@Apos said in MU Things I Love:
@Thenomain Doesn't happen as much on games with coded money and any feeling of resource scarcity.
This. Playing on a game with coded currency, I've watched auctions take place and there's a real sense of competition. Good competition. People started small or at a moderate level and the stakes became increasingly higher until what I imagine what was each of us side-eyeing our available funds and getting to the 'too rich for my blood' levels.
Flip side to that, I've been present for auctions on a WoD game where coded currency wasn't a thing and the auction was vastly different. Where someone has presented an auction and immediately someone's shouting "$25,000!", "$50,000!", "$75,000!", "$132,638.42!!!!!". Not exact figures, but the example is still sound. There is less investment risk without hard figures and it reflects in how people play. 5 dots of Resources and 2 dots of Luxury is so vague compared to I have $14.32 until next Thursday and would really like a big ass, greasy cheese burger.
Hell, I recall someone on either The Reach or Fallcoast(I think it was TR) posting a Classifieds ad or whatever was the equivalent bboard, about wanting to pay someone something like $20k(I think the first time it was like $12k and it was increased after no one bit) to 'go on a date' with their PC. Which that could of course happen in reality, but without some means of codifying the value of that income? It really accounts for nothing in the grand scheme of things. Short of a justification to increase Resources, even though I'd side-eye that as a suitable justification since it would be a short-term increase of income until it gets thoroughly blown on cocaine and McFlurrys.