@social-diseases said in FCs on Comic MUs:
You have to begin with a solid base. And I understand this should go without saying but it does apparently have to be said - if you do not have the temperament, if you do not have the organizational and narrative skills, you should not even make the attempt. If your goal is self-aggrandizement, you should not make the attempt; if your goal is to create a sandbox for yourself and for your friends and your attitude is that anyone outside of that group is so peripheral to your interests that they may be subject to any level of abuse, you should not make the attempt. When you begin toxic, you have no right to complain that the environment is poisonous. And when there is a problem on a comic game, 9 out of 10 times, it is because of this. All other problems flow from the source of malicious or inept staffers.
The sheer amount of 'No' in this bit is just absurd.
No MU is ran entirely by one person, unless it /is/ a game intended to be a sandbox for a few people and if so there is /nothing wrong with that/. Nobody has the right to tell people not to /try/ something, to not even make an /attempt/ at something is just... No. You don't get to choose that for people. That is the point of having multiple staffers, to shore up each others weaknesses and to play to your strengths. Nobody can be /everything/, at least not for long, without suffering severe burnout.
The problem on comic games is because they're all the same for the most part. Most games are a mix-mash of DC and Marvel (and more). Screw that. Most are WAY alternate timelines. Screw that. Most are places where there is no parity between FC and OC. Screw that.
Any staff problems only compound the issue.
@ganymede said in FCs on Comic MUs:
@social-diseases said in FCs on Comic MUs:
Camping is a problem. There is no easy solution.
Here's a solution: how about only allowing one PC for every player? No alts. You're either playing on the game or you are not.
Permit people to use redshirts or proxy bits for the same PC, so that they can RP in two places at once if they are worried about missing RP opportunities on the game by being occupied in one scene.
This is a good idea, alts are not a good thing on Super Hero MU's in my opinion, they allow people to hold their 'favorites' and thus deny them to others. It is the rare person who can be ultra active on multiple characters at the /same time/, and even if you manage it, your attention and focus is split. Far better to just not allow alts as much as you can enforce, at least, not amongst the FC's. Maybe allow 1 FC and 1 (or 2, whichever) OC's might be the way to go here. Something worth trying at least.
I think a policy of FC's needing to /lose/ more might help. In the comics FC's are kicked around for much of an arc before they finally win the day, if they do at all. Part of the problem is that some people playing FC's aren't actually /writers/ in the sense that if they don't have a clear goal for a thing, they want to win by default especially if they're playing their favorite FC.
(EDIT: To remove stupid gif.)