I would be intrigued to see a breakdown, with numbers and percentages and such, of where particular posters were most active. I would be very intrigued.
Best posts made by Three-Eyed Crow
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RE: Poll: Do I enjoy this hobby more than I don't?
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RE: Evennia for MUSHers
@Griatch said in Evennia for MUSHers:
S/he replied to a thread about Evennia, being sad that our chatroom was inactive and thus not very useful . This in itself wouldn't annoy me if I didn't happen to remember that particular nickname in the logs. Before that post they joined the chatroom once, for all of ten minutes. On Christmas Eve.
This mentality really bothers me. I see it pretty consistently. 'X is inactive because nobody was on at 4am US Eastern Time on a Monday night.' I do not know wtf these people expect, other than sentient robots who cater them constantly everywhere online.
Anyway, the tutorial! It looks really neat, and I'll play around with the Tutorial World when I have a moment.
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RE: Gray Harbor Discussion
@Snackness said in Gray Harbor Discussion:
Maybe this could get forked to another thread? It’s WAY off topic.
Seriously, I had to wade through pages upon pages of backscroll to see if Gray Harbor was banning trans people (they aren't to my knowledge!).
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RE: The Wheel of Time
I feel like the eps get quite a bit better as they go. I didn't love the pilot but the action climax in episode two worked a lot better for me, and three and four were solid with some good world-building/character moments. I'm skeptical of the pacing given how short the season is, but overall am enjoying it.
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RE: MU Things I Love
@AeriaNyx
I loooooooooooooove that. Especially with a character that feels tricky to inhabit, they're awesome instant-feedback/occasional gratification. -
RE: The Wheel of Time
My issue with the Perrin thing is what a non-character his wife was. Fridging issues aside...this was a person with no lines and the show did not successfully make me feel emotionally invested in that relationship. I don't actually think Master Luhhan would've been better if the first episode still wasn't going to give that relationship any screentime. I also don't think it would've taken much. Mat's family situation felt a lot more fleshed-out than Perrin's marriage because of like 1 or 2 minutes of effort to show his parents sucking.
I think a 90-minute pilot with some more time in Emond's Field would've made me feel better about all the Two Rivers stuff, but apparently that's not what Amazon wanted and the show has subsequently been a lot better in terms of characterization.
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RE: MU Things I Love
@saosmash
In these moments I remind myself, 'this isn't every day/week, but when it IS this, this is why I keep doing it.' Been real good. #blessed4you -
RE: The Wheel of Time
Overall, I enjoyed the season pretty decently. I still think the major issue with it was the short episode order, which I hope changes (supposedly the show's getting more money next year but I didn't think the budget was, per se, the problem, so I'll be curious to see how they use it). On a base level I'm glad that money and attention to quality are being put behind genre TV. The WoT seems successful by whatever metrics Amazon was hoping for, which means more places will be willing to try more stuff like it. The finale was kind a mess but I'm among those who think the climax of EotW was also kind of a mess, so I guess it's a wash for me. I do think some of what it did wasn't good long-term when it comes to making it feel like there are actual stakes for these characters. They can't bring people back from the dead every week (one would hope). The big battle stuff is the kind of thing that would've had more impact if it'd been set up over...well, another episode or two, but that's a core issue the show either can change or it can't.
The books aren't terribly precious to me, as the actual story was never what appealed to me about Wheel of Time. I always found the strength of the material to be more in its world-building and, occasionally in its better moments, individual character relationships. The latter kind of is a problem for me right now, the Emond's Fielders don't really feel like people I'm terribly invested in, but at least some of that seems to be down to the issues COVID caused in filming and in theory can be fixed with some more attention to character moments over spectacle (when the show let its actors display personalities, they generally did a decent job with it). The show does, I think, capture a certain amount of the feel of the world as I pictured it. Not perfectly, but it evokes it well enough for my tastes, even if it's another version of it. I'm looking forward to the second season, I think on balance it was good not great, but I was entertained and a lot of my issues with it are pretty fixable.
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RE: Staff’s Job?
@mietze said in Staff’s Job?:
@Roz yep. I do love it when wiz staff has very clear and concise expectations that are shared when they're looking to hire though. Always a major major plus when I see that!
Just setting a clear 'this shit is your job and this other shit is not your job' line goes so, so far as a sanity maintainer.
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RE: The Wheel of Time
I was OK with the wife-killing initially but it doesn't feel like they've done anything particularly worthwhile with it in terms of Perrin's character (and it makes other stuff they are doing more cringe than it'd otherwise be). In general I'm fine with the characterization of the Emond's Fielders with the exception that everyone's character except Moiraine's could use some more time and attention, but Perrin's the one I feel like they did a little dirty. Maybe the writers will sit down and fix him in the off-season.
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RE: Horror MUX - Discussion
@Jeshin said in Horror MUX - Discussion:
- The energy needed to be involved was higher than normal at least I felt it was. Not in a bad way but when a story is clicking it's moving and you need to get on a few nights a week and get in one of the Director scenes or at least a scene RPing about a directors scene. Higher maintenance because again, more is happening, more narrative resolutions are occuring than in other games.
This was really true of the WW1/WW2 game I played on, Greatest Generation, which used a kind of similar structure to Horror from what I can tell. Man when a campaign and character was clicking for me, the contracted, intense nature of the RP and knowing I'd have closure/a complete story (whether I died or not) was awesome and probably still some of the best RP I've ever had. But it was tough to play more casually or when you were going to need to be idle for even a few weeks.
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RE: General Video Game Thread
@tiredewok
I'm doing a giant replay of the trilogy to psyche myself up for another go at Andromeda (which I was luke-warm on after launch, but do want to return to). Finishing up ME3 right now. The ME games have their flaws, but for FEELINGS I have found no better for me. -
RE: Diversity Representation in MU*ing
I remember the backstory of the Riven sword on Arx is like a lesbian love story. But IDK how many PCs would ever come into contact with this if they weren't...the Riven sword for some period of time like my old PC was.
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RE: Pacing in Ares Scenes
@mietze
Yeah, I tend to need to maintain continuity more than I need a particular pace, but it really weirds me out if I've been in a scene for like days/a week and am continuing to RP in a more 'regular'/real-time fashion. I also tend to enforce times of no more than 4-5 hours if I GM something, but expectations seem to be pretty variable depending on the player, hence the question. I don't think it matters if there's a clear cultural expectation but between games that seems to vary a lot right now. -
RE: MU Things I Love
Pure dumb fun RP that you can actually feel everyone enjoying. Also hearing that someone you'd never RP'd with before thought you were fun (they were also very fun).
This was a super nice thing to do this weekend.
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RE: Attachment to old-school MU* clients
I'm sure attachment is a large part of it, but the client still has features the browser doesn't for me, like spawns to make dealing with multiple channels easier and RP while doing so, dual-input windows so I can save a pose while doing something else like paging in another one, etc. I use Beip, it's nice. I do most of my posing on the web portal and all my forum interaction there, but it's not my favorite way to engage with everything else. Getting closer to it every day, though. The web portal's already leaps and bounds better to play exclusively on than it was a couple years ago.
ETA: I'm also a Firefox user and the Ares web portal at this point just works better in Chrome, so playing exclusively on the portal right now means either a (slight, but still present) decrease in how well it works or using a browser I typically don't, which comes with a loss of some of other pros of playing in-browser. This is one of those things I expect to change as Ares evolves, though.
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RE: The Desired Experience
@ominous said in The Desired Experience:
Bringing four sandwiches to one potluck because you're short on cash is one thing. Consistently bringing four sandwiches to the monthly potluck gathering over and over is another. If the first, it happens and isn't a problem. If the latter, your invitations are going to start getting lost in the mail.
I hate potlucks due to the social pressure surrounding them and just started taking days off work when my office had them so...win.
This relates to the conversation. Doing something you don't enjoy is a good way to make someone cease engaging altogether.
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RE: Making an Isolated Theme Work
MU*s are just inherently transient environments, both fortunately and unfortunately. A couple new players can really invigorate an IC group, but it inevitably means people will leave, often suddenly and without explanation. I think this means you sort of have to build in a way for people to cycle on and off, even if it's just "gone to the farm upstate/come back from the farm"). In BSG it was fairly easy to just say there were other ships in the Fleet people could wander on from, in addition to the main battlestar center of RP. I'm not sure the claustrophobia that's often part of the drama in survival stories is ever going to be possible to replicate on a public game with an ever-shifting playerbase, and I'll admit I'm also disinterested in stories where the apocalypse turns into constant social RP bake-offs and camp fire sing-alongs. The middle ground is probably about the best you can do.
I'm not big on rosters, but I can see the necessity for important IC positions (leader/sheriff/whatever). I'd really want the option to have my PCs die off rather than be picked up by some rando if I idled out (I've seen some chargens with a 'Last will' section where you enter what your preferred method of off-screening is, and that's nice).
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RE: Scenes You Have Always Wanted to Have...
I think many players just want to be everyone's IC bestie, and assume everyone else approaches the game with that same mentality. Even if they behave ICly in ways that make being their bestie impossible unless you completely shut off your character's brain.
I've done the IC nemesis, and even just ICly frenemy, thing with players I trusted and were cool with it, and it's a lot of fun. It lets you play up different colors of your char's personality, so they aren't just blandly sociable in every scene.