Dec 15, 2017, 2:59 AM

@tat said in Mass Effect MU*?:

Yes, specific skills like 'carnage' and 'marksman', but also like 'overload' and 'nova' and 'throw' and 'cryo blast'. For me, these sorts of wildly fun combat things are a big part of what gets me into ME - and it's some of the most fun I've had playing it. It is a game that allows for so many players to be so snowflakey badass in so many unique ways that really makes storytelling fun (in my opinion).

I get that. The homebrew system I made allowed you to do some fun ability-combos, like shifting where others acted in initiative, and so on. It was built from a combination of Blood Bowl, WH40K, and Pokémon. Don't ask me how I came up with that combo.

But FS3's combat engine seems to be a simultaneous-action-resolver, right? It doesn't lend to sequential events well.

That said, I mean, there's time. And planning. A sit-down and chat regarding what can be changed in the combat system would probably go a long way. It's probably of no surprise that I always pick a Soldier concept, and generally can't be bothered to play with Tech or Biotic characters.