@Songtress said:
Its sort of in 'does not want to die mode' I was apart of 'Naruto Rivalries' it has had several 'reboots' and restarts and attempts to try and kick it back to life, but it kinda languishes, since the from what I remember, the player based ended up with : I wanna be the STRONGEST and the BEST, and if you didn't know the system (like I didn't), you ended up just being not very good. Or if you wanted an actual character progression, you couldn't go from 'piss poor fighter to interesting fighter' because all of the stuff had to applied for, via the @mail system.
It was not condusive to play,
You needed essentially a super UNDERSTANDING of the system, and themes nad how the game viewed them and creating attacks or powers or clans, required soo much effort, it was rediculous (I know because I tried, I only got 1 file implimented, on game and that was like a 'part 2' of a file without the part 1.
So that should tell you something.
That kind of sounds like the rigmarole players had to go through in the Final Fantasy VII sim where I was a faction leader (AVALANCHE) for a while. I eventually got fed up and quit because the sim owner and two out of the three GMs were heavily pro-Shinra and tended to shoot down most perks and faction advancement ideas for Avalanche because "canon dictates they're piss-poor rebels." Which is fine when you're playing a single player game where there's a narrative of the one and chosen rising from the humble ranks to lead the underdog to victory. But when you have a multiplayer game where everybody in one faction basically gets capped and screwed because "canon doesn't allow you guys to be awesome" while the other faction's players game the system and get all the perks... yeah. There's a reason I quit and didn't look back.