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    2. Tinuviel
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    Posts made by Tinuviel

    • RE: SerenityMUSH – Still Flyin'

      @SerenityMush said in SerenityMUSH – Still Flyin':

      Most of the staff and players who were considered part of that, are no longer around on the game.

      So who's heading up the game now, then?

      posted in Adver-tis-ments
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice said in Real World Peeves, Disgruntlement, and Irks.:

      the rest spill out over the top of the camisole.

      go on

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Random links

      @Wretched The last one is clearly bipolar disorder mania.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: NPC Roster

      @Rucket said in NPC Roster:

      lesser known version

      That's an odd way of spelling "better."

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: NPC Roster

      @Wretched said in NPC Roster:

      @Tinuviel I feel like you think i should know who that is?

      If you're making a family called the Urquharts without knowing who that is, you should be ashamed.

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: RL things I love

      @Aria said in RL things I love:

      My tummy would be an emptier place without you.

      waggle

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: NPC Roster

      @Wretched said in NPC Roster:

      Urquharts

      alt text

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: NPC Roster

      @Wretched said in NPC Roster:

      Thats part of what I am debating internally right now. Just how much control to give. I really like the idea of writing up a solid history, influences, motivations etc, make an outline, and just give it to the players, but having a few control points might be a good idea ass well.

      It all depends how involved you want the family as a whole to be in whatever metaplot you're crafting. If you want them especially involved, perhaps think about creating an NPC family member-per-sphere so people aren't squabbling over who they want to get involved. That'd take some work given how secretive the factions are, but probably worth it.

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: NPC Roster

      @Wretched said in NPC Roster:

      The Idea is this: What if we handed that entire family, to Player ST's. Like take a huge set piece, that can affect the game, spheres and institutions of the game, that are all connected to a larger thing, and just hand it to the player base to run plots with. Differing and even clashing ideas from ST's can be family infighting. With a little structure built into it, but minimal staff interfearance.

      I would argue that perhaps the family overlord (matriarch, patriarch, whatever) should be left in staff-only hands, if the intention is for the family to have a major impact on the metaplot. So staff still retains some executive control, but can be hands-off with the rest of the family as needed.

      posted in Game Development
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      When I was in the US I was told that it's apparently better to write a zero dollar tip receipt and just give your server, or whomever, cash. Due to taxes, or somesuch. Is there any truth to that idea?

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: RL things I love

      @Ghost I snorted. Which scared my dog.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      @Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      ETA: That is to say a business' reliance on tips rather than paying an actual living wage.

      There is a slow movement in the United States to move away from tips towards a better wage for service workers, but it is exceedingly slow.

      As all societal change is, alas.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Reliance on tips still boggles my mind.

      ETA: That is to say a business' reliance on tips rather than paying an actual living wage.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ghost @Auspice These things actually happen, though. Not necessarily as formally as you're describing, but they do.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @insomniac7809 said in Real World Peeves, Disgruntlement, and Irks.:

      complete with the clicking tongue and pained intake of breath.

      Shit, I just did that in reality upon simply reading your apt description.

      Also, teaching is a sort of customer service come to think of it...

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Thenomain said in Real World Peeves, Disgruntlement, and Irks.:

      When is customer service good?

      In the context of being/working in customer service, there are occasions when you have truly exceptional customer interactions.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Why no Mortal Kombat MU?

      @Seamus said in Why no Mortal Kombat MU?:

      clan of Ice Users

      That could be misinterpreted in some areas, where 'ice' is slang for crystal meth.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Um...What?

      @Lotherio said in Um...What?:

      Well, computers these days aren't big enough to do this anymore:

      You clearly haven't seen the monstrosities some of the more... eccentric hobbyists are putting out.
      alt text

      Though my favourite is this one:
      alt text

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @dev said in Real World Peeves, Disgruntlement, and Irks.:

      I can see the value in working customer service, really.

      Customer service is like nuclear power. When it's good, it's great. When it's bad, it's... well nuclear.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @dev My life for five years. I do not wish that fate on anybody.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
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