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    Incentives for Doom

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    • Sunny
      Sunny last edited by

      What are folks' thoughts on offering XP incentives for folks to play short-term PCs with an expiration date?

      It's a high lethality setting, but while design goals call for some inherent risk, setting the risk level as high as the setting calls for is a bad idea for the genre and story involved. I'm curious if anyone's got any thoughts on the topic to share.

      https://www.youtube.com/watch?v=1yUYvyAY954

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      • W
        WildBaboons last edited by

        XP incentive for the short-term doomed PC or the longer term non-doomed PC? Or would everyone be short-term?

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        • Sunny
          Sunny last edited by

          XP incentive as in 'earn points for your other characters by playing and killing this one'.

          https://www.youtube.com/watch?v=1yUYvyAY954

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          • W
            WildBaboons last edited by

            Basically akin to playing an red-shirt plot device short term? I'd be game.

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            • Kanye Qwest
              Kanye Qwest Banned last edited by

              I personally really love playing short term antagonists, or doomed whatevers. I wouldn't even need XP

              Sparks 1 Reply Last reply Reply Quote 0
              • Three-Eyed Crow
                Three-Eyed Crow Banned last edited by Three-Eyed Crow

                I think it's a good idea. It's kind of similar to what TGG (the World War game) did, where you got to roll-over a portion of your old character's XP to your inevitable new character. Made re-genning frequently less painful.

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                • thesuntsar
                  thesuntsar Banned last edited by

                  I love playing short-term characters that have a set expiration date. My last game, I played several characters that either died because they had terrible luck or because they were bad guys and the end was coming as the plot was wrapping. Totally worthwhile. An XP incentive would be cool, but isn't really necessary for the people who already like this kind of RP.

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                  • Sparks
                    Sparks @Kanye Qwest last edited by

                    @kanye-qwest said in Incentives for Doom:

                    I personally really love playing short term antagonists, or doomed whatevers. I wouldn't even need XP

                    This. It's so much fun when you know there's an expiration date!

                    a.k.a. Packetdancer (or "Pax" for short)

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                    • Auspice
                      Auspice last edited by

                      This is being discussed for the Aliens game (called Hudsons) and we discussed it at length in that thread (my RL needs to chill the fuck out so I can step back into helping out with that project).

                      One of the big bonuses, in my mind, to such a PC is that it increases the impact of death. It's hard to care about a 'there for flavor' NPC, but easier when someone was actively involved and playing them.

                      The other perk, for me at least, would be getting to try out character types I might not otherwise. I have a lot of ideas I pass on because I'm not sure I'd enjoy them long-term. It'd give me a place to test drive them.

                      Saying the quiet parts out loud since 1996.

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                      • Monogram
                        Monogram last edited by

                        People tend to be more willing to play these kind of characters if they know going into that 'hey, you're probably going to die'

                        It removes the disdain for PC death that many have if you go into it knowing that you're going to meet some grisly demise.

                        MUSH-free since 02/2017

                        This may or may not change in the future.

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                        • peasoupling
                          peasoupling last edited by

                          My chargenned and barely played characters I never could get into litter the DBs of a thousand worlds. So I just know I'd make one of these characters and then it would just click and be the best character ever and I'd grow very attached to it and it would end in tragedy.

                          Auspice 1 Reply Last reply Reply Quote 1
                          • Auspice
                            Auspice @peasoupling last edited by

                            @peasoupling said in Incentives for Doom:

                            My chargenned and barely played characters I never could get into litter the DBs of a thousand worlds. So I just know I'd make one of these characters and then it would just click and be the best character ever and I'd grow very attached to it and it would end in tragedy.

                            alt text

                            Saying the quiet parts out loud since 1996.

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                            • Tat
                              Tat last edited by

                              I'm kind of into this idea. I mean, it's not that far from running a small but long-term PRP, and I'd give XP for that.

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                              • Chet
                                Chet Banned last edited by

                                Just have an advancement point/experience point system that lets you carry over your experience and rank between characters. Elendor's Mordor faction did this.

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                                • I
                                  ixokai @Chet last edited by

                                  @chet said in Incentives for Doom:

                                  Just have an advancement point/experience point system that lets you carry over your experience and rank between characters. Elendor's Mordor faction did this.

                                  I'd be cool with an incentive to play a character with a target on their back.

                                  But keeping XP and rank from one to another I don't like at all; I can't frame precisely why but it seems to turn death meaningless.

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                                  • Misadventure
                                    Misadventure last edited by

                                    How about keeping an ever increasing reroll a die type resource, which adds to your survivability over time, but still runs out?

                                    I have a waggish sense of humor.

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                                    • surreality
                                      surreality last edited by

                                      +1. Redshirt PCs are awesome.

                                      They're also a great option for casual players, or new players who want to try out various spheres/factions on a game before they find a group they click with timewise/stylewise to make a more permanent PC.

                                      Oh fucking well.

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                                      • Chet
                                        Chet Banned last edited by

                                        Groups of character class/species/specialty/utility/prominence to upgrade through, in exchange for a consensual character death, when proper XP/AP is accrued? You'd need the proper type of AP judgment, however. For instance, exchanging XP for scenes would fall into the category of more face time, whereas experience with the combat system would be specialization. Or how about a system where the more you contribute to larger plots, the more you work your way up in terms of ritual importance?

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