@bored said in Whatever Happened To Star Wars MU*s?:
Is it weird that it feels to me that base FS3 Ares would be better to use than the FFG thing? Primarily because among the short list of things it's actually designed for includes flying space fighters around and shooting each other?
FS3 isn't awful for Star Wars until you get into Force users, which it's not built for at all. In theory you could handle Force stuff via opposed rolls, though that feels kinda hacky. Or you could rip into the guts of it and code a Jedi system like Spirit Lake's done for a magic system but...that magic system was in development for a literal year and is still in beta after months, so.
It'd work quite nicely for a game that focused on the rebels who were pilots or Rogue One-style spies and soldiers, but idk how wide the appeal of a game like that would be. Jedi are what make that setting shiny. Admittedly, I'd probably play it.