive recoding).
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RE: Horror MUX - Discussion
I was curious how the 'you play the same archetype from interration to interration' thing worked, since one of the things I enjoyed about TGG was trying new personalities and roles from campaign to campaign. Might be the kind of thing that's too soon to comment on in the first 'story' though. Anyway, while I always dislike the idea that a game that's trying something different than the norm is the ONLY one who's ever done it, this is really interesting to me and I'll make a stab at apping now that more archetypes seem to have opened up.
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RE: Who is Vuk?
Ravaun is one of those players who I wish could be tagged and radio collared, so he could be tracked and shot (banned, I am not advocating real-world ninja assassination) on-site. Dude is either a genuine psycho or committed to some of the weirdest troll performance art I've ever witnessed.
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RE: Learning how to apply appropriate boundaries
@scar
I mean, I've frozen myself out of plots that involved people I simply did not enjoy RPing with. Which isn't great, but I feel like it's all I could've done in those situations. Harmed no one. Not even me. There were other plots, I was a happier person, life went on. Faction heads and staffers have different considerations. Ideally, there's someone they can delegate to as a pressure valve, but it's incumbent on the game environment to make that work. -
RE: Star Wars?
Another major advantage of the Old Republic as a setting, to me, is that you don't have to contort yourself to allow players to play Force users, or limit them to a small segment of players.
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RE: Arx Alts
Fiddling around with Raya now. We'll see how it goes!
I was Pasquale (first one, not the current one) and Esoka (only one) for long enough to remember RP fondly, and Tila for 5 forgettable minutes I'm sure no one remembers.
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RE: Recycling characters
It's not my bag. I don't think I've ever done it wholesale, though I've certainly taken similar archetypes and adapted them/reworked them. I figure it's not my business if someone wants to reuse their char on multiple games, though. There's one guy who I'm always thrilled to see turn up because his personality/name works in various genres and he clearly at least rewrites a little to fit the setting of a particular game. He's a fun player and makes it work for different stories in RP even though the base starts out pretty similar. Some characters I groan when I see them pop up multiple times but...I probably did not like the original incarnation much in those cases, so that's not an issue of recycling itself.
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RE: Realms - Sir Kay - Lotherio
It baffles me that game-runners do this, especially with all the documentation of past games that still exists online (iirc, 'Game of Kings' copied stuff from the old Crossroads MU* wholesale, too). And given that the same players migrate to games in the same theme...you're gonna be found out.
It's such a basic show of disrespect.
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RE: If you work hard, son, maybe someday you'll RP
@Ninjakitten
I also feel bad for 'wasting' scene numbers but for no real good reason. I've had decent luck with just starting open scenes and saying they exist, though, so I figure that's worth the occasional scene going unused and deleted. -
RE: The Apology Thread
I've dealt with @Ghost as a player on several games. I find him well-meaning but kinda spazzy with a tendency on occasion to fixate on entirely random things and blow them out of proportion. This thread seems to fit...that, but those are pretty standard MU*er traits on the whole.
More broadly, I feel like sincere apologies should be made in private, because who the f knows if the person you're apologizing to wants it aired publicly. However it's phrased.