I sometimes think I overeact by assuming everyone is This Guy, but, if you're right 70% of the time that's a bet you keep making.
Best posts made by Three-Eyed Crow
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RE: Selling people on MU*'s strikes me as impossible
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RE: Is this hobby on it's last legs?
This is all anecdotal, but Spirit Lake got a pretty sizeable uptick in Guest logins and newbs after its MUDConnector listing went up. I was legit surprised at the extent of it.
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RE: MUs That We Would Love To Make (But Won't)
@lotherio
The point I take and I try to do is you can make bowling alley RP non-boring (mundane's probably arguable) by interacting with the setting, maybe posing some silly NPCs like fellow bowlers, or just having a character who has SOME opinions about bowling, whether they like it or hate it.Or you can be a block of cardboard who barely reacts to stuff and just says hi and sips their drink, which is certainly the worst of bar RP, but the flaw isn't in the bar but in ourselves, Horatio.
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RE: Antagonistic PCs - how to handle them
@tinuviel
It's particularly common in the type who apps overtly 'antagonistic' PCs, then writes a bunch of checks their ass can't or doesn't want to cash. I'm not sure there's any solving the issue of 'the person who most wants to play this is the last person you'd generally want playing it.'Building in coded systems where players can engage with goals that aren't necessarily compatible is appealing, though. Anything that takes the human element out of that stuff tends to cool off the OOC problems with it.
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RE: Decriminalise Pretty
@carma said in Decriminalise Pretty:
@tinuviel said in Decriminalise Pretty:
we're all pretty
On one game, I created an unattractive character. Based on my sheet alone, I was accused of being a troll. I just didn't want people hitting on my character.
In my experience, and my experience includes playing an 80-year-old dowager who got hit on by people who didn't read her desc and had a REAL interesting interpretation of what I was posing I guess, there is no such thing as a character who won't get hit on.
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RE: Feelings of not being wanted...
@Roz said:
Roleplaying is a team sport, not a solo one.
Yep, this. The back-and-forth/improv aspect of MU* RP is why I enjoy it, and why I could never get into journal or forum RP. I've known lots of really good writers who aren't at all good RPers, even if they were sometimes interesting to read. If I just want to read, I have plenty of books.
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RE: The Waiting Game
I actually have a Three Strikes rule with people, too, before I stop bothering asking for a scene and/or RP. If somebody puts me off, misses pages, doesn't have room in a plot for me, has a headache once or twice, that's life. If they do it three times, well maybe that's still life, but also maybe they just don't want to play with me. Or they flat out don't have time, which sucks, but I still need to move on.
This is hard when your character's story feels tied up in what somebody else needs to do, but sometimes there's just not much you can do but work around it and ask staff to help you.
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RE: Cultural differences between MUDs and MUSHes
@lordbelh said in Cultural differences between MUDs and MUSHes:
A certain subset of mushers are extremely conflict averse. Since I'm not, I expect I tend to attract other players who aren't, while putting off those who are.
And it's also sometimes tricky to tell who's conflict averse and who's not, or who's OK with conflict among players they know and who just wants to avoid it altogether. Because players who want to OOCly avoid this stuff don't necessarily play PCs who're un-wonky or super-easy to get on with ICly. I don't know that there's much you can do about this other than try and be polite once you're aware of what someone's OOC comfort level is, and self-select out if you really aren't compatible.
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RE: What do you WANT to play most?
Original theme sci-fi. Though I'd also just like to see some not-overdone sci-fi, like something based off Star Trek or a newer property like The Expanse.
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RE: Course Corrections
@saosmash said in Course Corrections:
You know, in 20+ years of RP I don't think I have ever written a pose about Legos.
SHE DID IT FUCKING CONSTANTLY. MY GOD MY GOD MY GOD.
Oh gosh, this person. This person haunts my fucking dreams.
It wasn't even her inability to watch 1 ep of the show or 1 90 minute movie that got to me. But players repeatedly spent time finding Youtube links she could digest in 2-5 minutes, which gave her all the context she needed not to be an idiot about the specific issue she was being an idiot about.
She aggressively did not want to get it.
And then she got promoted ICly and I just ........................................................
She's an anomaly, though. Staff need to deal with this shit when it's ongoing and stubborn obliviousness to theme. When it's just a random one-time anachronism, I'm usually going to let it go unless it's so confusing it requires a repose.
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RE: Course Corrections
@Ghost said in Course Corrections:
- Staff reached out to me and basically told me "we agree with you but to keep things calm, give her some room"
This is what bugged the hell out of me about this situation. It happened repeatedly on multiple games (I played with a handful of her alts), and I know there were multiple complaints of this type about it that went up the chain to staff (different staffers) properly. There was a weird reluctance to call her on it that I never understood.
There was one scene where she fired at a basestar (this is a giant carrier-style space ship, that was in the sky overhead) with a rifle (this is...a rifle as we understand rifles) from the ground, and didn't get why it wasn't effective.
...................................................................
I do not mind being corrected in RP, though I usually prefer that correction come from a staffer or person with actual OOC knowledge of how the theme's being approached, like a player-helper. I don't like pedantry, but I want to play the theme I'm in. If I realize I'm doing something dumb, I try to stop doing it. I don't get the stubborn refusal to play in the world you're in. I also don't really know where the line is. Players shouldn't be the ones policing this stuff, but when staff is reluctant to address repeated issues, what do you do?
Idk.
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RE: Course Corrections
I think it's a good example of a line that's not hard-and-fast. I'd probably look twice at Hello Kitty in a Firefly game. But it's also a setting where there's clearly Old Earth iconography still around, and where cartoons and advertising imagery exist (I'm thinking of the Fruity Oaty Bars from the movie, and the imagery in that jingle isn't a million miles from Hello Kitty). So it's at once a thing I'd find kind of jarring, but also a thing that upon reflection I don't actually think is wrong.
This is why I don't think players policing this stuff among themselves is a particularly good idea. Take it up the chain to staff or shrug it off. These things either fix themselves, aren't actual issues unless you're anal-retentive, or, frankly, reveal players as morons that it's preferable to avoid (if you're mean, like me).
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RE: Staffing Philosophy: Action vs Procedure
Also, you don't want to end up running a game you don't like very much, so don't just feel obligated to continue on because some randos have shown up and demanded entertainment through no fault of your own.
Staff actually need to get some fun out of their games. It's very different than player-fun. It often comes with bullshit and work that offsets the fun. But some fun still has to be there, and you have to believe in what you're doing enough to want to log on. Do what needs to be done and make the game you want to make. Players will like or they won't, but at least it will succeed or fail as something you actively want to be a part of.
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RE: Real World Peeves, Disgruntlement, and Irks.
@roz said in Real World Peeves, Disgruntlement, and Irks.:
@derp said in Real World Peeves, Disgruntlement, and Irks.:
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
I expect my critics to tell me something more than what I can see for myself. Just like a teacher or professor, I want their piece to be more than an opinion. I want it to be an educated opinion.
But, like... isn't that what they kind of do now?
Ok, so, for example -- you, based on background, think that this play is more meritorious than some critics do. But they also don't share the background.
We all do this from time to time, and time can change those opinions.
I loved Brokeback Mountain when it came out. I thought it had an important message. I still do. And I was pissed when critics canned it.
??? It has an 87% on RT, that's not really canned.
Isn't it also widely regarded as the movie that should've won Best Picture that year, now that we're all retroactively embarrassed by 'Crash'?
I mean I'm sure there were critics who didn't like it, but Brokeback Mountain is a movie that can be called a critical and commercial success without any qualification.
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RE: How to Change MUing
@ThatGuyThere said in How to Change MUing:
When i log on it is because I want to RP with other people, even a great mu* based mini-game is meh to me because if I wanted to play a computer based game without other people well I have a console for that, or any of the various games I have on PC. I enjoy both forms but to me they scratch two completely different entertainment itches.
I get this. To me, the mindset I go into different types of games with is pretty divorced. I'm just fundamentally looking for different types of experiences when I play 2 hours of Civ V versus when I play a MU scene. Like, I love strategy games, but I loathe MU economies because I just don't particularly think they're made to do that well. I'm more ambivalent about other coded mini-games. I occasionally quite like some and find most pretty benign. I get that they're generally aimed at a different kind of player than me who gets really excited about them, which is cool. I only get actively GRR toward them if they both interfere with RP and I'm forced to deal with them. I'm cool with things that're opt-in and give fairly passive or negligible benefits, but if they take overwhelm RP/character interaction, I go off them real fast.
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RE: Mass Effect MU*?
@shelbeast said in Mass Effect MU*?:
So, i've never seen/played with FS3. I hear about it a lot. It seems like it's really ONLY good for firearm combat. I've heard that it doesn't do melee well. It doesn't do magic. It doesn't do this or that.
I think it does melee (and small vehicle combat) decently enough for modern or futuristic settings. What it's not made to handle is feudal/fantasy combat (swords and horses and stuff). There are hacks out there that try, with varying degrees of success.
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RE: Pineapple on Pizza
A good white pizza with spinach and garlic is fucking amazing and a frequent go-to of mine on the couple meatless days I do a week (these are never particularly healthy days, and so I enjoy them all the more).
ETA: I'm pro pineapple on pizza as well, though usually want to combine it with Canadian bacon and bbq sauce.
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RE: The 100: The Mush
@Coin said in The 100: The Mush:
Not to mention that cliques are necessary; it's just that in this hobby the word 'clique' has such heavy overtones that everyone loses their god damn minds over it.
Yeah, it's a thing where I always feel like I'm getting sucked back into High School Mentality vortex when people complain about it.
Which is unfortunate, because there are actual issues that I think people actually kind of mean when they talk about the evils of cliques (sharing plot spotlight and making sure there's an effort toward newbie integration) that are really important to game culture and the hobby in general. But it turns into 'ZOMG CLIQUES EXIST!!!' in a way that's really lame and doesn't address those things.
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RE: Looking for potential staff for a Colonial Marines (Aliens) game
@bored said in Looking for potential staff for a Colonial Marines (Aliens) game:
And while the inevitable argument is that no one will like RPing that... between TGG and freaking Firan, people obviously have gotten into those kind of setups.
I think people forget what a small game TGG was. Some people got into it a lot (I was one of them), but even at its height it was never huge, and I figure the character death was a part of that (as much as the historical setting was/the frequently changing campaigns were/etc.). Firan I can't really speak for, but I would assume the generational aspect of it (if you're going to die of old age within the course of a game, other kinds of death become more acceptable), and the roster where you could just grab a new character right after being randomly gacked, helped with things.
I'm pretty neutral on character death, myself. I enjoy the risk but think there are other ways to generate meaningful drama (and, honestly, I stop caring about the guy who churns through 5 PCs a month even more quickly than I stop caring about NPCs).